Coion - Elf warrior (coffee)

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  • wobbly
    Prophet
    • May 2012
    • 2631

    Coion - Elf warrior (coffee)

    Part way through a 1st test run & so far so good. Game still looks too much like V-master which will be the 1st thing I change after the test run, but happy that balance seems to have not been disrupted so far.

    Fairly un-eventual run so far: hit stuff, loot stuff, normal warrior early game. Lucky early find of a resistance shield which worries me but was likely luck rather then anything I changed. Was happy to find a mace(+2,+2) & actually use it, bringing my damage to 12 (10 from the starting dagger). Only awkward situation so far was a Crebain/Umber Hulk combo which I got out of with mushroom of terror, some curing consumables & phase door.

    Also you'll see in the notes a mimic variety marked. It only just occurred to me that these things leak useful information about scroll/potion flavours.

    Code:
     
    [Coffeeband 4.1.3-453-g8fa65a5 Character Dump]
    
     Name   Coion        Age            131          Self  RB  CB  EB   Best
     Race   Elf          Height       4'10"   STR:     16  -1  +3  +0     18
     Class  Warrior      Weight    6st 12lb   INT:     12  +2  -2  +2     14
     Title  Swashbuckler Turns used:          WIS:     12  -1  -2  +0      9
     HP     197/202      Game         72515   DEX:     16  +1  +2  +0  18/10
     SP     0/0          Standard      7358   CON:     14  -1  +2  +0     15
                         Resting        180
    
     Level                 19    Armor      [22,+38]    Saving Throw     46%
     Cur Exp             4559                           Stealth          Bad
     Max Exp             4559    Melee        1d7,+9    Disarm - phys.   56%
     Adv Exp             4840    To-hit       45,+10    Disarm - magic   38%
                                 Blows      1.6/turn    Magic Devices     35
     Gold                   0                           Searching        38%
     Burden          105.9 lb    Shoot to-dam    +15    Infravision    30 ft
     Overweight      -14.0 lb    To-hit       46,+16    Speed         Normal
     Max Depth     850' (L17)    Shots      1.0/turn
    
     You are one of several children of a Sindarin Ranger.  You have light
     grey eyes, straight black hair, and a fair complexion.
    
    
    
    rAcid:........+.... Nexus:........?..?.
    rElec:....+...+.... Nethr:........?..?.
    rFire:........?..?. Chaos:...........?.
    rCold:........+.... Disen:...........?.
    rPois:............. pFear:...+.........
    rLite:............+ pBlnd:...........?.
    rDark:........?..?. pConf:.............
    Sound:...........?. pStun:...........?.
    Shard:........?..?. HLife:........?..?.
    
    Regen:............. Stea.:...+.........
      ESP:........?..?. Sear.:.............
    Invis:........?..?. Infra:............+
    FrAct:...........?. Tunn.:.............
    Feath:............. Speed:.............
    S.Dig:............. Blows:.............
    ImpHP:............. Shots:.............
     Fear:........?..?. Might:.............
    Aggrv:............. Light:.............
    
    
      [Character Equipment]
    
    a) a Spear (1d7) (+2,+5)
         Dropped by a blue ooze at 700 feet (level 14)
         
         Combat info:
         1.6 blows/round.
         With +3 STR and +0 DEX you would get 2.0 blows
         With +0 STR and +3 DEX you would get 2.0 blows
         Average damage/round: 21.9.
         
    b) a Sling of Power (x2) (+8,+15)
         Dropped by Wormtongue, Agent of Saruman at 850 feet (level 17)
         
    c) a Ring of Protection [+9]
         Bought from a store
         
    d) a Ring of the Dog (+2,+2) <-2>
         Found lying on the floor at 850 feet (level 17)
         
         -2 stealth.
         Provides protection from fear.
         
    e) an Amulet of Resist Lightning
         Dropped by a warrior at 750 feet (level 15)
         
         Provides resistance to lightning.
         
    f) a Wooden Torch (2929 turns)
         An inheritance from your family
         
         Intensity 2 light.
         
    g) Studded Leather Armour (-1) [12,+1]
         Bought from a store
         
    h) a Cloak [1,+3]
         Found lying on the floor at 50 feet (level 1)
         
    i) a Wicker Shield [2,+13] {??}
         Found lying on the floor at 250 feet (level 5)
         
