Competitions 89 and 90

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  • Nick
    Vanilla maintainer
    • Apr 2007
    • 9637

    Competitions 89 and 90

    Another double competition! This time a priest-off between the dwarf Darin and the half-troll Grunt, with the idea to compare how the races play.

    Note that comp 88 has less than a day to run.
    One for the Dark Lord on his dark throne
    In the Land of Mordor where the Shadows lie.
  • Timo Pietilä
    Prophet
    • Apr 2007
    • 4096

    #2
    Originally posted by Nick
    Another double competition! This time a priest-off between the dwarf Darin and the half-troll Grunt, with the idea to compare how the races play.

    Note that comp 88 has less than a day to run.
    Maybe this should be 3.1.2v2 game. Just in case there are multiple different developments in "latest" builds. It looks like angband development is again ready for leaps of development, and I don't want competition to be hurt by that. Or other way around, development hurt by competition.

    Comment

    • Nick
      Vanilla maintainer
      • Apr 2007
      • 9637

      #3
      Originally posted by Timo Pietilä
      Maybe this should be 3.1.2v2 game. Just in case there are multiple different developments in "latest" builds. It looks like angband development is again ready for leaps of development, and I don't want competition to be hurt by that. Or other way around, development hurt by competition.
      I'm happy either way - will the savefile load into 3.1.2v2 ?
      One for the Dark Lord on his dark throne
      In the Land of Mordor where the Shadows lie.

      Comment

      • Timo Pietilä
        Prophet
        • Apr 2007
        • 4096

        #4
        Originally posted by Nick
        I'm happy either way - will the savefile load into 3.1.2v2 ?
        Yes. Difference between 3.1.2v2 and latest dev-version is very small.

        Comment

        • Nick
          Vanilla maintainer
          • Apr 2007
          • 9637

          #5
          Originally posted by Timo Pietilä
          Yes. Difference between 3.1.2v2 and latest dev-version is very small.
          OK, done. (filler)
          One for the Dark Lord on his dark throne
          In the Land of Mordor where the Shadows lie.

          Comment

          • Psi
            Knight
            • Apr 2007
            • 870

            #6
            Your links to the comps appear to be the wrong way around...

            Comment

            • Nick
              Vanilla maintainer
              • Apr 2007
              • 9637

              #7
              They're actually the right way, but they are probably not clearly enough labelled - which is why the first dump is a Half-Troll on the dwarf ladder...

              I'll go and make it a bit clearer.
              One for the Dark Lord on his dark throne
              In the Land of Mordor where the Shadows lie.

              Comment

              • Psi
                Knight
                • Apr 2007
                • 870

                #8
                Ah I see. The highlighted weblink to the sister comp is the bit that stands out on the page - probably leading to the confusion.

                Comment

                • Derakon
                  Prophet
                  • Dec 2009
                  • 9022

                  #9
                  You may have added clarity, but you've removed a download link...

                  Comment

                  • Nick
                    Vanilla maintainer
                    • Apr 2007
                    • 9637

                    #10
                    The download links are up near the top - where it says
                    Save file: Download starting save file

                    The links lower down are each to the other comp.

                    I've clarified again
                    One for the Dark Lord on his dark throne
                    In the Land of Mordor where the Shadows lie.

                    Comment

                    • Pete Mack
                      Prophet
                      • Apr 2007
                      • 6883

                      #11
                      Player turns is a crazy metric

                      It turns out that I can really optimize town movement with a combination of Rest & portal.
                      Want to go to the other side of town? Rest to full MP, then portal until you get close. Then repeat...

                      Comment

                      • Timo Pietilä
                        Prophet
                        • Apr 2007
                        • 4096

                        #12
                        Originally posted by Pete Mack
                        It turns out that I can really optimize town movement with a combination of Rest & portal.
                        Want to go to the other side of town? Rest to full MP, then portal until you get close. Then repeat...
                        And that takes you real time just as little as it takes turns. So that is probably fastest way to do that. Thanks for the tip, never considered that one.

                        You can in fact do that same in dungeon if you want to risk death by teleporting in LoS of some nasties.

                        Comment

                        • Magnate
                          Angband Devteam member
                          • May 2007
                          • 5110

                          #13
                          Originally posted by Pete Mack
                          It turns out that I can really optimize town movement with a combination of Rest & portal.
                          Want to go to the other side of town? Rest to full MP, then portal until you get close. Then repeat...
                          That's fine - nobody minds how you get around the town. (I think you mean Active Turns, since resting increments Player Turns)
                          "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

                          Comment

                          • Pete Mack
                            Prophet
                            • Apr 2007
                            • 6883

                            #14
                            Originally posted by Magnate
                            That's fine - nobody minds how you get around the town. (I think you mean Active Turns, since resting increments Player Turns)
                            I meant Active turns--sorry for not specifying. Using Active turns also makes Orb of Draining a real winner compared with just about anything else for damage. In fact, it makes just about every kind of spell casting a complete winner. Of course, this favors the dwarf over the troll, as if that weren't already the case...


                            @Timo -- up to ~1750', portal is the best way to get around the dungeon. After that, it depends on how strong your character is. My character is way too weak and un-stealthy for random jumps at gravity hound depth.

                            Comment

                            • bron
                              Knight
                              • May 2008
                              • 515

                              #15
                              I just downloaded the starting files, and I gotta ask: would anyone ever start out a character with these stats? IMHO the second blow is way more important than the higher wisdom. At least both chars are crippled in the same way ..

                              Comment

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