4.2 Dunadan Druid Winner and class review

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  • Nozok
    Rookie
    • Nov 2019
    • 4

    4.2 Dunadan Druid Winner and class review

    I've been playing Angband off and on since Moria. I was excited to see 4.2 come out, and tried out the Druid. I enjoyed it enough I figured I'd write up my experiences and share with the community.

    I'm not a dive fast player. I enjoy exploring levels and clearing vaults and all that stuff. I end up at Morgoth most of the time once past the first few levels, so it works for me.

    Let's start with the Char Dump, right after killing Morgoth.

    Code:
      [Angband 4.2.0 Character Dump]
    
     Name   Echeleb      Age             60          Self  RB  CB  EB   Best
     Race   Dunadan      Height        7'5"   STR! 18/100  +1  -2  +7 18/160
     Class  Druid        Weight   12st 10lb   INT! 18/100  +2  +0 +12 18/***
     Title  ***WINNER*** Turns used:          WIS! 18/100  +2  +3  +7 18/***
     HP     962/962      Game       1679683   DEX! 18/100  +2  -2 +11 18/210
     SP     392/392      Standard    305841   CON! 18/100  +3  +0  +9 18/***
                         Resting     155831
    
     Level                 50    Armor     [78,+163]    Saving Throw    100%
     Cur Exp         13254880                           Stealth    Very Good
     Max Exp         13254880    Melee       8d4,+30    Disarm - phys.   83%
     Adv Exp         ********    To-hit       53,+35    Disarm - magic   83%
                                 Blows      4.0/turn    Magic Devices     92
     Gold              706196                           Searching        90%
     Burden          343.5 lb    Shoot to-dam    +15    Infravision    30 ft
     Overweight      163.6 lb    To-hit       66,+32    Speed      16 (2.6x)
     Max Depth   5000' (L100)    Shots      1.0/turn
    
     You are the illegitimate and unacknowledged child of a Serf.  You are
     a well liked child.  You have dark brown eyes, straight blond hair,
     and a dark complexion.
    
    Resistances         Abilities
     Acid:..+...+.++*.. pFear:..+.......+..
     Elec:......+.++... pBlnd:+.+......+...
     Fire:......+.+*... pConf:......+......
     Cold:+.....+.*.+.. pStun:...+......+..
     Pois:..+...+..+... HLife:.............
    Light:......+.++... Regen:+.+..........
     Dark:......+......   ESP:...........+.
    Sound:......+...... S.Inv:+........+...
    Shard:.+....+...... FrAct:.++..........
    Nexus:..+....+..... Feath:..+........+.
    Nethr:.++.......... S.Dig:.+......+....
    Chaos:......+...... TrpIm:.............
    Disen:..+.+++.+.... Bless:.............
    
    Hindrances          Modifiers
    ImpHP:............. Stea.:.......+.....
    ImpSP:............. Sear.:.........+...
     Fear:............. Infra:....+........
    Aggrv:............. Tunn.:.............
    NoTel:............. Speed:...+.......+.
    DrExp:............. Blows:.............
    Stick:............. Shots:.............
    Fragl:............. Might:.............
                        Light:.....+....+..
                        D.Red:.............
                        Moves:.............
    
    
      [Character Equipment]
    
    a) the Scythe of Slicing of Rhonien (8d4) (+12,+18) <+5>
         Found lying on the floor in a vault at 2500 feet (level 50)
         
         +5 intelligence.
         Slays dragons (powerfully), demons (powerfully), trolls.
         Branded with cold.
         Provides resistance to cold.
         Provides protection from blindness.
         Cannot be harmed by acid, fire.
         Speeds regeneration.  Grants the ability to see invisible things. 
         
         
         When activated, it teleports you randomly about 60 per cent of the
         largest distance you could go.
         Takes 127 to 140 turns to recharge at your current speed.
         Your chance of success is 97.3%
         
         Combat info:
         4.0 blows/round.
         Average damage/round: 408 vs. creatures not resistant to cold, 592
         vs. dragons, 592 vs. demons, 408 vs. trolls, and 224 vs. others.
         
    b) the Long Bow 'Gondre' (x3) (+9,+15) <+5, +3>
         Dropped by a dread at 4000 feet (level 80)
         
         +5 dexterity.
         +3 constitution.
         Provides resistance to shards, nether.
         Cannot be harmed by acid, fire.
         Slows your metabolism.  Prevents paralysis.  
         
    c) the Band of Hancalath [+30] <+3, +4>
         Found lying on the floor in a vault at 2700 feet (level 54)
         
         +3 strength.
         +4 intelligence.
         +3 dexterity.
         Provides resistance to acid, poison, nexus, nether,
         disenchantment.
         Provides protection from fear, blindness.
         Cannot be harmed by lightning.
         Sustains dexterity.
         Feather Falling.  Speeds regeneration.  Prevents paralysis.  
         
    d) the Band of Gunden <+12>
         Found lying on the floor in a vault at 2550 feet (level 51)
         
         +12 speed.
         Provides protection from stunning.
         Cannot be harmed by lightning.
         Sustains dexterity.
         
    e) the Jewel 'Heleg' <+3>
         Dropped by Lorgan, Chief of the Easterlings at 1900 feet (level
         38)
         
         +3 intelligence.
         +3 wisdom.
         +3 constitution.
         +3 infravision.
         Provides resistance to disenchantment.
         
