Jeff--
it doesn't have to be permanent, it just has to follow some reasonable API.
Nick made a whack at it with buttons and small displays, I made a whack at it with menus and reworked knowledge menus, tak made a whack at it with cleaned up timed effects and flags, and ajps made a whack at it with the new command function pointers (cmd0.c and game-cmd.c is a huge step in the right direction).
Since then, others have done similar things (I've been a bit out of the loop, but d_m and marble dice have done a lot of work.)
All together, these form at least a small part of a usable API.
it doesn't have to be permanent, it just has to follow some reasonable API.
Nick made a whack at it with buttons and small displays, I made a whack at it with menus and reworked knowledge menus, tak made a whack at it with cleaned up timed effects and flags, and ajps made a whack at it with the new command function pointers (cmd0.c and game-cmd.c is a huge step in the right direction).
Since then, others have done similar things (I've been a bit out of the loop, but d_m and marble dice have done a lot of work.)
All together, these form at least a small part of a usable API.
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