         You do not know the full extent of this item's powers.
         Provides resistance to acid, lightning, cold.
         Cannot be harmed by acid.
         
    j) a Hard Leather Cap of Intelligence [2,+5] <+2>
         Bought from a store
         
         +2 intelligence.
         Sustains intelligence.
         
    k) a Set of Gauntlets [3,+1]
         Bought from a store
         
    l) a Pair of Leather Boots [2,+4] {??}
         Dropped by Orfax, Son of Boldor at 850 feet (level 17)
         
         You do not know the full extent of this item's powers.
         
    
    
    
    
      [Character Inventory]
    
    a) 3 Mushrooms of Terror
    b) 3 Rations of Food
    c) 2 Flasks of oil
    d) 15 Potions of Cure Light Wounds {@q1}
    e) a Potion of Resist Poison
    f) 19 Scrolls of Phase Door {@r4}
    g) a Scroll of Teleportation {@r5}
    h) 3 Scrolls of Word of Recall
    i) a Scroll of Recharging
    j) 2 Rods of Light (1 charging) {@z1}
    k) a Wand of Slow Monster (3 charges)
    l) a Wand of Hold Monster (5 charges)
    m) a Wand of Stone to Mud (11 charges)
    n) a Staff of Slow Monsters (4 charges)
    o) a Staff of Detect Invisible (6 charges) {@u6}
    p) a Staff of Detect Evil (21 charges) {@u7}
    q) a Staff of Cure Light Wounds (2 charges)
    r) a Staff of Light (14 charges)
    s) a Staff of Teleportation (5 charges)
    t) a Ring of Protection [+6]
         Found lying on the floor at 650 feet (level 13)
         
    u) 2 Wooden Torches (5000 turns)
         Intensity 2 light.
         
    
    
    
    
      [Character Quiver]
    
    0) 7 Bolts of Slay Animal (1d5) (+4,+5)
         Slays animals.
         
    1) 2 Rounded Pebbles (1d2) (+0,+0)
         Combat info:
         Hits targets up to 100 feet away.
         Average damage/round: 33.3.
         25% chance of breaking upon contact.
         
    2) 26 Rounded Pebbles of Flame (1d2) (+2,+5)
         Branded with fire.
         
         Combat info:
         Hits targets up to 100 feet away.
         Average damage/round: 108.5 vs. creatures not resistant to fire,
         and 43.4 vs. others.
         25% chance of breaking upon contact.
         
    
    
      [Home Inventory]
    
    a) a Ration of Food
    b) 3 Potions of Speed
    c) 3 Potions of Resist Poison
    d) a Scroll of Remove Curse
    e) 2 Scrolls of Protection from Evil
    f) a Pair of Leather Boots of Slow Descent [2,+3]
         Bought from a store
         
         Feather Falling.  
         
    
    
    [Player history]
          Turn   Depth  Note
             0      0'  Began the quest to destroy Morgoth.
           111     50'  Reached level 2
           299     50'  Reached level 3
           672    100'  Reached level 4
          1015    150'  Reached level 5
          1209    150'  Reached level 6
          1513    250'  Killed Fang, Farmer Maggot's Dog
          1587    250'  Reached level 7
          1628    250'  Reached level 8
          2023    250'  Reached level 9
          2515    300'  Reached level 10
          3239    600'  Reached level 11
          3578    650'  Reached level 12
          3661    650'  Reached level 13
          3866    650'  Reached level 14
          4304    650'  Reached level 15
          5315    700'  Reached level 16
          5838    750'  Reached level 17
          6431    850'  Killed Orfax, Son of Boldor
          6560    850'  Reached level 18
          6870    850'  Reached level 19
          7212    850'  -- Note: Purple speckled potion is mimic
          7351    850'  Killed Wormtongue, Agent of Saruman
    
    
      [Options]
    
      [User interface]
    
