Competition 67

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  • Nick
    Vanilla maintainer
    • Apr 2007
    • 9637

    Competition 67

    Competition 67 is now available here; it is a DaJAngband Half-Troll Paladin.

    Competition 66 is still running for another 2 days.
    One for the Dark Lord on his dark throne
    In the Land of Mordor where the Shadows lie.
  • Nick
    Vanilla maintainer
    • Apr 2007
    • 9637

    #2
    For anyone looking for an added incentive to play DaJAngband, it contains a lot of Eddie's mods to Vanilla - no selling to stores for money, get plusses on pseudo-ID, etc etc
    One for the Dark Lord on his dark throne
    In the Land of Mordor where the Shadows lie.

    Comment

    • buzzkill
      Prophet
      • May 2008
      • 2939

      #3
      I suppose I'll have to be the one to ask. Does it support the DVG 32x32 tile set?
      www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
      My banding life on Buzzkill's ladder.

      Comment

      • will_asher
        DaJAngband Maintainer
        • Apr 2007
        • 1124

        #4
        I knew it wouldn't work, but just for kicks I turned on the (original) graphics tiles in DaJAngband just now and a kobold looked like a shrieker and a novice priest looked like a bat (or was that the harpy tile?). I have done nothing for tiles with DaJAngband. I'm guessing the monsters are linked to the tiles by thier index number, but I don't know how to make it support any tiles. Is it hard? I never thought it important. I'm one of those who say that roguelikes weren't meant to have graphics.
        Will_Asher
        aka LibraryAdventurer

        My old variant DaJAngband:
        http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)

        Comment

        • Pete Mack
          Prophet
          • Apr 2007
          • 6883

          #5
          It's pretty easy using the knowledge menu to edit the graphics. But it's very tedious...

          Comment

          • buzzkill
            Prophet
            • May 2008
            • 2939

            #6
            I knew it wouldn't work, but just for kicks I turned on the (original) graphics tiles in DaJAngband just now and a kobold looked like a shrieker and a novice priest looked like a bat (or was that the harpy tile?).
            I'll have to take a look at it. Maybe another mind-numbing project to conquer. It's only fitting, since I haven't finished my last one yet.
            www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
            My banding life on Buzzkill's ladder.

            Comment

            • Cave Man
              Scout
              • Feb 2009
              • 28

              #7
              Just found a bug which probably needs fixing for other players in the comp. The Haste spell in Holy Infusions dosn't work. I probably have enough haste resources to finish my game without too much drama (and Paladins/Priests probably shouldn't get this spell anyway - but thats a separate discussion), but I suspect others might find this a bit annoying.

              Comment

              • will_asher
                DaJAngband Maintainer
                • Apr 2007
                • 1124

                #8
                I found the problem in the code and it's easily fixed, but I don't think competition players should have to update in order to have a better chance. So I won't be posting an update, but it'll be fixed in 1.0.98. At least others will be warned.

                Why shouldn't priests and paladins get haste? (feel free to answer in another thread)
                Last edited by will_asher; April 1, 2009, 21:46.
                Will_Asher
                aka LibraryAdventurer

                My old variant DaJAngband:
                http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)

                Comment

                • Cave Man
                  Scout
                  • Feb 2009
                  • 28

                  #9
                  Originally posted by will_asher
                  I found the problem in the code and it's easily fixed, but I don't think competition players should have to update in order to have a better chance. So I won't be posting an update, but it'll be fixed in 1.0.98. At least others will be warned.

                  Why shouldn't priests and paladins get haste? (feel free to answer in another thread)
                  I am in favour of more differentiation between the mage and priestly magic realms, eg.

                  Spell: Detect (visible) monsters vs Prayer: Detect evil
                  Spells: Teleport and Blink vs Prayer: Portal
                  Spell: Teleport Other vs Prayer: Banish evil
                  Spell: Haste vs Prayer: "Boost AC, increase Hit/Dam vs evil" or some such
                  Spell: Resistance vs Prayer: Heal
                  Spell: Elemental Bolts/balls vs Prayer: Holy orb

                  I suspect detect traps and mapping need to be in both sets, but if a radius is added to these spell effects (as is the case in most variants) then they could be distinguished in a similar manner to teleport vs portal: a fixed radius for the mage, with a level dependant radius for the priest.

                  Comment

                  • Nick
                    Vanilla maintainer
                    • Apr 2007
                    • 9637

                    #10
                    Competition 67 is now finished - congrats to Cave Man for having the only game winner.
                    One for the Dark Lord on his dark throne
                    In the Land of Mordor where the Shadows lie.

                    Comment

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