Competition 100

Collapse
X
 
  • Time
  • Show
Clear All
new posts

  • nppangband
    replied
    Originally posted by Matthias
    | 551549| 1950 | 31 | You enter the Greater vault ("Twisted Cube")
    | 560712| 1900 | 31 | Left the level without entering the Greater vault
    | continued... | | ("Twisted Cube")

    hmmm game can't decide eh I entered the gv cleared one small corner and then escaped iirc. Or did i get the same gv twice in a row?
    Definitely two different vaults. The different depth is noted. First one was at 1950', the second at 1900'.

    Leave a comment:


  • Matthias
    replied
    The didn't enter note gets added after arriving on the new level

    Leave a comment:


  • Derakon
    replied
    Depending on how notes are applied, I could see that being "same GV twice in a row" since the two notes are on different depths, or it could be that the "didn't enter vault" note doesn't get applied until after your depth has been updated. The odds of getting the same greater vault twice in a row seem pretty slim though.

    Leave a comment:


  • Matthias
    replied
    | 551549| 1950 | 31 | You enter the Greater vault ("Twisted Cube")
    | 560712| 1900 | 31 | Left the level without entering the Greater vault
    | continued... | | ("Twisted Cube")

    hmmm game can't decide eh I entered the gv cleared one small corner and then escaped iirc. Or did i get the same gv twice in a row?

    Leave a comment:


  • Nick
    replied
    Don't worry too much - the "checking by hand" will involve a 20-second glance at the dump for ghosts

    Leave a comment:


  • nppangband
    replied
    Originally posted by Nick
    The good news is that the body count seems to be "fixed". The bad news is that player ghosts seem to be appearing despite being turned off, which is messing with the body count. I will check winners by hand
    And I will start de-bugging. grrrrrrr.

    It should be real simnple to verify a winning savefile at the knowledge screen, if the person e-mails the file.

    If we do anything like this again in a future NPP comp, with a couple days notice I will code a special comp version that will put this information in the character dump for us.

    Leave a comment:


  • nppangband
    replied
    Originally posted by tigpup
    hmmm - I'm not sure that is a fair or accurate way of checking for stair-scumming.

    I just left a superb level after killing Ulfang the Black. I left because of Harowen the Black Hand almost killing me. I never saw the Hourglass vault, and I wasn't stairscumming, but I *needed* off that level asap. I explored about half the level and killed a unique (the point of the comp).

    My notes show this:

    | 791124| 1750 | 31 | Killed Ulfang the Black
    | 796163| 1700 | 31 | Left the level without entering the Greater vault
    | continued... | | ("Hourglass")

    Thoughts on fairness of counting this as stairscumming?
    It is doubtful the game will generate 15 greater vaults in a single game, much less 15 you have to flee from.

    In my latest game, which was a 2 million turn win in which I killed every unique except Castimir the Usurper (couldn't find him), only 3 greater vaults were generated, and I only made it inside one of them.

    Leave a comment:


  • Nick
    replied
    The good news is that the body count seems to be "fixed". The bad news is that player ghosts seem to be appearing despite being turned off, which is messing with the body count. I will check winners by hand

    Leave a comment:


  • tigpup
    replied
    Originally posted by nppangband
    That's the reason for the rule that a character is disqualified if they bypasss (don't enter) more than 15 greater vaults. Hopefully that won't be too viable of a strategy.
    hmmm - I'm not sure that is a fair or accurate way of checking for stair-scumming.

    I just left a superb level after killing Ulfang the Black. I left because of Harowen the Black Hand almost killing me. I never saw the Hourglass vault, and I wasn't stairscumming, but I *needed* off that level asap. I explored about half the level and killed a unique (the point of the comp).

    My notes show this:

    | 791124| 1750 | 31 | Killed Ulfang the Black
    | 796163| 1700 | 31 | Left the level without entering the Greater vault
    | continued... | | ("Hourglass")

    Thoughts on fairness of counting this as stairscumming?

    Leave a comment:


  • Nick
    replied
    Originally posted by buzzkill
    A) So, assuming no one kills all the uniques, how will the winner be determined?
    Killer of most uniques.

    B) What is 'body count' and how is it calculated? If it's intended to be a count of dead uniques, it's malfunctioning, badly.
    Yes it is, and yes it is. I'll ask Pav about fixing it.

    Leave a comment:


  • buzzkill
    replied
    A) So, assuming no one kills all the uniques, how will the winner be determined?
    B) What is 'body count' and how is it calculated? If it's intended to be a count of dead uniques, it's malfunctioning, badly.

    Leave a comment:


  • nppangband
    replied
    @buzzkill - Thanks for cross posting that.

    I also want to add that id-by-use is a bad idea in NPP, and will eventually kill your character. I have not adopted the revised Vanilla object list. There are plenty of cursed items, heavily cursed items, potions of death that cause 5000 hp damage if you drink them, potions that permanently drain your stats, etc..... You can try to identify potions by throwing them at monsters. The worst that can happen is they might get hasted or healed. But the best way is to wait for ID scrolls, staves of perception, haul stuff back to the stores and sell them, or use the identify service in the magic shop.

    For bad items, when you destroy them, the verify prompt is (y/n/s) (yes, no, squelch). If you hit 's', the item will be marked to be squelched in the future and you will never see one again (unless you change the squelch settings in the knowledge menus or the squelch menus).

    Eventually you will get staves and rods of mass identify that makes dealing with id'ing stuff on the floor incredibly efficient.

    Leave a comment:


  • buzzkill
    replied
    I thought this was worth cross-posting here since this bug exists in 5.2 and affects the current competition.

    Originally posted by nppangband
    I just responded to your recent forum post. The mushroom of blindness has a bug. It poisons you for 200+d200 durns. It is supposed to blind you for that duration.

    My apologies for this mistake.

    Leave a comment:


  • tigpup
    replied
    Originally posted by nppangband
    And that is an excellent point. Azathoth really should flashing colors creature like all of the other dangerous creatures.
    It does have the ATTR_MULTI flag, but the colour changes are subtle.

    Leave a comment:


  • nppangband
    replied
    Originally posted by tigpup

    Do not (as I did once) mistake Azathoth for a black-pudding; which is also a dark-grey j.

    And that is an excellent point. Azathoth really should flashing colors creature like all of the other dangerous creatures.

    Originally posted by tigpup
    Was Azathoth orginally a replacement for vanilla's Azriel?
    I don't remember if it was at that exact Angel. I got rid of Gabriel the Messenger and all of the angels. I added Evil Iggy, Azathoth, Arien, Maia of the Sun, and added non-unique Ainu and the blue wizards. Then Anssi Ramela changed all of the Ainu to Servants of the Valar, and added uniques like Radaghast the Brown and others.

    {begin soapbox subtly intended for the attention of the Angband dev team} It really is a much better use of the "A" symbol, and adds much more Tolkien Flavor to the game than Angels. It is also an opportunity to add many creatures to the later part of the game, where new monsters needed. If the Angband wanted to add them to Vanilla, I would happily prepare the monster entries for them... {end soapbox}

    Leave a comment:

Working...
😀
😂
🥰
😘
🤢
😎
😞
😡
👍
👎