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[Angband 4.1.3 Character Dump] Name Armithor Age 84 Self RB CB EB Best Race Gnome Height 4'0" Str: 18/79 -1 -3 +7 18/109 18/99 Class Mage Weight 5st 8lb INT! 18/100 +2 +3 +6 18/210 Title Warlock Turns used: WIS: 10 +0 +0 +2 12 HP 644/644 Game 3635811 DEX: 18/84 +2 +0 +8 18/184 SP 288/288 Standard 422567 CON! 18/100 +1 -2 +12 18/210 Resting 356955 Level 39 Armor [89,+101] Saving Throw 78% Cur Exp 1431534 Stealth Good Max Exp 1431534 Melee 1d9,+25 Disarm - phys. 96% Adv Exp 1550000 To-hit 28,+24 Disarm - magic 100% Blows 4.0/turn Magic Devices 120 Gold 247378 Searching 60% Burden 211.5 lb Shoot to-dam +22 Infravision 40 ft Overweight 31.6 lb To-hit 30,+34 Speed 5 (1.5x) Max Depth 2850' (L57) Shots 2/turn You are one of several children of a Gnome Warrior. You are a credit to the family. You have dark brown eyes, straight brown hair, and an average complexion. rAcid:......+.*+... Nexus:...........+. rElec:......+..+... Nethr:....+........ rFire:+.....+..+... Chaos:........+.... rCold:....+.+..+... Disen:.+........... rPois:+............ pFear:........++... rLite:............. pBlnd:............. rDark:....+........ pConf:............. Sound:........+.... pStun:.......+..... Shard:............. HLife:....+........ Regen:....+........ Stea.:.+.....+++... ESP:.........+... Sear.:............. Invis:.....+...+... Infra:............+ FrAct:........+...+ Tunn.:............. Feath:...........+. Speed:.++.......... S.Dig:............. Blows:............. ImpHP:............. Shots:.+........... Fear:............. Might:............. Aggrv:............. Light:.....+....... [Character Equipment] a) the Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) <+4> Dropped by Shagrat, the Orc Captain at 1050 feet (level 21) +4 intelligence. Slays animals. Branded with fire. Provides resistance to fire, poison. Cannot be harmed by acid, fire. Combat info: 4.0 blows/round. Average damage/round: 171.6 vs. creatures not resistant to fire, 150 vs. animals, and 128.4 vs. others. b) the Long Bow 'Belthronding' (x3) (+20,+22) <+3, +1> Found lying on the floor in a vault at 2850 feet (level 57) +3 dexterity. +1 stealth. +1 speed. +1 shooting speed. Provides resistance to disenchantment. Cannot be harmed by acid, fire. c) a Ring of Speed <+6> Dropped by Ji Indur Dawndeath at 2650 feet (level 53) +6 speed. d) a Ring of Constitution <+4> Bought from a store +4 constitution. Sustains constitution. e) the Jewel 'Evenstar' <+2> Dropped by Ulfast, Son of Ulfang at 1550 feet (level 31) +2 wisdom. Provides resistance to cold, dark, nether. Sustains wisdom, constitution. Speeds regeneration. Sustains your life force. When activated, it restores your experience to full. Takes 225 turns to recharge at your current speed. Your chance of success is 96.5% f) the Star of Elendil <+3> Dropped by Bolg, Son of Azog at 1550 feet (level 31) +3 light. Cannot be harmed by fire. Grants the ability to see invisible things. Radius 3 light. When activated, it maps the area around you. Takes 76 to 150 turns to recharge at your current speed. Your chance of success is 97.3% g) Full Plate Armour of Resistance (-3) [62,+18] Found lying on the floor in a vault at 2650 feet (level 53) Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid. h) a Cloak of the Magi [1,+14] <+2, +1> Dropped by a dread at 2650 feet (level 53) +2 intelligence. +1 stealth. Provides protection from stunning. Cannot be harmed by acid. Sustains intelligence. i) the Small Metal Shield of Thorin [5,+24] <+3, +4, -1> Dropped by Beorn, the Shape-Changer at 1700 feet (level 34) +3 strength. +4 constitution. -1 stealth. Provides immunity to acid. Provides resistance to sound, chaos. Provides protection from fear. Cannot be harmed by acid. Prevents paralysis. j) the Iron Helm of Dor-LĂ?Âłmin [7,+20] <+4, +2, -1> Found lying on the floor of a special room at 2200 feet (level 44) +4 strength. +2 dexterity. +4 constitution. -1 stealth. Provides resistance to acid, lightning, fire, cold. Provides protection from fear. Cannot be harmed by acid. Grants telepathy. Grants the ability to see invisible things. k) a Set of Mithril Gauntlets of Agility [6,+6] <+3> Dropped by a vampire lord at 2450 feet (level 49) +3 dexterity. Cannot be harmed by acid, fire. l) a Pair of Mithril Shod Boots of Stability [8,+6] Found lying on the floor of a cavern at 2850 feet (level 57) Provides resistance to nexus. Cannot be harmed by acid, fire. Feather Falling. [Character Inventory] a) 4 Books of Magic Spells [Magic for Beginners] b) 5 Books of Magic Spells [Conjurings and Tricks] c) 6 Books of Magic Spells [Incantations and Illusions] d) 7 Books of Magic Spells [Sorcery and Evocations] e) 2 Books of Magic Spells [Resistances of Scarabtarices] Cannot be harmed by fire. f) a Book of Magic Spells [Raal's Tome of Destruction] Cannot be harmed by fire. g) 19 Potions of Cure Critical Wounds h) 9 Potions of Healing i) 5 Potions of *Healing* It can be thrown at creatures with damaging effect. j) 9 Potions of Restore Mana k) a Scroll of Banishment l) a Scroll of Mass Banishment m) a Rod of Recall (charging) Cannot be harmed by lightning. n) 2 Wands of Teleport Other (9 charges) o) a Wand of Dragon's Flame (3 charges) Cannot be harmed by lightning. p) 2 Wands of Drain Life (4 charges) q) 3 Staves of Teleportation (17 charges) [Character Quiver] 0) 10 Arrows of Venom (1d4) (+8,+7) Branded with poison. Combat info: Hits targets up to 120 feet away. Average damage/round: 389.2 vs. creatures not resistant to poison, and 194.6 vs. others. 