         When activated, it deals 60 damage to all undead creatures that
         you can see.
         Takes 189 to 210 turns to recharge at your current speed.
         Your chance of success is 90.4%
         
    f) the Phial of Indarog <+3>
         Conjured forth by magic at 1900 feet (level 38)
         
         +3 light.
         Provides resistance to disenchantment.
         Cannot be harmed by fire.
         Intensity 3 light.
         
         When activated, it lights up the surrounding area, hurting
         light-sensitive creatures.
         Takes 28 to 52 turns to recharge at your current speed.
         Your chance of success is 90.4%
         
    g) Power Dragon Scale Mail (-3) [60,+23]
         Found lying on the floor at 4000 feet (level 80)
         
         Provides resistance to acid, lightning, fire, cold, poison, light,
         dark, sound, shards, chaos, disenchantment.
         Provides protection from confusion.
         
    h) an Ethereal Cloak of Aman [0,+44] <+2>
         Found lying on the floor in a vault at 4000 feet (level 80)
         
         +2 stealth.
         Provides resistance to nexus.
         Cannot be harmed by acid, fire.
         
    i) the Wicker Shield of Alinden [2,+10] <+4, +3>
         Dropped by Ungoliant, the Unlight at 4000 feet (level 80)
         
         +4 strength.
         +3 constitution.
         Provides immunity to cold.
         Provides resistance to acid, lightning, fire, light,
         disenchantment.
         Cannot be harmed by acid.
         Slows your metabolism.  
         
         When activated, it grants temporary resistance to fire for 1d10+10
         turns.
         Takes 85 to 93 turns to recharge at your current speed.
         Your chance of success is 94.9%
         
    j) the Steel Helm of Thlos [9,+13] <+3>
         Found lying on the floor in a vault at 2150 feet (level 43)
         
         +3 dexterity.
         +3 searching skill.
         Provides immunity to fire.
         Provides resistance to acid, lightning, poison, light.
         Provides protection from blindness.
         Cannot be harmed by acid.
         Grants the ability to see invisible things.  
         
         When activated, it restores your intelligence.
         Takes 169 to 187 turns to recharge at your current speed.
         Your chance of success is 94.9%
         
    k) the Set of Gauntlets 'Amaisse' [3,+16] <+2, +1>
         Dropped by a gorgon at 2650 feet (level 53)
         
         +2 wisdom.
         +1 light.
         Provides immunity to acid.
         Provides resistance to cold.
         Provides protection from fear, stunning.
         Cannot be harmed by acid, fire.
         
         When activated, it confuses a target monster.
         Takes 65 to 70 turns to recharge at your current speed.
         Your chance of success is 94.4%
         
    l) the Pair of Iron Shod Boots of Sinedhor [4,+12] <+2, +10>
         Dropped by a master vampire at 3800 feet (level 76)
         
         +2 wisdom.
         +10 speed.
         Cannot be harmed by acid, fire.
         Feather Falling.  Grants telepathy.  
         
    
    
    
    
      [Character Inventory]
    
    a) 3 Books of Nature Magics [Lesser Charms] {@m1}
         
         You can read this book.
         
    b) 4 Books of Nature Magics [Gifts of Nature] {@m2}
         
         You can read this book.
         
    c) 2 Books of Nature Magics [Creature Dominion]
         Cannot be harmed by fire.
         
         You can read this book.
         
    d) 3 Books of Nature Magics [Nature Craft]
         Cannot be harmed by fire.
         
         You can read this book.
         
    e) 2 Books of Nature Magics [Wild Forces] {@m4}
         Cannot be harmed by fire.
         
         You can read this book.
         
    f) 6 Potions of Healing
    g) 15 Potions of *Healing*
         It can be thrown at creatures with damaging effect.
         
    h) 4 Potions of Life
         It can be thrown at creatures with damaging effect.
         
    i) 8 Potions of Restore Mana
    j) 6 Scrolls of Phase Door
    k) 26 Scrolls of Teleportation
    l) 6 Scrolls of Teleport Level
    m) 11 Scrolls of Banishment
    n) 4 Scrolls of Mass Banishment
    o) 3 Rods of Detection {@z1}
         Cannot be harmed by lightning.
         
    p) 2 Rods of Probing
    q) 3 Rods of Healing (3 charging)
         Cannot be harmed by lightning.
         
