when everyone is trying to cut down on their turn count, max XP, or trying to see how deep they can dive with a kobold warrior, i have instead decided to see how far i can push myself while paying absolutely zero attention to the game.
In so far, the results are not great.
Dunedain Warrior, because basically starting out with 30 DPS from a dagger is pretty cool.
First warrior died to boredom but more than that to frustration, as - despite scumming DL50 several times - i still had no speed, and TO *at all*, or even ESP. I tried to push too hard and got worn out by storm giants summoning me back for a slapping.
Second warrior, i died to equipment swap. I was so concerned with rNexus (because a vortex kicked me out of a LF 7-7 which i had cleared and was just about to grab the goods) that i forgot my amulet of trickery was also my only source of rPois .. and a great swamp wyrm breathed on me, while i was fully healed, at 600hp exactly .. bam. Dead in 1 turn.
In so far, the results are not great.
Dunedain Warrior, because basically starting out with 30 DPS from a dagger is pretty cool.
First warrior died to boredom but more than that to frustration, as - despite scumming DL50 several times - i still had no speed, and TO *at all*, or even ESP. I tried to push too hard and got worn out by storm giants summoning me back for a slapping.
Second warrior, i died to equipment swap. I was so concerned with rNexus (because a vortex kicked me out of a LF 7-7 which i had cleared and was just about to grab the goods) that i forgot my amulet of trickery was also my only source of rPois .. and a great swamp wyrm breathed on me, while i was fully healed, at 600hp exactly .. bam. Dead in 1 turn.
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