I wondered about multiple traps. The first couple of times I found myself surrounded by 3 and 4 traps in every square, after several iterations of their casting, I was taken aback .
Yeah, that's new - but chest traps I haven't changed (I think ever).
I wondered about multiple traps. The first couple of times I found myself surrounded by 3 and 4 traps in every square, after several iterations of their casting, I was taken aback .
The chest trap thing has me completely beaten - there should be no way for that to happen - unless it is a memory corruption issue, which I'm getting increasingly suspicious it is.
My knowledge about programming is limited to a game of Light Bot, but could it be that the savefile is causing this trouble? After all, it is strange that several obvious bugs only got reported after the competition had started.
It's just possible that one or two problems may be caused by the savefile, but most of the bugs I have now found and fixed. It isn't too strange that no-one was reporting 1.2 bugs before, because not many people were playing 1.2, because it was too buggy...
My knowledge about programming is limited to a game of Light Bot, but could it be that the savefile is causing this trouble? After all, it is strange that several obvious bugs only got reported after the competition had started.
The flags get relearned once you're exposed to the relevant threat, that's why they are showing in the latest dump. Arin14's dump, at the bottom of the ladder, shows the Noldor weapon without the appropriate flags.
Do you think this has been happening all along? Your ladder character shows the flags - have you saved/reloaded that?
I'm a bit concerned that these sporadic bugs may mean memory overwrites from somewhere else in the code, which is not good.
The flags get relearned once you're exposed to the relevant threat, that's why they are showing in the latest dump. Arin14's dump, at the bottom of the ladder, shows the Noldor weapon without the appropriate flags.
I'd like to provide more info, but I'm kinda afraid to save/load.
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