    Use the roguelike command keyset             : no  (rogue_like_commands)
    Use sound                                    : no  (use_sound)
    Show damage player deals to monsters         : no  (show_damage)
    Use old target by default                    : no  (use_old_target)
    Always pickup items                          : no  (pickup_always)
    Always pickup items matching inventory       : yes (pickup_inven)
    Show flavors in object descriptions          : no  (show_flavors)
    Highlight target with cursor                 : yes (show_target)
    Highlight player with cursor between turns   : no  (highlight_player)
    Disturb whenever viewable monster moves      : yes (disturb_near)
    Show walls as solid blocks                   : no  (solid_walls)
    Show walls with shaded background            : no  (hybrid_walls)
    Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
    Color: Shimmer multi-colored things          : no  (animate_flicker)
    Center map continuously                      : no  (center_player)
    Color: Show unique monsters in purple        : no  (purple_uniques)
    Automatically clear '-more-' prompts         : no  (auto_more)
    Color: Player color indicates % hit points   : yes (hp_changes_color)
    Allow mouse clicks to move the player        : yes (mouse_movement)
    Notify on object recharge                    : yes (notify_recharge)
    Show effective speed as multiplier           : no  (effective_speed)
    
      [Birth]
    
    Generate a new, random artifact set          : no  (birth_randarts)
    Generate connected stairs                    : yes (birth_connect_stairs)
    Force player descent (never make up stairs)  : no  (birth_force_descend)
    Word of Recall has no effect                 : no  (birth_no_recall)
    Restrict creation of artifacts               : no  (birth_no_artifacts)
    Stack objects on the floor                   : yes (birth_stacking)
    Lose artifacts when leaving level            : no  (birth_lose_arts)
    Show level feelings                          : yes (birth_feelings)
    Increase gold drops but disable selling      : yes (birth_no_selling)
    Start with a kit of useful gear              : yes (birth_start_kit)
    Monsters learn from their mistakes           : no  (birth_ai_learn)
    Know all runes on birth                      : no  (birth_know_runes)
    Know all flavors on birth                    : no  (birth_know_flavors)
    Persistent levels (experimental)             : no  (birth_levels_persist)
  • wobbly
    Prophet
    • May 2012
    • 2631

    #2
    My spear got disenchanted by Khim but I found a replacement pretty easily

    Code:
     [Coffeeband 4.1.3-453-g8fa65a5 Character Dump]
    
     Name   Coion        Age            131          Self  RB  CB  EB   Best
     Race   Elf          Height       4'10"   STR:     16  -1  +3  +0     18
     Class  Warrior      Weight    6st 12lb   INT:     12  +2  -2  +2     14
     Title  Swashbuckler Turns used:          WIS:     12  -1  -2  +0      9
     HP     170/208      Game         76853   DEX:     16  +1  +2  +0  18/10
     SP     0/0          Standard      7794   CON:     14  -1  +2  +0     15
                         Resting        180
    
     Level                 20    Armor      [24,+32]    Saving Throw     47%
     Cur Exp             5892                           Stealth          Bad
     Max Exp             5892    Melee        3d6,+7    Disarm - phys.   58%
     Adv Exp             5940    To-hit       46,+14    Disarm - magic   39%
                                 Blows      1.1/turn    Magic Devices     36
     Gold                1835                           Searching        40%
     Burden           96.5 lb    Shoot to-dam    +15    Infravision    30 ft
     Overweight      -23.4 lb    To-hit       48,+16    Speed         Normal
     Max Depth     950' (L19)    Shots      1.0/turn
    
     You are one of several children of a Sindarin Ranger.  You have light
     grey eyes, straight black hair, and a fair complexion.
    
    
    
    rAcid:........+.... Nexus:.............
    rElec:....+...+.... Nethr:.............
    rFire:........+.... Chaos:.............
    rCold:........+.... Disen:.............
    rPois:............. pFear:...+.........
    rLite:............+ pBlnd:.............
    rDark:............. pConf:.............
    Sound:............. pStun:.............
    Shard:............. HLife:.............
    
    Regen:............. Stea.:...+.........
      ESP:............. Sear.:.............
    Invis:............. Infra:............+
    FrAct:...........+. Tunn.:.............
    Feath:............. Speed:.............
    S.Dig:............. Blows:.............
    ImpHP:............. Shots:.............
     Fear:............. Might:.............
    Aggrv:............. Light:.............
    