    r) 4 Rods of Teleport Other
    s) 4 Rods of Recall {!z!d!k}
         Cannot be harmed by lightning.
         
    t) the Massive Iron Crown of Morgoth [0,+0] <+50, +1> {??}
         Dropped by Morgoth, Lord of Darkness at 5000 feet (level 100)
         
         You do not know the full extent of this item's powers.
         +50 strength.
         +50 intelligence.
         +50 wisdom.
         +50 dexterity.
         +50 constitution.
         +50 infravision.
         +1 light.
         Provides resistance to acid, lightning, fire, cold, poison, light,
         dark, nexus, nether.
         Provides protection from fear, confusion.
         Cannot be harmed by acid.
         Grants telepathy.  Grants the ability to see invisible things.  
         
    u) the Quarterstaff of Breglir (3d9) (+10,+27) [+5] <+4, +5, +1>
         Dropped by Adunaphel the Quiet at 3800 feet (level 76)
         
         +4 intelligence.
         +5 wisdom.
         +1 light.
         Slays undead (powerfully), dragons (powerfully), demons, giants,
         trolls, orcs, animals, evil creatures.
         Branded with acid.
         Provides immunity to lightning.
         Provides resistance to acid, fire, cold, dark.
         Provides protection from fear, blindness, confusion.
         Cannot be harmed by acid, fire.
         Speeds regeneration.  Grants the ability to see invisible things. 
         Prevents paralysis.  Aggravates creatures nearby.  
         
         When activated, it hastens you for 2d10+20 turns.
         Takes 213 to 260 turns to recharge at your current speed.
         Your chance of success is 91.2%
         
         Combat info:
         4.0 blows/round.
         Average damage/round: 365.6 vs. creatures not resistant to acid,
         497.6 vs. undead, 497.6 vs. dragons, 365.6 vs. demons, 365.6 vs.
         giants, 365.6 vs. trolls, 365.6 vs. orcs, 299.6 vs. animals, 299.6
         vs. evil creatures, and 233.6 vs. others.
         
    v) the Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
         Dropped by Morgoth, Lord of Darkness at 5000 feet (level 100)
         
         Slays undead (powerfully), dragons (powerfully), demons
         (powerfully), trolls, orcs, animals, evil creatures.
         Cannot be harmed by acid, fire.
         Grants telepathy.  Grants the ability to see invisible things. 
         Sometimes creates earthquakes on impact.  Aggravates creatures
         nearby.  
         
         Combat info:
         You are too weak to use this weapon.
         1.0 blow/round.
         With +4 STR and +0 DEX you would get 4.0 blows
         Average damage/round: 398.4 vs. undead, 398.4 vs. dragons, 398.4
         vs. demons, 259.8 vs. trolls, 259.8 vs. orcs, 190.5 vs. animals,
         190.5 vs. evil creatures, and 121.2 vs. others.
         
    
    
    
    
      [Character Quiver]
    
    0) 19 Seeker Arrows of Slay Evil (4d4) (+16,+11)
         Slays evil creatures.
         
         Combat info:
         Hits targets up to 120 feet away.
         Average damage/round: 189 vs. evil creatures, and 113.4 vs.
         others.
         35% chance of breaking upon contact.
         
    1) 21 Seeker Arrows of Holy Might (4d4) (+19,+15)
         Slays undead, demons, evil creatures.
         Cannot be harmed by acid, fire.
         
         Combat info:
         Hits targets up to 120 feet away.
         Average damage/round: 252 vs. undead, 252 vs. demons, 210 vs. evil
         creatures, and 126 vs. others.
         35% chance of breaking upon contact.
         
