I have been playing 4.2.1 now for a while, and have gotten fairly deep, and finally feel ready for a WIP with this character.
Halad XI is off to a great start, having found a solid randart boot at 600' and then shortly after finding a shining dragon scale mail at 750'.
Halad XI is off to a great start, having found a solid randart boot at 600' and then shortly after finding a shining dragon scale mail at 750'.
Code:
[Angband 4.2.1 Character Dump]
Name Halad XI Age 62 Self RB CB EB Best
Race Dunadan Height 6'11" STR: 18 +1 +1 +0 18/20
Class Paladin Weight 14st 11lb INT: 10 +2 -3 +3 12
Title Warder Turns used: WIS: 10 +2 +1 +0 13
HP 216/216 Game 324179 DEX: 17 +2 -1 +0 18
SP 22/22 Standard 33325 CON: 10 +3 +2 +0 15
Resting 3228
Level 21 Armor [42,+61] Saving Throw 54%
Cur Exp 6944 Stealth Bad
Max Exp 6944 Melee 1d4,+10 Disarm - phys. 58%
Adv Exp 8160 To-hit 54,+4 Disarm - magic 46%
Blows 2.7/turn Magic Devices 51
Gold 158 Searching 48%
Burden 129.8 lb Shoot to-dam +15 Infravision 0 ft
Overweight -14.1 lb To-hit 41,+13 Speed 5 (1.5x)
Max Depth 750' (L15) Shots 1.0/turn
You are one of several children of a Townsman. You are a well liked
child. You have blue eyes, straight brown hair, and an average
complexion.
Resistances Abilities
Acid:....+........ pFear:.............
Elec:............. pBlnd:.............
Fire:........+.... pConf:......?......
Cold:...........+. pStun:...........+.
Pois:......?...... HLife:......?......
Light:......+....+. Regen:...........+.
Dark:......?...... ESP:......?......
Sound:......?...... S.Inv:...........+.
Shard:......?...... FrAct:..........+..
Nexus:...........+. Feath:.............
Nethr:......?...... S.Dig:..+..........
Chaos:......?...... TrpIm:......?......
Disen:......?...... Bless:......?......
Hindrances Modifiers
ImpHP:............. Stea.:.............
ImpSP:............. Sear.:...........+.
Fear:......?...... Infra:.............
Aggrv:............. Tunn.:...+.........
NoTel:......?...... Speed:...........+.
DrExp:............. Blows:.............
Stick:......?...... Shots:.............
Fragl:......?...... Might:.............
Light:.............
D.Red:.............
Moves:.............
[Character Equipment]
a) a Dagger of Slay Undead (1d4) (+2,+7)
Found lying on the floor at 150 feet (level 3)
Slays undead.
Combat info:
2.7 blows/round.
With +1 STR and +0 DEX you would get 3.3 blows
With +0 STR and +2 DEX you would get 3.0 blows
Average damage/round: 52.3 vs undead and 37.3 vs. others.
Average thrown damage: 57.5 vs undead and 19.1 vs. others.
b) a Long Bow of Power (x3) (+11,+15)
Bought from a store
c) a Ring of Slow Digestion
Found lying on the floor of a special room at 550 feet (level 11)
Slows your metabolism.
d) a Ring of Digging <+4>
Found lying on the floor of a special room at 750 feet (level 15)
+4 tunneling.
e) an Amulet of Resist Acid
Provides resistance to Acid.
f) a Lantern (Everburning)
Dropped by an orc archer at 550 feet (level 11)
Cannot be harmed by Fire.
Intensity 3 light. No fuel required.
g) Shining Dragon Scale Mail (-2) [32,+16] {??}
Found lying on the floor of a special room at 750 feet (level 15)
You do not know the full extent of this item's powers.
Provides resistance to Light.
h) a Cloak [1,+5]
Found lying on the floor at 600 feet (level 12)
i) a Wicker Shield of Resist Fire [2,+3]
Found lying on the floor of a special room at 250 feet (level 5)
Provides resistance to Fire.
j) a Hard Leather Cap [2,+3]
Dropped by Lagduf, the Snaga at 500 feet (level 10)
k) a Set of Leather Gloves of Free Action [1,+4]
Found lying on the floor at 50 feet (level 1)
Prevents paralysis.
l) the Pair of Iron Shod Boots 'Dadar' [4,+28] <+3, +2, +5>
Found lying on the floor at 600 feet (level 12)
+3 intelligence.
+2 searching skill.
+5 speed.
Provides resistance to Cold, Light, Nexus.
Provides protection from stunning.
Cannot be harmed by Acid, Fire.
Speeds regeneration. Grants the ability to see invisible things.