    
      [Character Equipment]
    
    a) a Zweihander (3d6) (+6,+3)
         Dropped by Kh�m, Son of M�m at 950 feet (level 19)
         
         Combat info:
         1.1 blows/round.
         With +1 STR and +0 DEX you would get 1.3 blows
         With +0 STR and +3 DEX you would get 1.3 blows
         Average damage/round: 21.2.
         
    b) a Sling of Power (x2) (+8,+15)
         Dropped by Wormtongue, Agent of Saruman at 850 feet (level 17)
         
    c) a Ring of Protection [+9]
         Bought from a store
         
    d) a Ring of the Dog (+2,+2) <-2>
         Found lying on the floor at 850 feet (level 17)
         
         -2 stealth.
         Provides protection from fear.
         
    e) an Amulet of Resist Lightning
         Dropped by a warrior at 750 feet (level 15)
         
         Provides resistance to lightning.
         
    f) a Wooden Torch (4833 turns)
         Intensity 2 light.
         
    g) Studded Leather Armour (-1) [12,+1]
         Bought from a store
         
    h) a Cloak [1,+2]
         Found lying on the floor at 50 feet (level 1)
         
    i) a Wicker Shield of Resistance [2,+13]
         Found lying on the floor at 250 feet (level 5)
         
         Provides resistance to acid, lightning, fire, cold.
         Cannot be harmed by acid.
         
    j) a Hard Leather Cap of Intelligence [2,+3] <+2>
         Bought from a store
         
         +2 intelligence.
         Sustains intelligence.
         
    k) a Set of Gauntlets [3,+0]
         Bought from a store
         
    l) a Pair of Iron Shod Boots of Free Action [4,+2]
         Dropped by Shagrat, the Orc Captain at 950 feet (level 19)
         
         Cannot be harmed by fire.
         Prevents paralysis.  
         
    
    
    
    
      [Character Inventory]
    
    a) 3 Mushrooms of Terror
    b) 2 Flasks of oil
    c) 4 Potions of Cure Light Wounds {@q1}
    d) 4 Potions of Cure Serious Wounds {@q2}
    e) a Potion of Resist Poison
    f) 15 Scrolls of Phase Door {@r4}
    g) a Scroll of Teleportation {@r5}
    h) a Scroll of Identify Rune
    i) 3 Scrolls of Word of Recall
    j) a Scroll of Recharging
    k) a Rod of Treasure Location (charging) {@z2 !!}
    l) a Rod of Probing (charging)
    m) 2 Rods of Light {@z1}
    n) a Wand of Slow Monster (0 charges)
    o) a Wand of Hold Monster (2 charges)
    p) a Wand of Stone to Mud (11 charges)
    q) a Staff of Slow Monsters (0 charges)
    r) a Staff of Detect Invisible (5 charges) {@u6}
    s) a Staff of Detect Evil (20 charges) {@u7}
    t) a Staff of Cure Light Wounds (0 charges)
    u) a Staff of Light (10 charges)
    v) a Staff of Teleportation (5 charges)
    
    
    
    
      [Character Quiver]
    
    0) 7 Bolts of Slay Animal (1d5) (+4,+5)
         Slays animals.
         
    1) 2 Rounded Pebbles of Flame (1d2) (+2,+5)
         Branded with fire.
         
         Combat info:
         Hits targets up to 100 feet away.
         Average damage/round: 108.5 vs. creatures not resistant to fire,
         and 43.4 vs. others.
         25% chance of breaking upon contact.
         
    
    
      [Home Inventory]
    
    a) a Ration of Food
    b) 3 Potions of Speed
    c) 3 Potions of Resist Poison
    d) a Scroll of Remove Curse
    e) 2 Scrolls of Protection from Evil
    f) a Pair of Leather Boots of Slow Descent [2,+3]
         Bought from a store
         
         Feather Falling.  
         
