Comp 214

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  • Gwarl
    Administrator
    • Jan 2017
    • 1025

    Comp 214

    Competition is up. We're playing 4.1.2 with persistent levels on, and we can't recall either. Is it worth going to town? You know the way at least.
  • Nick
    Vanilla maintainer
    • Apr 2007
    • 9634

    #2
    People should feel free to use the latest build of master on the nightlies page if they prefer. The only difference from 4.1.2 is that weapon damage and blows are correctly displayed in the examine command.
    One for the Dark Lord on his dark throne
    In the Land of Mordor where the Shadows lie.

    Comment

    • Ingwe Ingweron
      Veteran
      • Jan 2009
      • 2129

      #3
      Gwarl begins with more unusual birth-options for a comp. Persistent levels, yes, that's interesting. Connected stairs is unusual for comps. The hated Selling rather than no-Selling, that's just downright mean, along with having to buy a starting kit. And knowledge of flavors, why, when runes aren't known? That's just an odd choice.
      “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
      ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

      Comment

      • Gwarl
        Administrator
        • Jan 2017
        • 1025

        #4
        Why is it odd? You can ID runes in-game with scrolls. Less so potions. Persistent levels are on, would you rather quaff id !life or sell id it?

        Comment

        • Pete Mack
          Prophet
          • Apr 2007
          • 6883

          #5
          You can still sell things for ID with no-sell option. You just don't get any gold for them. It's a lot more pleasant.

          Originally posted by Gwarl
          Why is it odd? You can ID runes in-game with scrolls. Less so potions. Persistent levels are on, would you rather quaff id !life or sell id it?

          Comment

          • Gwarl
            Administrator
            • Jan 2017
            • 1025

            #6
            So you'd rather sell-id it. I'd quaff ID it and be annoyed that I quaff-id'd life and it was probably the best strategy.

            Comment

            • Pete Mack
              Prophet
              • Apr 2007
              • 6883

              #7
              Gwarl--i usually use-ID everything. My point was no-sell option still lets you ID things in the store if you want to.

              Comment

              • PowerWyrm
                Prophet
                • Apr 2008
                • 2986

                #8
                But isn't the comp ironman? So there's basically no difference between selling and no selling, since you won't see the shops again...
                PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                Comment

                • Gwarl
                  Administrator
                  • Jan 2017
                  • 1025

                  #9
                  Not ironman, persistent levels. Given the turncount ordering and no recall trips back to town will have to be considered carefully. Turning selling adds another variable to that calculation.

                  Comment

                  • Pete Mack
                    Prophet
                    • Apr 2007
                    • 6883

                    #10
                    Ah. Got it. Does Alter Reality work with persistent levels? If so, the limit on levels really doesnt exist for this char. (For a mage faster, returning to town and would take up to only ~200 turns, given created stairs.)
                    Last edited by Pete Mack; February 12, 2018, 18:03.

                    Comment

                    • Ingwe Ingweron
                      Veteran
                      • Jan 2009
                      • 2129

                      #11
                      Originally posted by Gwarl
                      Not ironman, persistent levels. Given the turncount ordering and no recall trips back to town will have to be considered carefully. Turning selling adds another variable to that calculation.
                      I assumed winner with lowest turncount, or if no winner, experience/turncount was the comp winning condition. Given the other odd parameters, I wasn't sure until this post.

                      I treated it as ironman, haven't been back to town at all, squelched all money at the start, and don't remember having gone up any stairs (though I'm not positive on that last one).
                      “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                      ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                      Comment

                      • Arjen
                        Adept
                        • Dec 2010
                        • 241

                        #12
                        That also shows in your turncount. Mine is several times yours.

                        Doing the same challenge now but with randarts on, after 20 something years I'm a bit bored with standarts on. Even with my very low win count with vanilla.

                        Comment

                        • pen
                          Rookie
                          • May 2015
                          • 4

                          #13
                          I normally take 2 trips back to town to get at least one copy of each book and enough food and torches to make it to Satisfy Hunger and lantern depth. Then off I go.

                          Comment

                          • Ingwe Ingweron
                            Veteran
                            • Jan 2009
                            • 2129

                            #14
                            I really didn't think I could outdo Voovus' turncount, and delayed even attempting it for many days. @'s damage output was just abysmal, but Bron's use of drain life wands gave me some inspiration (I usually use them only against Sauron). Even then, I was very lucky to descend to DL100 quite near a "Workaround" vault, with Morgoth inside. I read Mass Banishment, and TO'd Morgoth once, giving me time to set Glyphs of Warding throughout the vault. When Morgoth returned, I knew I couldn't afford to teleport him away even one time, else I'd lose on turncount. Keeping @ out of his line of sight for as long as I possibly could, I emptied drain life wands on him, and recharged them as many times as I could. Arrows came next, and finally, line of sight no longer avoidable, Dispel Evil (1% fail) and Annihilation (26% fail). @ was utterly surrounded and standing on the last Glyph of Warding when Morgoth finally went down. It was a very close thing.
                            “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                            ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                            Comment

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