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Did a little research into what "more effective against animals" means. It's definitely 50% more effective, but does that mean duration and duration only?
from project-mon.c
Code:if (context->charm && rf_has(context->mon->race->flags, RF_ANIMAL)) { context->dam += context->dam / 2; }
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Did a little research into what "more effective against animals" means. It's definitely 50% more effective, but does that mean duration and duration only?
from project-mon.c
Code:if (context->charm && rf_has(context->mon->race->flags, RF_ANIMAL)) { context->dam += context->dam / 2; }
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Great! While I'm on a roll, can someone verify my conclusions about Lightning Strike?
The sound part of lightning strike causes stunning one time in three. Its duration is adjust_radius(context, 5 + randint1(10)). adjust_radius returns (amount + context->r) / (context->r + 1);
So, at the center (radius=0) it lasts 5+1d10. And at the edge (radius=3) it lasts (8+1d10)/4. The difference between "strike" and "ball" appears to be purely cosmetic. The sound damage is likewise decreased by adjust_radius - a hair more damage than 1, 1/2, 1/3, 1/4th as you go from radius 0 to 3.
The lighting damage seems very straightforward and has no status effects or radius.Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGamesComment
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Great! While I'm on a roll, can someone verify my conclusions about Lightning Strike?
The sound part of lightning strike causes stunning one time in three. Its duration is adjust_radius(context, 5 + randint1(10)). adjust_radius returns (amount + context->r) / (context->r + 1);
So, at the center (radius=0) it lasts 5+1d10. And at the edge (radius=3) it lasts (8+1d10)/4. The difference between "strike" and "ball" appears to be purely cosmetic. The sound damage is likewise decreased by adjust_radius - a hair more damage than 1, 1/2, 1/3, 1/4th as you go from radius 0 to 3.
The lighting damage seems very straightforward and has no status effects or radius.
The difference between strike and ball is to do solely with how their projection path is calculated, not the damage or other effects when they explode.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Ball maps a path to the targeted grid, and then explodes there; if no targeted grid (just a direction), it just goes in the direction until it hits something. Strike just hits the targeted grid directly, which probably amounts to the same thing as a ball in effect, except that you don't have the option to just fire in a direction.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Yeah, that would make a big difference if you're firing blind!Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGamesComment
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Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGamesComment
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Ball maps a path to the targeted grid, and then explodes there; if no targeted grid (just a direction), it just goes in the direction until it hits something. Strike just hits the targeted grid directly, which probably amounts to the same thing as a ball in effect, except that you don't have the option to just fire in a direction.Comment
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Of course, if you managed to win in 30K turns while forgetting about resist poison and remove hunger in your spell books then you clearly know some things that I don'tComment
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