    
    
    [Player history]
          Turn   Depth  Note
             0      0'  Began the quest to destroy Morgoth.
           111     50'  Reached level 2
           299     50'  Reached level 3
           672    100'  Reached level 4
          1015    150'  Reached level 5
          1209    150'  Reached level 6
          1513    250'  Killed Fang, Farmer Maggot's Dog
          1587    250'  Reached level 7
          1628    250'  Reached level 8
          2023    250'  Reached level 9
          2515    300'  Reached level 10
          3239    600'  Reached level 11
          3578    650'  Reached level 12
          3661    650'  Reached level 13
          3866    650'  Reached level 14
          4304    650'  Reached level 15
          5315    700'  Reached level 16
          5838    750'  Reached level 17
          6431    850'  Killed Orfax, Son of Boldor
          6560    850'  Reached level 18
          6870    850'  Reached level 19
          7212    850'  -- Note: Purple speckled potion is mimic
          7351    850'  Killed Wormtongue, Agent of Saruman
          7458    950'  Killed Shagrat, the Orc Captain
          7458    950'  Reached level 20
          7764    950'  Killed Khîm, Son of Mîm
    
    
      [Options]
    
      [User interface]
    
    Use the roguelike command keyset             : no  (rogue_like_commands)
    Use sound                                    : no  (use_sound)
    Show damage player deals to monsters         : no  (show_damage)
    Use old target by default                    : no  (use_old_target)
    Always pickup items                          : no  (pickup_always)
    Always pickup items matching inventory       : yes (pickup_inven)
    Show flavors in object descriptions          : no  (show_flavors)
    Highlight target with cursor                 : yes (show_target)
    Highlight player with cursor between turns   : no  (highlight_player)
    Disturb whenever viewable monster moves      : yes (disturb_near)
    Show walls as solid blocks                   : no  (solid_walls)
    Show walls with shaded background            : no  (hybrid_walls)
    Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
    Color: Shimmer multi-colored things          : no  (animate_flicker)
    Center map continuously                      : no  (center_player)
    Color: Show unique monsters in purple        : no  (purple_uniques)
    Automatically clear '-more-' prompts         : no  (auto_more)
    Color: Player color indicates % hit points   : yes (hp_changes_color)
    Allow mouse clicks to move the player        : yes (mouse_movement)
    Notify on object recharge                    : yes (notify_recharge)
    Show effective speed as multiplier           : no  (effective_speed)
    
      [Birth]
    
    Generate a new, random artifact set          : no  (birth_randarts)
    Generate connected stairs                    : yes (birth_connect_stairs)
    Force player descent (never make up stairs)  : no  (birth_force_descend)
    Word of Recall has no effect                 : no  (birth_no_recall)
    Restrict creation of artifacts               : no  (birth_no_artifacts)
    Stack objects on the floor                   : yes (birth_stacking)
    Lose artifacts when leaving level            : no  (birth_lose_arts)
    Show level feelings                          : yes (birth_feelings)
    Increase gold drops but disable selling      : yes (birth_no_selling)
    Start with a kit of useful gear              : yes (birth_start_kit)
    Monsters learn from their mistakes           : no  (birth_ai_learn)
    Know all runes on birth                      : no  (birth_know_runes)
    Know all flavors on birth                    : no  (birth_know_flavors)
    Persistent levels (experimental)             : no  (birth_levels_persist)

    Comment

    • wobbly
      Prophet
      • May 2012
      • 2631

      #3
      Finally getting to the depth where things get interesting for warriors. Banshee's keep jumping me when I'm not paying attention. I'm playing with level feelings on which is unusual for me, got a 9 which was probably just Wrath of the Valar, didn't really bother to check the rest of the level. Never got to even seen Gorbag's drop because Agnamite showed & I was out of consumables. He confused me, I teleported & then just bailed on the level

      Code:
        [Coffeeband 4.1.3-453-g8fa65a5 Character Dump]
      
       Name   Coion        Age            131          Self  RB  CB  EB   Best
       Race   Elf          Height       4'10"   STR:     15  -1  +3  +0     17
       Class  Warrior      Weight    6st 12lb   INT:     12  +2  -2  +0     12
       Title  Veteran      Turns used:          WIS:     12  -1  -2  +0      9
       HP     75/237       Game        106421   DEX:     17  +1  +2  +0  18/20
       SP     0/0          Standard     10796   CON:     14  -1  +2  +0     15
                           Resting        236
      
       Level                 23    Armor      [49,+35]    Saving Throw     49%
       Cur Exp            10883                           Stealth         Poor
       Max Exp            10883    Melee       2d4,+13    Disarm - phys.   66%
       Adv Exp            11220    To-hit        50,+8    Disarm - magic   43%
                                   Blows      1.3/turn    Magic Devices     36
       Gold                5824                           Searching        43%
       Burden          100.8 lb    Shoot to-dam    +15    Infravision    30 ft
       Overweight      -13.1 lb    To-hit       52,+13    Speed         Normal
       Max Depth    1250' (L25)    Shots      1.0/turn
      
       You are one of several children of a Sindarin Ranger.  You have light
       grey eyes, straight black hair, and a fair complexion.
      