    
    [Player history]
          Turn   Depth  Note
             0      0'  Began the quest to destroy Morgoth.
           458     50'  Reached level 2
          1902    100'  Reached level 3
          2192    100'  Reached level 4
          2427    100'  Killed Grip, Farmer Maggot's Dog
          2596    100'  Reached level 5
          3106    100'  Killed Fang, Farmer Maggot's Dog
          4100    150'  Reached level 6
          5256    200'  Reached level 7
          5977    200'  Reached level 8
          7153    250'  Reached level 9
          9766    300'  Reached level 10
         10117      0'  Killed Farmer Maggot
         10825    300'  Reached level 11
         13471    400'  Reached level 12
         13494    400'  Killed Wormtongue, Agent of Saruman
         14192    450'  Reached level 13
         15096    500'  Killed Brodda, the Easterling
         15563    500'  Reached level 14
         16304    550'  Killed Mughash the Kobold Lord
         16571    550'  Reached level 15
         16572    550'  Killed Orfax, Son of Boldor
         20366    650'  Reached level 16
         22199    650'  Reached level 17
         23773    700'  Reached level 18
         24214    700'  Killed Grishnákh, the Hill Orc
         25136    800'  Reached level 19
         25635    800'  Killed Ulfast, Son of Ulfang
         27094    800'  Reached level 20
         29045    900'  Killed Ufthak of Cirith Ungol
         29592    950'  Reached level 21
         32457   1000'  Reached level 22
         33032   1000'  Killed Shagrat, the Orc Captain
         34180   1000'  Reached level 23
         35480   1000'  Killed Boldor, King of the Yeeks
         36022   1000'  Reached level 24
         38598   1050'  Killed Nár, the Dwarf
         38598   1050'  Reached level 25
         41660   1150'  Killed Gorbag, the Orc Captain
         42602   1200'  Killed Lagduf, the Snaga
         42608   1200'  Found the Set of Caestus of Elegnost
         43083   1200'  Found the Phial of Istir (LOST)
         43646   1200'  Reached level 26
         44808   1250'  Reached level 26
         46237   1250'  Killed Sméagol
         47326   1250'  Killed Bolg, Son of Azog
         47337   1250'  Found the Fur Cloak of Glindi (LOST)
         47560   1250'  Reached level 27
         49139   1300'  Killed Sangahyando of Umbar
         49141   1300'  Found the Hard Leather Cap 'Lerilth' (LOST)
         49554   1300'  Killed Khîm, Son of Mîm
         49818   1300'  Killed Angamaitë of Umbar
         52259   1350'  Reached level 28
         53698   1350'  Killed Beorn, the Shape-Changer
         55117   1400'  Killed Uldor the Accursed
         58025   1450'  Killed Azog, Enemy of the Dwarves
         58203   1450'  Found the Elfstone 'Celorod' (LOST)
         59437   1450'  Killed Ibun, Son of Mîm
         59875   1450'  Killed Mîm, Betrayer of Turin
         60109   1500'  Killed Lugdush, the Uruk
         60109   1500'  Reached level 29
         60348   1500'  Killed Uglúk, the Uruk
         62412   1650'  Killed Bullroarer the Hobbit
         62426   1650'  Killed Golfimbul, the Hill Orc Chief
         63150   1700'  Killed Draebor, the Imp
         63170   1700'  Found the Pendant 'Valar'
         64120   1750'  Killed Lokkak, the Ogre Chieftain
         65994   1750'  Reached level 30
         71564   1800'  Reached level 31
         77409   1850'  Reached level 32
         81296   1850'  Killed Bert the Stone Troll
         81545   1850'  Killed Bill the Stone Troll
         81612   1850'  Killed Tom the Stone Troll
         81625   1850'  Found the Set of Mithril Gauntlets of Thrissea
         82669   1850'  Killed Old Man Willow
         82805   1850'  Reached level 33
         84480   1850'  Killed Ulwarth, Son of Ulfang
         84586   1850'  Found the Zweihander of Thras
         87366   1900'  Found the Phial of Indarog
         87779   1900'  Killed Lorgan, Chief of the Easterlings
         87810   1900'  Found the Cutlass of Breldair
         87811   1900'  Found the Jewel 'Heleg'
         89684   1850'  Reached level 34
         93226   1850'  Killed Ulfang the Black
         93226   1850'  Found the Studded Leather Armour 'Annari'
         99733   1900'  Reached level 35
        104098   2150'  Killed The Queen Ant
        110151   2150'  Found the Steel Helm of Thlos
        110203   2150'  Found the Battle Axe of Maran (LOST)
        112556   2100'  Reached level 36
        117275   2100'  Found the Tulwar of Gondenel (LOST)
        117408   2100'  Found the Ethereal Cloak 'Eldalin'
        118114   2100'  Found the Cloak of Tinindi
        119226   2100'  Reached level 37
        120926   2100'  Found the Set of Caestus of Nimardar (LOST)
        125044   2300'  Found the Throwing Axe of Narahtana
        131334   2400'  Found the Trident of Aglas
        132648   2400'  Killed Itangast the Fire Drake
        132648   2400'  Reached level 38
        132655   2400'  Found the Short Sword of Curhurith (LOST)
        133758   2400'  Reached level 38
        134162   2400'  Found the Elfstone of Berinam (LOST)
        141541   2500'  Found the Scythe of Slicing of Rhonien
        141673   2500'  Killed Eöl, the Dark Elf
        142078   2500'  Reached level 39
        144794   2550'  Reached level 39
        146459   2550'  Killed The Balrog of Moria
        147842   2550'  Killed Rogrog the Black Troll
        148760   2550'  Found the Ring of Eiglothod
        149251   2550'  Found the Band of Gunden
        151759   2600'  Killed Quaker, Master of Earth
        151759   2600'  Reached level 40
        152865   2650'  Found the Golden Crown 'Adaurhor'
        154432   2650'  Killed Gorlim, Betrayer of Barahir
        154874   2650'  Found the Set of Gauntlets 'Amaisse'
        155862   2700'  Found the Metal Cap of Ormenoron (LOST)
        162157   2700'  Reached level 41
        163991   2700'  Reached level 41
        164626   2700'  Reached level 41
        173379   2700'  Killed Ar-Pharazôn the Golden
        177633   2700'  Reached level 42
        179235   2700'  Found the Executioner's Sword of Baramir (LOST)
        179279   2700'  Found the Band of Hancalath
        181033   2800'  Killed The Phoenix
        181033   2800'  Found the Set of Alchemist's Gloves of Gorthlon
        181042   2800'  Found the Halberd of Elleri
        181046   2800'  Found the Executioner's Sword 'Careg' (LOST)
