been messing around with the gamedata files trying to work out how to make a grenade object. tried making a flask that explodes and does a fireball style effect however i cant seem to figure out how to get the effect to trigger. i tried changing its type to shot thinking maybe it would trigger on doing damage if that is what the object normally does but that also did not work. Wonder if any one can point me in the right direction on how to make this work:
name:& Boom Jug~
type:shot
graphics:!:r
level:1
cost:10
pile:75:1d10
weight:20
attack:1d4:10:0
armor:0:0
pval:7500
alloc:50:1 to 100
effect:BALL:FIRE:2
dice:5
flags:EXPLODE | THROWING | SHOW_DICE
desc: A small explosive attached to some white lightning
desc: which is sure to make somebodies day alot worse.
desc: When thrown, it is considered lit, and when it hits its
desc: target explodes in a glorious ball of fire.
name:& Boom Jug~
type:shot
graphics:!:r
level:1
cost:10
pile:75:1d10
weight:20
attack:1d4:10:0
armor:0:0
pval:7500
alloc:50:1 to 100
effect:BALL:FIRE:2
dice:5
flags:EXPLODE | THROWING | SHOW_DICE
desc: A small explosive attached to some white lightning
desc: which is sure to make somebodies day alot worse.
desc: When thrown, it is considered lit, and when it hits its
desc: target explodes in a glorious ball of fire.
Comment