comp 62: Can I take on Fundin Bluecloak?

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  • NeoWizard
    Adept
    • Dec 2008
    • 102

    comp 62: Can I take on Fundin Bluecloak?

    Here's a dump of my current Lucky.

    I'm wondering, considering my kit, if I can beat Fundin or just telAway him?

    I'v never really been this deep in the 10+ years I've been playing V. So I'm really in unknown territory here.

    Thanks for all suggestions or comments.

    NeoWizard

    Code:
      
    
    [Angband 3.0.9b Character Dump]
    
     Name   Lucky II                                 Self  RB  CB  EB   Best
     Sex    Male              Age        47   STR! 18/100  +2  +5  +6 18/230
     Race   Dwarf             Height     48   INT:  18/94  -3  -2  +0  18/44
     Class  Warrior           Weight    159   WIS:  18/97  +2  -2  +0  18/97
     Title  Champion          Status     43   DEX! 18/100  -2  +2  +4 18/140
     HP     869/869           Maximize    Y   CON! 18/100  +2  +2  +6 18/200
     SP     0/0                               CHR! 18/100  -3  -1  +0  18/60
    
     Level           40       Armor   [58,+109]     Saving Throw      Superb
     Cur Exp    1378580       Fight   (+35,+32)     Stealth             Fair
     Max Exp    1378580       Melee   (+46,+45)     Fighting       Legendary
     Adv Exp    1500000       Shoot   (+44,+14)     Shooting       Legendary
     MaxDepth   2850 ft       Blows      6/turn     Disarming         Superb
     Turns       922712       Shots      2/turn     Magic Device      Superb
     Gold        101152       Infra       50 ft     Perception     Excellent
     Burden   182.2 lbs       Speed           2     Searching      Excellent
    
     You are the only child of a Dwarven Miner.  You are a credit to the
     family.  You have dark brown eyes, straight black hair, a two foot
     beard, and a dark complexion.
    
    
          abcdefghijkl@       abcdefghijkl@
     Acid:......+.++... Blind:......+.....+
     Elec:......+.++... Confu:......+......
     Fire:..+...+.++... Sound:......+......
     Cold:+.....+.++... Shard:......++.....
     Pois:......+...... Nexus:......+....+.
     Fear:.........+..+ Nethr:......+......
     Lite:......+...... Chaos:......+......
     Dark:......+...... Disen:......+......
    
          abcdefghijkl@       abcdefghijkl@
    S.Dig:............. Stea.:+............
    Feath:...........+. Sear.:....+........
    PLite:.........+... Infra:.............
    Regen:............. Tunn.:.............
    Telep:....+....+... Speed:+............
    Invis:+........+... Blows:.............
    FrAct:..........+.. Shots:.+...........
    HLife:............. Might:.............
    
    
      [Character Equipment]
    
    a) The Spear 'Nimloth' (1d6) (+11,+13) (+3)
       It increases your stealth and speed by 3.  It slays undead.  It is
       branded with frost.  It provides resistance to cold.  It is blessed
       by the gods.  It grants you the ability to see invisible things.  It
       cannot be harmed by the elements.  
    b) a Light Crossbow of Extra Shots (x3) (+9,+14) (+1)
       It increases your shooting speed by 1.  
    c) a Ring of Flames [+12]
       It provides resistance to fire.  It activates for fire resistance
       (20+d20 turns) and fire ball (80) every 50+d50 turns.  It cannot be
       harmed by fire.  
    d) a Ring of Slaying (+6,+4)
    e) an Amulet of ESP (+6)
       It increases your searching by 6.  It grants you the power of
       telepathy.  It cannot be harmed by the elements.  
    f) The Phial of Galadriel {@A1!!}
       It usually provides light of radius 3.  It cannot be harmed by the
       elements.  It might have hidden powers.
    g) Power Dragon Scale Mail (-3) [40,+15] {@A3!!}
       It provides resistance to acid, lightning, fire, cold, poison, light,
       dark, blindness, confusion, sound, shards, nexus, nether, chaos, and 
       disenchantment.  It activates for breathe the elements (300) every
       300+d300 turns.  It cannot be harmed by the elements.  
    h) a Cloak of Protection [1,+19]
       It provides resistance to shards.  It cannot be harmed by the
       elements.  
    i) The Large Metal Shield of Anarion [5,+20]
       It provides resistance to acid, lightning, fire, and cold.  It
       sustains all your stats.  It cannot be harmed by the elements.  
    j) The Iron Helm of Dor-Lomin [5,+20] (+4)
       It increases your strength, dexterity, and constitution by 4.  It
       provides resistance to acid, lightning, fire, cold, and fear.  It
       usually provides light of radius 4.  It grants you the power of
       telepathy and the ability to see invisible things.  It cannot be
       harmed by the elements.  
    k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
       It increases your strength and constitution by 2.  It grants you 
       immunity to paralysis.  It cannot be harmed by the elements.  
    l) a Pair of Metal Shod Boots of Stability [6,-1]
       It provides resistance to nexus.  It makes you fall like a feather.  
       