35% chance of breaking upon contact. 1) 32 Seeker Arrows (4d4) (+6,+4) Combat info: Hits targets up to 120 feet away. Average damage/round: 222.4. 35% chance of breaking upon contact. 2) 27 Seeker Arrows of Frost (4d4) (+9,+11) Branded with cold. Combat info: Hits targets up to 120 feet away. Average damage/round: 531.4 vs. creatures not resistant to cold, and 265.6 vs. others. 35% chance of breaking upon contact. 3) 29 Mithril Arrows (3d4) (+4,+5) Cannot be harmed by acid, fire. Combat info: Hits targets up to 120 feet away. Average damage/round: 213.2. 35% chance of breaking upon contact. 4) 10 Mithril Arrows (3d4) (+7,+3) Cannot be harmed by acid, fire. Combat info: Hits targets up to 120 feet away. Average damage/round: 200.8. 35% chance of breaking upon contact. 5) 2 Mithril Arrows of Lightning (3d4) (+6,+8) Branded with lightning. Cannot be harmed by acid, fire. Combat info: Hits targets up to 120 feet away. Average damage/round: 463.4 vs. creatures not resistant to lightning, and 231.6 vs. others. 35% chance of breaking upon contact. 6) 11 Mithril Arrows of Slay Evil (3d4) (+9,+11) Slays evil creatures. Cannot be harmed by acid, fire. Combat info: Hits targets up to 120 feet away. Average damage/round: 417 vs. evil creatures, and 250.2 vs. others. 35% chance of breaking upon contact. [Home Inventory] a) a Potion of Life It can be thrown at creatures with damaging effect. b) a Ring of Intelligence <+4> Bought from a store +4 intelligence. Sustains intelligence. c) the Amulet of Carlammas <+1, +3> Taken from a chest found at 2700 feet (level 54) +1 strength. +3 constitution. Provides resistance to fire. When activated, it grants you protection from evil for 1d25 plus 3 times your character level turns. Takes 339 to 675 turns to recharge at your current speed. Your chance of success is 95.7% d) Black Dragon Scale Mail (-2) [16,+14] Dropped by Grishnákh, the Hill Orc at 1700 feet (level 34) Provides resistance to acid. e) White Dragon Scale Mail (-2) [14,+11] Dropped by Lokkak, the Ogre Chieftain at 1650 feet (level 33) Provides resistance to cold. f) a Robe of Permanence [2,+21] Found lying on the floor in a vault at 2650 feet (level 53) Provides resistance to acid, lightning, fire, cold, sound. Cannot be harmed by acid, fire. Sustains strength, intelligence, wisdom, dexterity, constitution. Sustains your life force. g) a Wicker Shield of Resistance [2,+17] Dropped by a dark elven lord at 1700 feet (level 34) Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid. h) a Leather Shield of Preservation [8,+8] Bought from a store Provides resistance to light, disenchantment. Cannot be harmed by acid. Sustains strength, dexterity, constitution. Sustains your life force. i) a Blade of Chaos of Extra Attacks (6d5) (+10,+11) <+2> Found lying on the floor in a vault at 2750 feet (level 55) +2 attack speed. Provides resistance to chaos. Combat info: 6.0 blows/round. Average damage/round: 222.6. j) the Quarterstaff of OlĂ?Âłrin (2d9) (+10,+13) <+4> Found lying on the floor in a vault at 1600 feet (level 32) +4 intelligence. +4 wisdom. Slays demons (powerfully), trolls, orcs, evil creatures. Branded with fire. Provides resistance to fire, nether. Cannot be harmed by acid, fire. Grants the ability to see invisible things. Sustains your life force. When activated, it gives you information on the health and abilities of monsters you can see. Takes 30 turns to recharge at your current speed. Your chance of success is 97.3% Combat info: 4.0 blows/round. Average damage/round: 206.4 vs. creatures not resistant to fire, 292.8 vs. demons, 206.4 vs. trolls, 206.4 vs. orcs, 163.2 vs. evil creatures, and 120 vs. others. k) a Light Crossbow of Accuracy (x3) (+19,+15) Found lying on the floor in a vault at 1600 feet (level 32) l) a Light Crossbow of Power (x3) (+13,+17) Dropped by Wormtongue, Agent of Saruman at 1200 feet (level 24) m) 27 Arrows of Slay Animal (1d4) (+9,+7) Slays animals. Combat info: Hits targets up to 120 feet away. Average damage/round: 324.4 vs. animals, and 194.6 vs. others. 35% chance of breaking upon contact. n) 24 Iron Shots of Venom (1d4) (+7,+11) Branded with poison.
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