Player movement bug while targeting a spell - 3.0.9b

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  • JonnyOThan
    Rookie
    • Dec 2009
    • 7

    Player movement bug while targeting a spell - 3.0.9b

    Apologies: I'm totally new here and have no idea if this has already been reported or fixed.

    You seem to be able to get "free" movement while targeting a spell - that is, you can move while the monsters do nothing.

    Repro:
    Get a monster onscreen so you can judge the passage of time (or maybe there's a debug mode for this?)
    invoke a targetable spell (magic missile)
    Press *
    Press p
    Move the cursor one space away from you
    Press g

    Results:
    You move to that spot while the monsters do nothing. The targeting prompt is still active and the message window shows "Illegal aim direction!"

    I couldn't find documentation on the 'g' command in targeting mode anywhere, so I assume it's a new feature.
  • d_m
    Angband Devteam member
    • Aug 2008
    • 1517

    #2
    Originally posted by JonnyOThan
    Apologies: I'm totally new here and have no idea if this has already been reported or fixed.

    You seem to be able to get "free" movement while targeting a spell - that is, you can move while the monsters do nothing.

    Repro:
    Get a monster onscreen so you can judge the passage of time (or maybe there's a debug mode for this?)
    invoke a targetable spell (magic missile)
    Press *
    Press p
    Move the cursor one space away from you
    Press g

    Results:
    You move to that spot while the monsters do nothing. The targeting prompt is still active and the message window shows "Illegal aim direction!"

    I couldn't find documentation on the 'g' command in targeting mode anywhere, so I assume it's a new feature.
    This is a bug--I think it's related to the "goto square" command that the mouse can use. The "g" option should probably not be available when targeting spells. I will check to see if it exists in HEAD.
    linux->xterm->screen->pmacs

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