    
    
      [Character Inventory]
    
    a) 8 Pieces of Elvish Waybread
    b) a Potion of Speed {=g}
    c) 13 Potions of Cure Critical Wounds
    d) a Potion of Life
    e) 6 Potions of Restore Life Levels
    f) 3 Potions of Enlightenment
    g) 5 Scrolls of Teleportation
    h) 37 Scrolls of Identify {@r5}
    i) 4 Scrolls of *Identify*
    j) 3 Scrolls of Satisfy Hunger {@r3}
    k) 4 Rods of Trap Location {@z1!k!d!v!!}
    l) 6 Rods of Door/Stair Location {@z2!!}
    m) 2 Rods of Recall {@z5!*!!}
       It cannot be harmed by electricity.  
    n) 4 Rods of Illumination {@z4!k!d!v!!}
    o) 4 Rods of Teleport Other {@z0!k!d!v!!}
    p) 3 Rods of Disarming {@z6!k!d!v!!}
    q) 5 Rods of Light {@z3}
    r) 2 Staffs of Speed (7 charges) {@u3}
    s) a Gnomish Shovel of Digging (1d2) (+7,+6) (+4)
       It increases your tunneling by 4.  It is branded with acid.  
    t) 44 Bolts (1d5) (+6,+3) {@f0=g}
    u) 26 Bolts (1d5) {@f0=g, average}
    
    
      [Home Inventory]
    
    a) 28 Potions of Cure Critical Wounds
    b) a Potion of *Healing* {=g}
    c) 8 Potions of Restore Life Levels
    d) 41 Scrolls of Teleport Level
    e) 79 Scrolls of Identify {@r5}
    f) 82 Scrolls of Identify {@r5}
    g) a Scroll of *Remove Curse*
    h) 2 Rods of Cold Balls
    i) a Ring of Resist Fire
       It provides resistance to fire.  It cannot be harmed by fire.  
    j) a Ring of Ice [+13]
       It provides resistance to cold.  It activates for cold resistance
       (20+d20 turns) and cold ball (75) every 50+d50 turns.  It cannot be
       harmed by cold.  
    k) a Ring of Resist Poison
       It provides resistance to poison.  
    l) a Ring of Free Action
       It grants you immunity to paralysis.  
    m) a Ring of See Invisible
       It grants you the ability to see invisible things.  
    n) 3 Amulets of Slow Digestion
       It slows your metabolism.  
    o) an Amulet of Resistance
       It provides resistance to acid, lightning, fire, and cold.  It
       cannot be harmed by the elements.  
    p) The Steel Helm of Hammerhand [6,+20] (+3)
       It increases your strength, dexterity, and constitution by 3.  It
       provides resistance to acid, cold, dark, and nexus.  It sustains
       your strength, dexterity, and constitution.  It aggravates creatures
       around you.  It cannot be harmed by the elements.  
    q) The Set of Gauntlets 'Paurhach' [2,+15]
       It provides resistance to fire.  It speeds your regeneration.  It
       activates for fire bolt (9d8) every 8+d8 turns.  It cannot be harmed
       by the elements.  
    r) The Set of Gauntlets 'Pauraegen' [2,+15]
       It provides resistance to lightning.  It usually provides light of
       radius 4.  It activates for lightning bolt (4d8) every 6+d6 turns.  
       It cannot be harmed by the elements.  
    s) a Pair of Soft Leather Boots of Free Action [2,+9]
       It grants you immunity to paralysis.  
    t) The Broken Sword 'Narsil' (3d2) (+6,+10) (+2)
       It increases your strength and dexterity by 2.  It increases your 
       attack speed by 2.  It slays orcs and trolls.  It provides
       resistance to fire.  It is blessed by the gods.  It cannot be harmed
       by the elements.  
    u) The Dagger of Rilia (2d4) (+5,+5)
       It slays orcs.  It is branded with poison.  It provides resistance
       to poison and disenchantment.  It activates for stinking cloud (12)
       every 4+d4 turns.  It cannot be harmed by the elements.  
    v) The Dagger 'Dethanc' (2d4) (+4,+6)
       It cannot be harmed by the elements.  It might have hidden powers.
    w) The Dagger 'Narthanc' (2d4) (+4,+6)
       It cannot be harmed by the elements.  It might have hidden powers.
    x) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2) {@w1!k!d!v 1850}
       It increases your dexterity by 2.  It increases your attack speed by
       2.  It slays animals, undead, and all evil creatures.  It grants you 
       the ability to see invisible things.  It cannot be harmed by the
       elements.  
    
    
      [Options]
    
    Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
    Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
    Adult: Auto-scum for good levels             : no  (adult_autoscum)
    Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
    Adult: Restrict the use of stores/home       : no  (adult_no_stores)
    Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
    Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
    Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
    Adult: Don't generate connected stairs       : yes (adult_no_stairs)
    Adult: Monsters chase current location       : yes (adult_ai_sound)
    Adult: Monsters chase recent locations       : yes (adult_ai_smell)
    Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
    Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
    Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
    Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
    Score: Peek into object creation             : no  (score_peek)
    Score: Peek into monster creation            : no  (score_hear)
    Score: Peek into dungeon creation            : no  (score_room)
    Score: Peek into something else              : no  (score_xtra)
    Score: Know complete monster info            : no  (score_know)
    Score: Allow player to avoid death           : no  (score_live)
    NeoWizard
    -. . --- .-- .. --.. .- .-. -..

    aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it dseno't mtaetr in waht oerdr the ltteres in a wrod are, the olny iproamtnt tihng is taht the frsit and lsat ltteer be in the rghit pclae. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. fi yuo cna raed tihs, palce it in yuor siantugre. Olny 55% of plepoe can. mtat
  • Nick
    Vanilla maintainer
    • Apr 2007
    • 9634

    #2
    Originally posted by NeoWizard
    I'm wondering, considering my kit, if I can beat Fundin or just telAway him?
    Your only real concern is speed; I would think you'd have a pretty good shot. At least, you could have a go, and then bail out if you fail.

    Having said that, it's worth keeping in mind that if you might be able to beat a unique now, you certainly will a bit later.
    One for the Dark Lord on his dark throne
    In the Land of Mordor where the Shadows lie.

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