Question is "what do you need?". There are no such thing in stores in my games that I would need to buy out store to make it restock. Maybe you should change your playing style if you need things in stores that they do not have regularly enough to want to have buy out button.
I have told newbies a bunch of times to get a huge stack of scrolls of enchant to hit after they mistakenly wielded Calris. If you are playing a pure spellcaster, and lose 15 points of primary spellstat to multiple time breaths, you do *need* a restore potion. Sometimes all of your spellbooks get burnt, and in a randart game it is impractical to devote 4 home slots to storing town books.
I'm not talking about !CCW, or restoring a stat down a couple of points, but there are times when items are necessary from the point of view of having fun. The system is currently set up to provide infinite supplies of many objects. Go to DL1 and rest and check the stores and repeat. That's how it is, and how it has been for as long as I am aware. People have been recommending to use that process going back many many years. I merely believe that any pure tedium tax built into the game should be removed.
This is exactly the same as the arguments against squelch. A solution is proposed with zero gameplay effect, whose sole purpose is to combat tedium. People say that the underlying system is broken, and that should be fixed, and that you should just put up with the tedium with the implication that the developers are so morally bankrupt that a UI bandaid will change their desire to fix the underlying problems. That argument is as bogus now as it was when it was used against squelch.
If you read my initial post, I did not ask for a buyout button as my main point. My point was that if you do not have a buyout button, items you buy count as things that should be checked to be squelched. Then of course I had to mention the obvious way around that is to implement the buyout button because I am weak and I couldn't help myself.
I have told newbies a bunch of times to get a huge stack of scrolls of enchant to hit after they mistakenly wielded Calris. If you are playing a pure spellcaster, and lose 15 points of primary spellstat to multiple time breaths, you do *need* a restore potion. Sometimes all of your spellbooks get burnt, and in a randart game it is impractical to devote 4 home slots to storing town books.
Don't wield Calris, Don't get hit by multiple time breaths (that would probably kill you), collect spellbooks, protect them, don't let them get burnt. If you play randart game then you have a problem with randarts, but that doesn't mean you can't use home for supplies, it just means a bit more difficult choices of what to throw away. Randart or no randart artifacts are not required to win the game.
Especially now that ordinary ID does complete ID randarts are no more a big problem.
Originally posted by PowerDiver
I'm not talking about !CCW, or restoring a stat down a couple of points, but there are times when items are necessary from the point of view of having fun. The system is currently set up to provide infinite supplies of many objects. Go to DL1 and rest and check the stores and repeat. That's how it is, and how it has been for as long as I am aware. People have been recommending to use that process going back many many years. I merely believe that any pure tedium tax built into the game should be removed.
With that tedium there is a lesson to be learned to not get to that situation again. It is a newbie problem that gets removed very fast. Very very fast. You definitely should not get to those situations anymore.
Originally posted by PowerDiver
This is exactly the same as the arguments against squelch.
Squelch is completely different beast. It is a automation of thing you would be doing anyway, shop restock button is not such thing.
If there is no such thing that you absolutely _need_ then there is no point in this discussion. There's no point having buyout button. There's not even point having empty shop restock at all until next cycle. If there is some thing that should be there more then it is important to identify such thing. I just don't think it exists. Only thing that comes in my mind is fourth spellbook which has a bit too low possibility to appear in stores, but even that is just temporary slowdown, you just have to manage without it for a while.
1) option to reduce verbage of fighting. I currently have up to 8 blows with certain weapons and it's a bit tiresome to view "You hit _____! You miss ____! [more]" again and again. I would like an option that boils it down to "You hit ___ 4 times, miss 3 times".
I also am in favor of a streamlined interface for this information. I actually have the auto-clear "more" option set to yes, to avoid this, as I don't really care to read any of the hit messages. Note this is dangerous, as low hitpoint warnings don't show, but it makes gameplay much much much faster.
As a newbie, I'll add to the stores digression as well. I find shopping for consumables tedious and would prefer if there were a set item selection in shops, as is the case of the general store. Its incredibly annoying, particularly in the early game, to get strength drained and go from 3 blows to 2 blows, and not be able to fix it.
The only consumables I ever buy, excluding the BM, are _Identify, _(or ?)Mapping, !Restore Stat, ?Treasure Det, ?Phase, and ?Enchant Dmg/To-Hit until I find my first artifact weapon and ego bow. Occasionally !CCW as well. I would propose removing pretty much everything else and have some set number (or infinite) of the others and spellbooks per reset. Maybe keep other potentially useful items, like !rHeat/Cold, or !Heroism per what is useful to other classes. This would be much preferable to stair scumming or doing without.
Its incredibly annoying, particularly in the early game, to get strength drained and go from 3 blows to 2 blows, and not be able to fix it.
Not to pick on the newb but, if you're going to describe that as "incredibly annoying", I can't imagine what minor inconvenience wouldn't be incredibly annoying.
Getting you're strength drained to the point where your speed drops to (-6) is incredibly annoying, but ultimately the fault of the player. Live and learn to avoid incredibly annoying situations... whatever you perceive them to be.
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