Competition 83

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  • Nick
    replied
    Competition 83 is now officially finished - congratulations to mbell999 for winning, and to Roch and bron for game winners.

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  • Nick
    replied
    All comp players, feel free to upgrade to 3.1.2v2.

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  • PowerDiver
    replied
    Originally posted by konijn_
    Is full monster memory given ?

    I am looking at a Drolem, since I am not sure how quickly Drolems wake up. There seems to be no mention whatsoever on how observant Drolems are.

    Bug ?

    T.
    It is simply the savefile of someone who plays too much. The memory is good, but not perfect. I guess I don't bother to kill many drolems

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  • Magnate
    replied
    Originally posted by konijn_
    Also,

    it would seem repeating the enchanting of an object is broken.
    Whereas before you could buy a stack of enchant armor/tohit/todam, enchant an object once and keep pressing n, I have to re-select the object every single time.

    T.
    This one we know about - ticket #966

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  • konijn_
    replied
    Also,

    it would seem repeating the enchanting of an object is broken.
    Whereas before you could buy a stack of enchant armor/tohit/todam, enchant an object once and keep pressing n, I have to re-select the object every single time.

    T.

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  • konijn_
    replied
    Is full monster memory given ?

    I am looking at a Drolem, since I am not sure how quickly Drolems wake up. There seems to be no mention whatsoever on how observant Drolems are.

    Bug ?

    T.

    Leave a comment:


  • Nick
    replied
    Originally posted by bron
    The ladder is showing game turns rather than player turns. Can that be changed, or will I just have to look at the post to see player turns?
    I think it can't be changed. The ranking order uses player turns, though.

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  • Nick
    replied
    Originally posted by Taha
    Can I participate in this competition with 3.1.2 r1936? I know it isn't the official release, but I had to upgrade for testing an issue on my Mac, and don't want to downgrade...
    Yeah, that's fine.

    And I'm emailing pav about the turns.

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  • Taha
    replied
    Can I participate in this competition with 3.1.2 r1936? I know it isn't the official release, but I had to upgrade for testing an issue on my Mac, and don't want to downgrade...
    ________
    Carole
    Last edited by Taha; August 14, 2011, 14:48.

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  • bron
    replied
    Originally posted by Nick
    OK, XP/player turns it is for this comp. Let's see if that seems sensible.
    The ladder is showing game turns rather than player turns. Can that be changed, or will I just have to look at the post to see player turns?

    Leave a comment:


  • Zikke
    replied
    All I know is if I download a fresh version of 3.1.2 and download the save file and open it and try to cast a spell, it doesn't work.

    I appreciate the troubleshooting, but I'm just gonna wait this comp out and keep playing my other mage

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  • PowerDiver
    replied
    Originally posted by Zikke
    Everything seems to look normal. When I press "m" it correctly brings up the list of books I have. But when I press "b" nothing happens unless I press it about 10 times and then it tries to cast some spell and asks for a direction. I have uninscribed the books too, but it didn't fix anything. Oh well, I'll try to jump into the next competition.
    I had another unlikely idea about your problem. I have the auto-clear more prompts option set. Your comment suggests maybe you set something so 'm' brings up a list? I've forgotten already if that is standard. Is it possible that the game is repeatedly auto-clearing and resetting the list of spellbooks?

    Unlikely, I admit, but how your problem can be savefile-specific is baffling.

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  • Nick
    replied
    OK, XP/player turns it is for this comp. Let's see if that seems sensible.

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  • PowerDiver
    replied
    Originally posted by bron
    Humm .. maybe I'm confusing Player turns with Active turns ...
    Player turns appears to count actions that use any energy. I wish it simply counted total energy. Just p_ptr->player_turn += p_ptr->energy_use; instead of p_ptr->player_turn++; would make things sensible.

    It might be wise to buy extra ammo and try to avoid picking up what you shot. Every pickup costs you a full extra turn even though it uses 1/10 the energy of a turn. Also, you are charged 1 turn for each shot even when shooting multiple times per turn. There must be a couple more places partial energy use comes in, but that's what comes to mind.

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  • buzzkill
    replied
    Originally posted by bron
    Personally, I would like to see some sort of scoring scheme that penalizes you for having your character die. Like say the current scoring scheme, but with your score divided by the number of attempts. (That is probably too harsh, but you get the idea.) Unfortunately, this would require some sort of modification to the source and the savefile in order to track attempts.
    It would require no modification at all, just a tweaking of the rules (and the comp ladder logic). We already operate on the honor system. All that would be required is that each player post every attempt and suffix them sequentially. I wouldn't mind seeing something like this in an occasional competition (I usually post all my attempts anyhow).

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