1) Fixed in PCAngband 1.3, also based on FK with a few improvements from 2.5 -- this is why this version should have been picked for the comp
2) Not really a biggie no?
3) There's an option available by pressing "=" which turns haggling off (that's the first thing I did along with turning roguelike keyset off when playing the comp)
4+5) Indeed that makes using devices and shooting out of question in this version
6) Not really a biggie
7) NO AUTO MORE!!! This makes the game unplayable (killing a plain orc in 10 hits takes 20-30 keypresses).
8) In fact, light radius is limited to 1, whatever light you carry -- this makes exploring a PitA
9) No *ID* at all!!! This means each time you find something, you need to unequip EVERYTHING, equip the object and quaff a potion of self-knowledge (which you have to CHEAT to get some, because they're so rare you'll find 1 or 2 in the whole game)
I'd add:
10) Preserve off -- this means you have to clear any level with "special" feeling completely, because oterhwise you'd make artifacts unavailable
11) Maximize off -- this means that your HE mage is the same as a HT warrior stat-wise when you have max stats
The comp char was not designed for a comp. In FK, if you want to play a mage, you NEED to start with higher INT, otherwise you will waste days of play on the first dungeon levels for gold and items to buff your char.
2) Not really a biggie no?
3) There's an option available by pressing "=" which turns haggling off (that's the first thing I did along with turning roguelike keyset off when playing the comp)
4+5) Indeed that makes using devices and shooting out of question in this version
6) Not really a biggie
7) NO AUTO MORE!!! This makes the game unplayable (killing a plain orc in 10 hits takes 20-30 keypresses).
8) In fact, light radius is limited to 1, whatever light you carry -- this makes exploring a PitA
9) No *ID* at all!!! This means each time you find something, you need to unequip EVERYTHING, equip the object and quaff a potion of self-knowledge (which you have to CHEAT to get some, because they're so rare you'll find 1 or 2 in the whole game)
I'd add:
10) Preserve off -- this means you have to clear any level with "special" feeling completely, because oterhwise you'd make artifacts unavailable
11) Maximize off -- this means that your HE mage is the same as a HT warrior stat-wise when you have max stats
The comp char was not designed for a comp. In FK, if you want to play a mage, you NEED to start with higher INT, otherwise you will waste days of play on the first dungeon levels for gold and items to buff your char.
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