So up front I am a rank amateur when it comes to compiling. There is an earlier version of Angband available through the App store however it didn't seem to have any option for tiles (I know, I know, but I really like them and my kids do too). I used to just run the Windows build through Wine on my previous computer but that's not an option with ARM architecture.
I'm working through this with assistance from my brother (software engineer) but Linux isn't his primary environment. Ran the following-
sudo apt update
sudo apt-get install libsdl-dev
./configure --with-no-install --enable-sdl
Didn't have a C compiler installed; sudo apt install build-essential; with the goal of installing GCC. Success and I now have version 13.2.0.
So back to ./configure --with-no-install --enable-sdl and I have some alerts for missing libraries. Might anyone be able to tell me if the final three are relevant/critical for Angband?
checking for SDL - version >= 1.2.10... yes
checking for IMG_LoadPNG_RW in -lSDL_image... no
checking for TTF_Init in -lSDL_ttf... no
checking for Mix_OpenAudio in -lSDL_mixer... no
Thank you in advance for your time.
I'm working through this with assistance from my brother (software engineer) but Linux isn't his primary environment. Ran the following-
sudo apt update
sudo apt-get install libsdl-dev
./configure --with-no-install --enable-sdl
Didn't have a C compiler installed; sudo apt install build-essential; with the goal of installing GCC. Success and I now have version 13.2.0.
So back to ./configure --with-no-install --enable-sdl and I have some alerts for missing libraries. Might anyone be able to tell me if the final three are relevant/critical for Angband?
checking for SDL - version >= 1.2.10... yes
checking for IMG_LoadPNG_RW in -lSDL_image... no
checking for TTF_Init in -lSDL_ttf... no
checking for Mix_OpenAudio in -lSDL_mixer... no
Thank you in advance for your time.
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