> When following a precomputed path (moving to a grid designated by the mouse, targeting interface, or autoexplore commands) automatically open doors or clear impassable rubble and continue moving when the neighbors of the door or rubble are known.
I quite disagree with this. Having several disjoint parts is crucial in some maps, especially as a mage in higher levels, where some mobs can hunt you down across long distances. NEVER automatically modifiy the layout of the map. Same for doors, opening a door and becoming visible from the mobs behind it is a move that requires thought and should not happen when moving around.
I mean all this when running ("autoexplore commands" I suppose). I never use the mouse so maybe in that case it makes more sense.
I quite disagree with this. Having several disjoint parts is crucial in some maps, especially as a mage in higher levels, where some mobs can hunt you down across long distances. NEVER automatically modifiy the layout of the map. Same for doors, opening a door and becoming visible from the mobs behind it is a move that requires thought and should not happen when moving around.
I mean all this when running ("autoexplore commands" I suppose). I never use the mouse so maybe in that case it makes more sense.
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