        182483   2800'  Killed Waldern, King of Water
        183131   2800'  Found the Pair of Leather Sandals of Sulume (LOST)
        190373   2900'  Found the Pick 'Eluria'
        191910   2900'  Found the Pendant of Lionwen
        192150   2900'  Reached level 43
        193923   2950'  Found the Bastard Sword 'Oldaial' (LOST)
        194203   3000'  Killed Vargo, Tyrant of Fire
        194623   3000'  Killed Scatha the Worm
        194627   3000'  Found the Tulwar of Nastol (LOST)
        195418   3050'  Found the Leather Scale Mail 'Loegnost' (LOST)
        197014   3050'  Killed Harowen the Black Hand
        198195   3050'  Reached level 43
        202584   3100'  Killed Ariel, Queen of Air
        204482   3100'  Reached level 44
        206984   3100'  Reached level 44
        207193   3100'  Killed Smaug the Golden
        207193   3100'  Found the Executioner's Sword 'Amaed' (LOST)
        207766   3100'  Killed Saruman of Many Colours
        207770   3100'  Found the Katana of Orillim (LOST)
        214039   3100'  Reached level 45
        215462   3150'  Reached level 45
        223347   3400'  Reached level 46
        224890   3350'  Found the War Hammer of Miryarmir (LOST)
        225585   3350'  Killed Fundin Bluecloak
        229321   3400'  Reached level 46
        235147   3550'  Killed Tevildo, Prince of Cats
        235147   3550'  Reached level 47
        235158   3550'  Found the Mithril Plate Mail 'Curielos'
        239963   3550'  Reached level 47
        243120   3550'  Killed Tselakus, the Dreadlord
        244100   3550'  Reached level 46
        244100   3550'  Reached level 47
        244261   3550'  Killed Nan, the Giant
        245258   3550'  Found the Scythe of Minquani
        245299   3550'  Found the Band 'Varanwen'
        245524   3550'  Reached level 48
        245764   3550'  Reached level 48
        247494   3550'  Found the Dagger of Faurth (LOST)
        247548   3550'  Killed Shelob, Spider of Darkness
        247559   3550'  Found the Ring of Elebril (LOST)
        250071   3600'  Killed Maeglin, the Traitor of Gondolin
        250072   3600'  Found the Broad Sword of Anden (LOST)
        250125   3600'  Found the Lead-Filled Mace of Nibil (LOST)
        250365   3600'  Reached level 48
        251360   3600'  Reached level 48
        251720   3600'  Killed Akhorahil the Blind
        252151   3600'  Reached level 48
        253197   3600'  Reached level 49
        255218   3600'  Reached level 49
        255294   3600'  Killed Thuringwethil, the Vampire Messenger
        255779   3600'  Reached level 48
        255779   3600'  Reached level 49
        256019   3600'  Found the Zweihander 'Earien' (LOST)
        259203   3600'  Killed Gilim, the Giant of Eruman
        259231   3600'  Found the Wicker Shield of Quenim (LOST)
        262142   3750'  Reached level 50
        263986   3800'  Found the Pair of Iron Shod Boots of Sinedhor
        264606   3800'  Killed Adunaphel the Quiet
        264627   3800'  Killed Uvatha the Horseman
        264633   3800'  Found the Quarterstaff of Breglir
        264851   3800'  Reached level 50
        265543   3800'  Found the Partial Plate Armour 'Armoron'
        265588   3800'  Reached level 50
        266695   3900'  Reached level 50
        269683   4000'  Killed The Witch-King of Angmar
        269691   4000'  Found the Set of Alchemist's Gloves of Malad (LOST)
        269720   4000'  Killed Ren the Unclean
        272749   4000'  Found the Cutlass 'Nireliond' (LOST)
        273954   4000'  Found the Long Bow 'Gondre'
        274098   4000'  Killed Glaurung, Father of the Dragons
        274978   4000'  Killed Feagwath, the Undead Sorcerer
        274984   4000'  Found the Light Crossbow of Tiryar
        275452   4000'  Killed Qlzqqlzuup, the Emperor Quylthulg
        276637   4000'  Killed Ossë, Herald of Ulmo
        276815   4000'  Found the Katana of Mahtargon (LOST)
        277006   4000'  Found the Maul of Dilim (LOST)
        277048   4000'  Found the Knight's Shield of Nionil
        277582   4000'  Killed Makar, the Warrior
        277585   4000'  Found the Pair of Ethereal Slippers of Thirest (LOST)
        279596   4000'  Found the Jewel Encrusted Crown of Halonn (LOST)
        280104   4000'  Killed Dwar, Dog Lord of Waw
        280668   4000'  Killed Baphomet the Minotaur Lord
        280727   4000'  Found the Leather Scale Mail 'Dimbri' (LOST)
        281327   4000'  Killed Wiruin, the Maelstrom
        282558   4000'  Killed Ungoliant, the Unlight
        282565   4000'  Found the Wicker Shield of Alinden
        283246   4250'  Killed Omarax, the Eye Tyrant
        283675   4250'  Found the Lucerne Hammer of Gasalath (LOST)
        283841   4250'  Killed Pazuzu, Lord of Air
        283900   4250'  Found the Full Plate Armour of Telrod
        283956   4250'  Killed Kham&#251;l, the Black Easterling
        284055   4250'  Killed Ji Indur Dawndeath
        284813   4300'  Found the Mithril Shield 'Edenwe'
        286030   4400'  Killed Draugluin, Sire of All Werewolves
        286316   4400'  Killed Carcharoth, the Jaws of Thirst
        286470   4400'  Found the Partial Plate Armour of Antelluin (LOST)
        288663   4400'  Killed The Tarrasque
        288903   4400'  Found the Pair of Iron Shod Boots of Lebraduin (LOST)
        291517   4450'  Killed Ancalagon the Black
        291753   4450'  Found the Maul 'Huanrufin' (LOST)
        291988   4450'  Killed Kavlax the Many-Headed
        293500   4700'  Killed Gothmog, the High Captain of Balrogs
        293789   4700'  Killed Vecna, the Emperor Lich
        294488   4700'  Killed Lungorthin, the Balrog of White Fire
        295711   4700'  Killed Meássë, the Bloody
        297506   4750'  Found the Mace of Hundim (LOST)
        299193   4750'  Killed The Mouth of Sauron
        299381   4750'  Killed Huan, Wolfhound of the Valar
        299853   4750'  Found the Shovel of Ramar (LOST)
        304107   4950'  Killed Hoarmurath of Dir
        304130   4950'  Found the Scimitar 'Anarim' (LOST)
        304171   4950'  Killed Sauron, the Sorcerer
        304172   4950'  Found the Throwing Axe of Edhwe (LOST)
        305684   5000'  Killed Morgoth, Lord of Darkness
        305687   5000'  Found the Mighty Hammer 'Grond'
        305703   5000'  Found the Massive Iron Crown of Morgoth
    
