So in my fontfix branch (at salsa.debian.org/games-team/angband) I have a working build of 4.2.5+dfsg-2 which removes upstream fonts and patches the game to use two fonts from xfonts-base and one from fonts-noto-mono. I don't know how much crying there will be about the lack of choice - what would you do:
- release as is and wait for people to file bugs that their favourite font is missing
- link to a load more fonts so there are about the same number as there were before (they won't be identical but I can get a similar range of sizes without any more deps)
- add a note somewhere (like a README, News or changelog) telling people how to make symlinks to fonts they want to use in the game (in fact we could add this to the manual??)
Also, the first time someone tries to start the new version it will fail if their ~/.angband/Angband/sdl2init.txt refers to one of the old .fon files. If they start it from the command link they will get an error which will prompt them to delete the file, but if they start it from the .desktop icon they won't. This will need quite a big warning, as there's no way Debian can fix that for them.
- release as is and wait for people to file bugs that their favourite font is missing
- link to a load more fonts so there are about the same number as there were before (they won't be identical but I can get a similar range of sizes without any more deps)
- add a note somewhere (like a README, News or changelog) telling people how to make symlinks to fonts they want to use in the game (in fact we could add this to the manual??)
Also, the first time someone tries to start the new version it will fail if their ~/.angband/Angband/sdl2init.txt refers to one of the old .fon files. If they start it from the command link they will get an error which will prompt them to delete the file, but if they start it from the .desktop icon they won't. This will need quite a big warning, as there's no way Debian can fix that for them.
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