BorgBang

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  • iggy_hunter
    Apprentice
    • Sep 2021
    • 97

    BorgBang

    Anyone have any interest in designing or integrating a borgbang feature. Even something as minimal as a flow chart of logic would help.

    See https://nickmcconnell.github.io/Angb.../borgband.html for more info.
  • fph
    Veteran
    • Apr 2009
    • 1030

    #2
    I have visited that website, but it gives me no information on what "borgband" is.
    --
    Dive fast, die young, leave a high-CHA corpse.

    Comment

    • Nick
      Vanilla maintainer
      • Apr 2007
      • 9634

      #3
      I think it's Angband 2.9.2 with the borg, or something like that.
      One for the Dark Lord on his dark throne
      In the Land of Mordor where the Shadows lie.

      Comment

      • iggy_hunter
        Apprentice
        • Sep 2021
        • 97

        #4
        So ... it is ai for a computer to play angband ... simulating keystrokes like a player. It is a borg player. For amgbandos ... I'll provide an interface for a subroutine to be a player ... that means someone need to have a flow chart of logic on how a player plays angband. It will be awesome because angbandos has spectating mode that we can watch.

        Next level would be competition for who makes the best borg.

        Comment

        • iggy_hunter
          Apprentice
          • Sep 2021
          • 97

          #5
          From Tangeria.com

          The Borg is an automatic Angband player. It plays Angband by “virtually” looking the display and pressing keys just as if it were a real person sitting in front of the computer. It can analyze the current situation of the game and tries to make intelligent decisions. There are various implementations of the Borg for different Angband versions and with slightly different capabilities.

          Comment

          • iggy_hunter
            Apprentice
            • Sep 2021
            • 97

            #6
            If someone wants to entertain this ... provide me a pseudo logic ... I'll provide functions that provide the details easily ... like

            Int currentlevel()
            Int mana()
            Bool isacidresistant()
            Bool isnearmonster()
            Int currenthealth()

            I believe you can also pull Nick's borgband repo for the logic he used

            Comment

            • Pete Mack
              Prophet
              • Apr 2007
              • 6883

              #7
              The borg was a terrible angband player--it spent nearly allvits time scumming level 1-3 for speed potions and thevlike.

              Comment

              • iggy_hunter
                Apprentice
                • Sep 2021
                • 97

                #8
                I'll provide the resources for u to make a better one? Deal?

                Comment

                • Julian
                  Adept
                  • Apr 2021
                  • 122

                  #9
                  These days, I'm curious how a neural net would take to Angband. (Though really one ought to start with Rogue, as it's a simpler problem, and there's a well-known bot that was very good at it.)

                  Comment

                  • iggy_hunter
                    Apprentice
                    • Sep 2021
                    • 97

                    #10
                    Yeah ... I'm not up to speed with neural nets ... would be an awesome idea/learning experience

                    Comment

                    • eschiss1
                      Rookie
                      • May 2013
                      • 10

                      #11
                      Originally posted by Pete Mack
                      The borg was a terrible angband player--it spent nearly allvits time scumming level 1-3 for speed potions and thevlike.
                      Still won more often than I did.
                      That said, the APWBorg compiled on Angband 3.4.1 for the Mac keeps casting nonexistent spells (it thinks resist heat and cold is no.7 in the spellbook rather than 6, e.g.) and other issues and since no more recent APWBorg has ever been compiled for any Mac OS and more recent Angbands (certainly not for the very different Mac OS 13- though Angband 3.4.1 does work with Mac OS 13...) I anyway am sort of stuck with this problem, I guess. (I am _guessing_ that there's no quick borg.txt fix for "what keystrokes correspond to which spells"...)

                      Comment

                      • Estie
                        Veteran
                        • Apr 2008
                        • 2346

                        #12
                        Originally posted by Julian
                        These days, I'm curious how a neural net would take to Angband. (Though really one ought to start with Rogue, as it's a simpler problem, and there's a well-known bot that was very good at it.)
                        This. I so would love to watch it learn (that is, watching some of its games after 1k, 10k etc attempts).

                        I guess it wouldnt take too much hardware for it to become better than any human, too. What would it do different ?

                        Comment

                        • iggy_hunter
                          Apprentice
                          • Sep 2021
                          • 97

                          #13
                          I'm willing to entertain the idea of adding a neural net module for a Borg ... but someone else would have to lead this initiative.

                          Comment

                          • Pete Mack
                            Prophet
                            • Apr 2007
                            • 6883

                            #14
                            It's worth noting that the original borg was a very competent Rogue player. Expert system yes. Look ahead, yes. AI/Neural net? No.

                            Comment

                            • iggy_hunter
                              Apprentice
                              • Sep 2021
                              • 97

                              #15
                              I was just looking at this one.

                              ML.NET is a machine learning framework for .NET. ML.NET supports sentiment analysis, price prediction, fraud detection, and more using custom models.

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