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  • Timo Pietilä
    Prophet
    • Apr 2007
    • 3964

    #31
    Originally posted by d_m
    As long as your copy of monster.txt was created from the version from July 18, 2010 (the last time monster.txt changed) then you can just attach it to a post here and I'll download it.
    Attached a zip.

    There is one thing in this that I don't actually like, and that is the monster list subwindow, which shows the base color of multihued things, and that is in my copy always violet (v) (I think), which makes a bit too many monsters violet in that subwindow, but OTOH I couldn't think any other color for them.

    Also ATTR_FLICKER is a flag that didn't exist when I first made that, so monsters with that might not be ideally colored.

    (Maybe have all uniques have that flag, and nothing else? That would make them obvious.)
    Attached Files

    Comment

    • ewert
      Knight
      • Jul 2009
      • 718

      #32
      Originally posted by Magnate
      He wasn't, for sure. Stores function as normal (with no buyout button, ha!), but you can't sell anything. (IMO we should allow selling for 0 gold for ID purposes - not sure if iVanilla has that.)
      Nope, tried to keep it supersimple so just disabled the button. That would also give recharging ability back to magic store though ... Not too big a change to go in, enable button and fix sell_price to 0 though.

      Comment

      • Timo Pietilä
        Prophet
        • Apr 2007
        • 3964

        #33
        Shop interface has extremely annoying bug: when you try to wear anything nothing happens until you are outside of the shop.

        That makes this version unplayable.

        R2045 didn't have this bug, so this is new. Please fix ASAP. Serious playtesting will be impossible before that happens.

        Comment

        • fizzix
          Prophet
          • Aug 2009
          • 2969

          #34
          Originally posted by Timo Pietilä
          Attached a zip.

          There is one thing in this that I don't actually like, and that is the monster list subwindow, which shows the base color of multihued things, and that is in my copy always violet (v) (I think), which makes a bit too many monsters violet in that subwindow, but OTOH I couldn't think any other color for them.

          Also ATTR_FLICKER is a flag that didn't exist when I first made that, so monsters with that might not be ideally colored.

          (Maybe have all uniques have that flag, and nothing else? That would make them obvious.)
          attr-flicker is extremely useful for differentiating great wyrms from normal ancient dragons. I've really come to like the flickering colors.

          I also like purple uniques, but I"m a minority here I guess.

          Comment

          • d_m
            Angband Devteam member
            • Aug 2008
            • 1516

            #35
            Originally posted by Timo Pietilä
            There is one thing in this that I don't actually like, and that is the monster list subwindow, which shows the base color of multihued things, and that is in my copy always violet (v) (I think), which makes a bit too many monsters violet in that subwindow, but OTOH I couldn't think any other color for them.
            I think since July in HEAD multihued monsters actually show up as (one of) the colors they are currently shown as. This works whether or not you have animate_flicker=yes.
            linux->xterm->screen->pmacs

            Comment

            • ewert
              Knight
              • Jul 2009
              • 718

              #36
              I also like both purple uniques and the flicker colored monsters (especially with animate=on), really helps on identifying the tough guys.

              Comment

              • d_m
                Angband Devteam member
                • Aug 2008
                • 1516

                #37
                Also, I should say that I'm really glad someone besides me likes ATTR_FLICKER and animate_flicker=yes. It was a bit of work and I wasn't sure anyone but me liked them.

                So, thanks!
                linux->xterm->screen->pmacs

                Comment

                • Taha
                  Adept
                  • Jun 2009
                  • 128

                  #38
                  Was the mac nightly issue a failure to auto compile, or are the compiled versions not working? It looked like the nightlies had just returned on the 17th.

                  Downloaded nightly from Nov 18, and it won't run at all. Opening an existing character crashes on load. New character generation gets to accepting a character name, sometimes gives a message about generating artifacts, then closes to desktop. Same thing for an existing savefile or a clean new character. Haven't tried deleting all preferences and configuration files yet.

                  The crash dump is attached if anyone is interested. Didn't want to file a ticket if this was a known issue.
                  ________
                  MARGOSHA_
                  Attached Files
                  Last edited by Taha; August 14, 2011, 14:52.

                  Comment

                  • takkaria
                    Veteran
                    • Apr 2007
                    • 1895

                    #39
                    Originally posted by Taha
                    Was the mac nightly issue a failure to auto compile, or are the compiled versions not working? It looked like the nightlies had just returned on the 17th.

