Hmm, spent a bit of time piecing this together, seeing as I don't know much about C... but apparently, identify.c from r1622 won't compile in MSVC - for some reason, you have to have all your variable declarations up at the top of the function before you do anything else, and object_notice_ego was violating this rule! Changing this allowed the game to compile, though. Just thought I'd let you know

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