For anyone playing nightlies or compiling from trunk, r1661 now shows both Player Turns and Active Turns on the 'C' screen and in chardumps. Player Turns are simply the game turns adjusted for speed (i.e. if your whole game is at +0 speed then this figure will be game turns / 10). Active Turns discounts turns spent resting, and so represents the number of actual 'moves' made in the game.
Next I'd quite like to count "town turns" separately, but let's get some testing of this first to make sure it works properly. Thanks to Pete Denison for the patch and to Unangband for the original implementation.
Next I'd quite like to count "town turns" separately, but let's get some testing of this first to make sure it works properly. Thanks to Pete Denison for the patch and to Unangband for the original implementation.
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