Out of Memory! On NDS Lite

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  • bovov
    replied
    This sounds amazing as I found it very much useful and informative to be honest. Also, I have gone through this post which definitely helped me out a lot as a new member I am looking forward for more such discussions.

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  • Kamya
    replied
    Are you sure your flash card is updated according to the latest version?

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  • memmaker
    replied
    Thanks for the hint, reducing monsters to 256 and height and width of the dungeon to around 80-100ish enabled me to get down the staircase.

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  • backwardsEric
    replied
    From the comments on the port to NDS, https://github.com/angband/angband/pull/4660 , some adjustments to values in lib/gamedata/constants.txt would be needed to get things to run on the NDS without out-of-memory errors. Decreasing the maximum number of monsters per level, "level-max:monsters" and the maximum dimensions for a level, "world-dungeon-hgt" and "world:dungeon-wid" were the constants mentioned by timschumi but specific values that worked were not mentioned. Far down in those comments, asiekierka said "Right now, Angband has ~3MB of constant memory usage on NDS (out of its 4MB). This requires users to reduce dungeon size to play the game."

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  • memmaker
    started a topic Out of Memory! On NDS Lite

    Out of Memory! On NDS Lite

    Is this something that's to be expected, because the Nintendo DS Lite is not supported by the build, or should this work?

    I can get into the game just fine, and walk through town, but when I try to descend the first staircase I get an "Out of Memory!" error message and the device freezes.

    Tested on real Hardware using a flash cart.

    Version: 4.2.5-140-ge5d3a...
    Last edited by memmaker; March 3, 2024, 18:25.
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