    
      [Options]
    
      [User interface]
    
    Use the roguelike command keyset             : no  (rogue_like_commands)
    Use sound                                    : no  (use_sound)
    Show damage player deals to monsters         : yes (show_damage)
    Use old target by default                    : no  (use_old_target)
    Always pickup items                          : no  (pickup_always)
    Always pickup items matching inventory       : yes (pickup_inven)
    Show flavors in object descriptions          : no  (show_flavors)
    Highlight target with cursor                 : yes (show_target)
    Highlight player with cursor between turns   : no  (highlight_player)
    Disturb whenever viewable monster moves      : yes (disturb_near)
    Show walls as solid blocks                   : no  (solid_walls)
    Show walls with shaded background            : no  (hybrid_walls)
    Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
    Color: Shimmer multi-colored things          : yes (animate_flicker)
    Center map continuously                      : yes (center_player)
    Color: Show unique monsters in purple        : no  (purple_uniques)
    Automatically clear '-more-' prompts         : yes (auto_more)
    Color: Player color indicates % hit points   : yes (hp_changes_color)
    Allow mouse clicks to move the player        : no  (mouse_movement)
    Notify on object recharge                    : no  (notify_recharge)
    Show effective speed as multiplier           : no  (effective_speed)
    
      [Birth]
    
    Generate a new, random artifact set          : yes (birth_randarts)
    Generate connected stairs                    : yes (birth_connect_stairs)
    Force player descent (never make up stairs)  : no  (birth_force_descend)
    Word of Recall has no effect                 : no  (birth_no_recall)
    Restrict creation of artifacts               : no  (birth_no_artifacts)
    Stack objects on the floor                   : yes (birth_stacking)
    Lose artifacts when leaving level            : no  (birth_lose_arts)
    Show level feelings                          : yes (birth_feelings)
    Increase gold drops but disable selling      : yes (birth_no_selling)
    Start with a kit of useful gear              : yes (birth_start_kit)
    Monsters learn from their mistakes           : no  (birth_ai_learn)
    Know all runes on birth                      : no  (birth_know_runes)
    Know all flavors on birth                    : no  (birth_know_flavors)
    Persistent levels (experimental)             : no  (birth_levels_persist)
    To-damage is a percentage of dice (experimental): no  (birth_percent_damage)
  • Nozok
    Rookie
    • Nov 2019
    • 4

    #2
    General thoughts on Druid and 4.2 - ie How did I kill stuff.

