Rogue is the only class that can sell items. He can only sell expensive items, defined as items costing at least as much in gold as your Minimum Depth is in feet. You can check an item's price by (I)nspecting it.
Rogue gets to add half his level to his ambush chance. You add your ambush chance to your critical chance when you attack sleeping, scared, confused, or blind monsters. Check your ambush chance by [I]nspecting your weapon.
Rogue is the best thrower in the game. The most effective way to kill tough monsters is to first throw a distracting powder vial at them, and then ambush. Note that critical hits with powder vials increase the radius of the cloud. Look at monster lore to see how hard it is to distract a monster with wands or powder vials.
Fay 1.1 has lots of changes, and you might want to take a look at the changes list.
Not sure if this is the proper place to dump this.
I am playing the Linux 32 Fayangband 111 on Ubuntu 11.10 (Oneiric Ocelot)
When i maximize the window using the max button, the game freezes soon after. It sometimes revives, but becomes unplayable soon after.
When i drag the rightlower corner to cover most of my screen the game continue to run fine...
Thanks for the bug report! I have mostly played in pure command line, so I haven't noticed X behaving badly. I'll start testing.
BTW, here's a link to a quick guide on how to configure console font size in Debian and Ubuntu. I set the font size so that I can see three extra "windows": messages in window 1, monster lore in window 2, and visible monsters in window 3.
The comp doesn't seem to be picking up level (at least not in the level column), experience, or uniques killed, and it's creating different entries for the same character based on level.
1. How do i "use" harps/flutes/lutes/etc. Their purpose eludes me.
2, Minor annoyance regarding switch "easy alter". When i walk into a locked door, it prompts with 'Do you really want to step on the trap (y/n)'. Pressing y then unlocks/open the door. Since the easy alter switch is on, the prompt should not appear and be autodefaulted to y. Same applies for traps since it is the same switch.
3. I lost some INT/WIS in a battle (HP went below 0). Lost the LORE proficiency because of that. Quaffed a potion of wit in town. INT/WIS were fully restored, but the LORE remains lost. Bug or 'feature'?
The comp doesn't seem to be picking up level (at least not in the level column), experience, or uniques killed, and it's creating different entries for the same character based on level.
Sorry about that, should be fixed now. The character dump layout changed between Fay 1.0 and 1.1 and I wasn't prepared.
2, Minor annoyance regarding switch "easy alter". When i walk into a locked door, it prompts with 'Do you really want to step on the trap (y/n)'. Pressing y then unlocks/open the door. Since the easy alter switch is on, the prompt should not appear and be autodefaulted to y. Same applies for traps since it is the same switch.
This is a known bug. Also, when you attack a monster on a trap, the game asks for confirmation.
Originally posted by ViJay
3. I lost some INT/WIS in a battle (HP went below 0). Lost the LORE proficiency because of that. Quaffed a potion of wit in town. INT/WIS were fully restored, but the LORE remains lost. Bug or 'feature'?
That's a feature. Because of the brain damage, you got a permanent penalty of -1 to both INT and WIS. (Your racial bonus/penalty changed.) You need no have INT+WIS 22 or greater to use Lore.
In the next version of Fay, I'm going to make Wounds a bit less annoying in the beginning game. At dungeon levels 0-9 they won't reduce any stats permanently, and at levels 11-19 they'll only reduce one of the stats permanently.
Note that you can use swap items to boost INT+WIS to the thresholds of 22/33/44/55. Intelligence boosting items are useful for mapping, too, if you switch them on before descending stairs.
Thanks, Nick; I still get errors around the limits.txt file, and don't have the skills to solve them. Oy veh - it will allow me to get some needed work done..
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