Hello.
Now that monster drops have been reduced somewhat I suggest that item generation at the floor gets a small boost. Something like 10-20% more than it is now. I'm having hard time finding stat-potions while in older system you were strolling knee deep in those potions (due to monster drops).
Good thing in floor generation is that that is single event and items don't spawn like monsters do, so there is very little risk in overdoing that. It would also make a bit more probable to find something useful without killing billion monsters, and makes "wandering around to see what's there" less boring.
Every wearable item at the floor is a tiny mystery. "is that the one that gave this floor a good feeling? Or is it the one that is over there?"
Now that monster drops have been reduced somewhat I suggest that item generation at the floor gets a small boost. Something like 10-20% more than it is now. I'm having hard time finding stat-potions while in older system you were strolling knee deep in those potions (due to monster drops).
Good thing in floor generation is that that is single event and items don't spawn like monsters do, so there is very little risk in overdoing that. It would also make a bit more probable to find something useful without killing billion monsters, and makes "wandering around to see what's there" less boring.
Every wearable item at the floor is a tiny mystery. "is that the one that gave this floor a good feeling? Or is it the one that is over there?"
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