    I thing it was a good class addition. Different spell mix and turning into forms was neat. I never figured out what/how to Tame something, and gave up eventually, so no clue about that.

    Early levels were tough, with 1 attack per round and not much available for attack spells. Running around in Fox form took some getting used to, but the extra stealth and move is nice early on.

    Early levels killing things was a mix of whatever ranged weapon or wands I had, Stinking cloud, and a whole lot of Lightning Strike when I got that a L12.

    Mid levels, was still a whole lot of Lightning Strike still, with Earth Rising added in there when it made sense. Plus changing to a Pukel-man and face tanking everything. I had good AC - that plus Pukel-man meant I just meleed down everything tough. All the tough named Trolls were trivial to melee down, for example. That balance didn't seem right to me.

    Next main way to kill things was Meteor Swarm. That got through a lot of levels and uniques.

    Late levels ended up killing things in melee, like I usually end up on all characters. Once I had the stat gain and equipment to max out at 4 attacks, then add Bear form for another attack and buffs, and melee did more damage than spells.

    For Morgoth, I was low on Healing potions and rich on Banishment scrolls, so tried out a Meteor Swarm, Phase Door, and Banishment approach, which worked out fine. Used Eagle form a few times to out run annoying summons too, since Morgoth would chase and catch up.

    All in all, the Druid forms were a good addition. I didn't like the extra step having to change out of the form to do anything, just due to the usual rapid rythem of moving and casting and macros I do, so I ended up having to deal with that a bunch.

    Comment

    • fph
      Veteran
      • Apr 2009
      • 1030

      #3
      Nice boots!
      --
      Dive fast, die young, leave a high-CHA corpse.

      Comment

      • Nozok
        Rookie
        • Nov 2019
        • 4

        #4
        My thoughts on the Druid spells:

        Since I don't dive fast, I ended up having many levels between when I had all the store bought spells (first two books) and finally got the 3rd book. This was Ok I guess, but kind of disappointing.

        Lesser Charms
        a. Detect Life -- Nice L1 utility spell. Used off and on the whole game.
        b. Fox Form -- I liked its utility, though I would have liked something that helped me kill things in the early game. Used it more deeper probably, when I wanted more stealth for picking up loot on the floor without fighting stuff.
        c. Remove Hunger -- standard food spell
        d. Stinking Cloud -- Ok early damage spell. Not useful for long.
        e. Confuse Monster -- I never used it. Never do an any character really.
        f. Slow Monsters -- Didn't use it. I find phase door scrolls more to my liking.


        Gifts of Nature
        a. Cure Poison - Always nice to have in early levels
        b. Resist Poison - Also nice. Probably used it most in late levels to get doubled up resist Poison for nasty breathers.
        c. Turn Stone to Mud - Again a useful and much used Utlity spell.
        d. Sense Surroundings - Used this all the time, liked having it. Made up for not having a light spell.
        e. Lighting Strike - Main damage for many levels. It blowing up potions was not great, ended up doing that to some good potions. But, it was how I killed stuff, so that's how it went.
        f. Earth Rising - Used along with Lightning strike when monsters were lined up or there was a potion I didn't want to AE. I found Lightning Strike to be overall better though.


        Creature Dominion
        a. Trance -- I think this is broken, it never worked for more than one turn when I tried it in L20-30ish range. Never went back to it.
        b. Mass Sleep -- used it a couple of times. Nice to have, not game changing.
        c. Become Pukel-Man -- Carried me through the mid level uniques, probably too powerful on the damage reduction, I shouldn't be able to kill the unique Trolls in melee with no healing and crappy melee. Less useful deeper with higher damage monsters, spell casters, and breathers.
        d. Eagle's Flight -- used sometimes to run away, but didn't use much. Wasn't worth the cast usually for just running around.
        e. Bear Form -- Used late game when meleeing - going from 4 to 5 blows plus the +hit and +dam was nice. There's no way for a 250 damage a cast meteor swarms to compete with a big weapon that slays dragons powerfully, once stats are maxed.


        Nature Craft
        a. Tremor -- Never used. I don't like earthquakes messing up the terrain.
        b. Haste Self -- L25 spell, wonderful to have this
        c. Revitalize -- Always lovely to have restore stats and life whenever I wanted.
        d. Rapid Regeneration -- the only "Heal" spell for a druid. Rather disappointing actually. Healed less than a Healing potion as far as I could tell, and required another cast of Satisfy Hunger too. Used it before pulls sometimes, but it's effect was minimal I think.
        e. Herbal Curing - I don't think I ever used it. I think by the time I could cast it at L40, I resisted everything it cured already.