                    Downloaded nightly from Nov 18, and it won't run at all. Opening an existing character crashes on load. New character generation gets to accepting a character name, sometimes gives a message about generating artifacts, then closes to desktop. Same thing for an existing savefile or a clean new character. Haven't tried deleting all preferences and configuration files yet.

                    The crash dump is attached if anyone is interested. Didn't want to file a ticket if this was a known issue.
                    Nightly build 'afbda2b44' should fix this when it's out. Cheers for the report.
                    takkaria whispers something about options. -more-

                    Comment

                    • Timo Pietilä
                      Prophet
                      • Apr 2007
                      • 3964

                      #40
                      Originally posted by d_m
                      Also, I should say that I'm really glad someone besides me likes ATTR_FLICKER and animate_flicker=yes. It was a bit of work and I wasn't sure anyone but me liked them.

                      So, thanks!
                      Count me one of liking ones. It really makes clear indication that monster is somehow more dangerous than rest of its kinds.

                      Comment

                      • Timo Pietilä
                        Prophet
                        • Apr 2007
                        • 3964

                        #41
                        Originally posted by Timo Pietilä
                        Shop interface has extremely annoying bug: when you try to wear anything nothing happens until you are outside of the shop.

                        That makes this version unplayable.

                        R2045 didn't have this bug, so this is new. Please fix ASAP. Serious playtesting will be impossible before that happens.
                        Browsed trac bugs, but to my surprise this wasn't there. I have complained about it once before and I thought it had made it into trac.

                        Should I open a bug, or should some of the Dev-team open it? I feel that if one of you do it someone might actually do something to it.

                        Anyway, until this bug is fixed game is in practically unplayable condition. This kind of bugs are more serious than crashes (as long as crash doesn't corrupt savefile).

                        Comment

                        • Magnate
                          Angband Devteam member
                          • May 2007
                          • 4916

                          #42
                          Originally posted by Timo Pietilä
                          Browsed trac bugs, but to my surprise this wasn't there. I have complained about it once before and I thought it had made it into trac.

                          Should I open a bug, or should some of the Dev-team open it? I feel that if one of you do it someone might actually do something to it.
                          Providing you have checked trac's open tickets (there is a link on the front page called "List of all open tickets by keywords") to make sure it's not already there, PLEASE open the ticket yourself rather than waiting for a dev to do it. We have difficulty keeping up with traffic on Oook and lots of things get missed.

                          As soon as someone can reproduce this bug we'll fix it. I'll have a go this weekend if it's still outstanding.
                          "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

                          Comment

                          • Magnate
                            Angband Devteam member
                            • May 2007
                            • 4916

                            #43
                            Originally posted by Timo Pietilä
                            Count me one of liking ones. It really makes clear indication that monster is somehow more dangerous than rest of its kinds.
                            Although I like the concept the reality gives me a headache ... but this doesn't matter because there is an option to switch it off.

                            I know that we who like purple uniques are in the minority, so very happy for Timo's version of monster.txt go to into master. I guess if I want purple uniques as an option I'll have to code it myself! (It would be very helpful if monster.txt could end up with one colour completely unused - preferably a purple-ish one - so that this option can be toggled without clashing with anything.)
                            "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

                            Comment

                            • Timo Pietilä
                              Prophet
                              • Apr 2007
                              • 3964

                              #44
                              Originally posted by Magnate
                              Providing you have checked trac's open tickets (there is a link on the front page called "List of all open tickets by keywords") to make sure it's not already there, PLEASE open the ticket yourself rather than waiting for a dev to do it. We have difficulty keeping up with traffic on Oook and lots of things get missed.

                              As soon as someone can reproduce this bug we'll fix it. I'll have a go this weekend if it's still outstanding.
                              Actually I think that "extra messages in shop" -bug has something to do with it. I tried again, and if I press space, instead of esc, I stay into shop with gear changed, but extra window which shows my equipment doesn't get updated. So this is less aggravating if I remember to press space instead of esc for those "extra messages". Problem basically is those extra messages, and extra term-windows with equipment/inventory not get updated.

                              Comment

                              • Timo Pietilä
                                Prophet
                                • Apr 2007
                                • 3964

                                #45
                                Small bugs:

                                Most jewelry with PVAL show that immediately on sight, ring of escape doesn't, and it can't be identified.

                                Comment

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