[Character Inventory]
a) 2 Holy Books of Prayers [Novice's Handbook] {@m1 @G1 @b1}
You can read this book.
b) 14 Potions of Cure Serious Wounds
c) 9 Potions of Cure Critical Wounds
d) 4 Potions of Neutralize Poison
e) 5 Potions of Speed
f) 5 Potions of Heroism
g) 10 Potions of True Seeing
h) 24 Scrolls of Phase Door
i) 3 Scrolls of Identify Rune
j) 4 Scrolls of Word of Recall
k) 5 Rods of Light {@z1}
l) a Wand of Stinking Cloud (6 charges)
m) a Wand of Light (8 charges)
n) 2 Staves of Mapping (4 charges)
o) a Staff of Teleportation (7 charges) {!*}
p) a Pick (1d3) (+0,+0)
Bought from a store
Combat info:
1.1 blows/round.
With +4 STR and +0 DEX you would get 1.3 blows
With +0 STR and +2 DEX you would get 1.3 blows
Average damage/round: 6.4.
[Character Quiver]
4) 11 Arrows (1d4) (+1,+6) {@f4 =g}
Combat info:
When fired, hits targets up to 120 feet away.
Average damage/round: 71.2.
35% chance of breaking upon contact.
9) 17 Arrows (1d4) (+0,+0) {@f9 =g}
Combat info:
When fired, hits targets up to 120 feet away.
Average damage/round: 53.
35% chance of breaking upon contact.
[Home Inventory]
a) a Potion of Restore Life Levels
[Player history]
Turn Depth Note
0 0' Began the quest to destroy Morgoth.
287 50' Reached level 2
665 50' Reached level 3
830 50' Reached level 4
2049 100' Killed Fang, Farmer Maggot's Dog
2049 100' Reached level 5
3091 100' Reached level 6
4494 50' Reached level 7
6814 150' Reached level 8
7514 150' Killed Grip, Farmer Maggot's Dog
8011 150' Reached level 9
10642 250' Reached level 10
12123 300' Reached level 11
13767 300' Reached level 12
16134 350' Reached level 13
17927 400' Killed Wormtongue, Agent of Saruman
17927 400' Reached level 14
19111 450' Reached level 15
19715 500' Killed Lagduf, the Snaga
20398 500' Reached level 16
21550 500' Reached level 17
24619 550' Reached level 18
27969 600' Reached level 19
30624 600' Found the Pair of Iron Shod Boots 'Dadar'
31234 650' Reached level 20
31324 700' Killed Grishnákh, the Hill Orc
31390 700' Killed Golfimbul, the Hill Orc Chief
31403 700' Killed Bullroarer the Hobbit
32442 750' Reached level 21
[Options]
[User interface]
Use the roguelike command keyset : no (rogue_like_commands)
Use sound : no (use_sound)
Show damage player deals to monsters : no (show_damage)
Use old target by default : no (use_old_target)
Always pickup items : no (pickup_always)
Always pickup items matching inventory : no (pickup_inven)
Show flavors in object descriptions : no (show_flavors)
Highlight target with cursor : yes (show_target)
Highlight player with cursor between turns : no (highlight_player)
Disturb whenever viewable monster moves : yes (disturb_near)
Show walls as solid blocks : no (solid_walls)
Show walls with shaded background : no (hybrid_walls)
Color: Illuminate torchlight in yellow : yes (view_yellow_light)
Color: Shimmer multi-colored things : yes (animate_flicker)
Center map continuously : no (center_player)
Color: Show unique monsters in purple : yes (purple_uniques)
Automatically clear '-more-' prompts : no (auto_more)
Color: Player color indicates % hit points : yes (hp_changes_color)
Allow mouse clicks to move the player : yes (mouse_movement)
Notify on object recharge : no (notify_recharge)
Show effective speed as multiplier : no (effective_speed)
[Birth]
Generate a new, random artifact set : yes (birth_randarts)
Generate connected stairs : yes (birth_connect_stairs)
Force player descent (never make up stairs) : no (birth_force_descend)
Word of Recall has no effect : no (birth_no_recall)
Restrict creation of artifacts : no (birth_no_artifacts)
Stack objects on the floor : yes (birth_stacking)
Lose artifacts when leaving level : no (birth_lose_arts)
Show level feelings : yes (birth_feelings)
Increase gold drops but disable selling : yes (birth_no_selling)
Start with a kit of useful gear : yes (birth_start_kit)
Monsters learn from their mistakes : yes (birth_ai_learn)
Know all runes on birth : no (birth_know_runes)
Know all flavors on birth : no (birth_know_flavors)
Persistent levels (experimental) : no (birth_levels_persist)
To-damage is a percentage of dice (experimental): no (birth_percent_damage)
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