        Wild Forces
        a. Meteor Swarm -- Great damage spell, not resistable. Mana cost was good. Had to watch it from destroying stuff.
        b. Rift -- Didn't use it much, typically don't want to randomly blink stuff around, especially summoners. Didn't do more damage than Meteor Swarm, so was little point to it.
        c. Ice Storm - great AoE for when you can use it, nice to clear rooms of weak stuff. But, casting this on a room full dangerous stuff just invites them all to cast and breath on you, so it didn't get much use, since I avoid that sort of exposure.
        d. Volcanic Eruption - I don't like earthquake spells, so didn't use it.
        e. River of Lightning - 250% the mana cost of Meteor Swarm for not much more damage than Meteor swarm. I didn't end up using it - again, I don't like to be in line of sight with that many bad guys deep in Angband.

        Comment

        • Nozok
          Rookie
          • Nov 2019
          • 4

          #5
          Originally posted by fph
          Nice boots!
          Dang right, boots of speed with telepathy made my gearing decisions so much easier and more powerful.

          Comment

          • Diego Gonzalez
            Adept
            • May 2007
            • 170

            #6
            I agree with you about the spells. Used a lot rift, pukelman and bear forms.

            I casted a few tines volcano, river of lightning and eagle form. The first two dont make too much damage.

            Congrats!

            Comment

            • Nick
              Vanilla maintainer
              • Apr 2007
              • 9647

              #7
              Thanks for the thorough review. Here are some of my thoughts on your thoughts about spells:
              • Confuse, Slow, Sleep - these are meant to be situationally useful, and thematic. May be worth noting that these are all now more likely to work but have lesser effects.
              • Pukel-Man - from your description that's working exactly as intended
              • Eagle - main intended use case was nabbing stuff quickly from vaults, don't know how useful it actually is.
              • Tremor - a matter of taste, mostly meant as a utility to break line of sight when needed.
              • Rapid Regeneration, Herbal Curing, River of Lightning - these probably need some work.

              So, on the whole I'm pretty happy with how this class has gone in its first outing.
              One for the Dark Lord on his dark throne
              In the Land of Mordor where the Shadows lie.

              Comment

              • Diego Gonzalez
                Adept
                • May 2007
                • 170

                #8
                Originally posted by Nick
                [*]Confuse, Slow, Sleep - these are meant to be situationally useful, and thematic. May be worth noting that these are all now more likely to work but have lesser effects.
                Slow is really useful. I used it with success against high level uniques, like the Tarrasque and others.

                I really like druids, a good combination of melee and magic.

                Comment

                • Ed_47569
                  Adept
                  • Feb 2010
                  • 114

                  #9
                  My warriors now always carry a stack of rods of Slow Monster. In 4.2 they seem to work even against the highest unique monsters like Sauron. IIRC in 3.x versions of the game, they didn't work against ANY uniques, or most mid-high level monsters.

                  Comment

                  • wobbly
                    Prophet
                    • May 2012
                    • 2633

                    #10
                    I played round the merry go round with eagle & fox on the smaller vaults and I remember grabbing a TO wand from the centre of a vault with 1 of them. They are both good kiting forms if you are using devices or a shooter, you have to keep changing (not so bad keymaped) but it doesn't matter if your damage source is not on your SPs.

                    Comment

                    • dionysian
                      Apprentice
                      • Apr 2007
                      • 77

                      #11
                      Originally posted by Nick
                      [*]Eagle - main intended use case was nabbing stuff quickly from vaults, don't know how useful it actually is.
                      The most fun I had with Eagle was when I got into some major trouble getting stat drained to the point that I was totally ineffective at combat. I teleported into a room full of trolls and a minotaur with no chance of taking them on. The only exit from that room led to certain doom. As I waited for recall to kick in, I flew around the perimeter of the room. The monsters couldn't cope with it and ended up clustered in the center.
                      Oh, Mr. Speaker, I had underestimated the tenderness of the feelings of the members opposite.
                      --Barney Frank

                      Comment

                      • Nick
                        Vanilla maintainer
                        • Apr 2007
                        • 9647

                        #12
                        Originally posted by dionysian
                        The most fun I had with Eagle was when I got into some major trouble getting stat drained to the point that I was totally ineffective at combat. I teleported into a room full of trolls and a minotaur with no chance of taking them on. The only exit from that room led to certain doom. As I waited for recall to kick in, I flew around the perimeter of the room. The monsters couldn't cope with it and ended up clustered in the center.
                        Right, this is the sort of emergent gameplay I was hoping for. It makes me very happy
                        One for the Dark Lord on his dark throne
                        In the Land of Mordor where the Shadows lie.

                        Comment

                        • Diego Gonzalez
                          Adept
                          • May 2007
                          • 170

                          #13
                          My druid found a pair of boots that granted 2 extra blows. Those boots combined with bear form and a ring of speed made a great melee fighter.

                          I love how this release use items and spells to improve melee (blackguard comes to my mind... )

                          Comment

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