      
      
      rAcid:........+.... Nexus:.............
      rElec:........+.... Nethr:.............
      rFire:........+.... Chaos:.............
      rCold:........+.... Disen:.............
      rPois:............. pFear:.............
      rLite:............+ pBlnd:.............
      rDark:............. pConf:.............
      Sound:............. pStun:.............
      Shard:............. HLife:.............
      
      Regen:............. Stea.:.............
        ESP:............. Sear.:.............
      Invis:............. Infra:............+
      FrAct:...........+. Tunn.:.............
      Feath:............. Speed:.............
      S.Dig:............. Blows:.............
      ImpHP:............. Shots:.............
       Fear:............. Might:.............
      Aggrv:............. Light:.............
      
      
        [Character Equipment]
      
      a) a Tulwar of Venom (2d4) (+3,+4)
           Dropped by Ufthak of Cirith Ungol at 1250 feet (level 25)
           
           Branded with poison.
           
           Combat info:
           1.3 blows/round.
           With +3 STR and +0 DEX you would get 1.6 blows
           With +0 STR and +2 DEX you would get 1.6 blows
           Average damage/round: 38 vs. creatures not resistant to poison,
           and 24.3 vs. others.
           
      b) a Sling of Power (x2) (+8,+15)
           Dropped by Wormtongue, Agent of Saruman at 850 feet (level 17)
           
      c) a Ring of Protection [+9]
           Bought from a store
           
      d) a Ring of Damage (+0,+7)
           Found lying on the floor at 1050 feet (level 21)
           
      f) a Lantern (6915 turns)
           Found lying on the floor at 1200 feet (level 24)
           
           Cannot be harmed by fire.
           Intensity 3 light.
           
      g) Chain Mail (-2) [32,+0]
           Found lying on the floor at 1200 feet (level 24)
           
      h) a Cloak [1,+2]
           Found lying on the floor at 50 feet (level 1)
           
      i) a Wicker Shield of Resistance [2,+13]
           Found lying on the floor at 250 feet (level 5)
           
           Provides resistance to acid, lightning, fire, cold.
           Cannot be harmed by acid.
           
      j) an Iron Helm [7,+5]
           Dropped by an Easterling champion at 1150 feet (level 23)
           
      k) a Set of Gauntlets [3,+0]
           Bought from a store
           
      l) a Pair of Iron Shod Boots of Free Action [4,+4]
           Dropped by Shagrat, the Orc Captain at 950 feet (level 19)
           
           Cannot be harmed by fire.
           Prevents paralysis.  
           
      
      
      
      
        [Character Inventory]
      
      a) 2 Mushrooms of Terror
      b) 4 Potions of Speed
      c) a Scroll of Phase Door {@r4}
      d) a Scroll of Identify Rune
      e) 6 Scrolls of Word of Recall
      f) 2 Rods of Treasure Location (1 charging) {@z2 !!}
      g) 4 Rods of Light {@z1}
      h) 2 Wands of Slow Monster (7 charges)
      i) a Wand of Hold Monster (1 charge)
      j) a Wand of Stone to Mud (9 charges)
      k) 2 Wands of Disable Traps (15 charges)
      l) a Staff of Detect Invisible (14 charges)
      m) 2 Staves of Detect Evil (27 charges) {@u7}
      n) a Staff of Teleportation (3 charges)
      o) a Ring of the Mouse (+0,-4) <+3, +1>
           Dropped by an unknown monster at 1050 feet (level 21)
           
           +3 dexterity.
           +1 stealth.
           
      p) a Ring of Free Action
           Dropped by a brigand at 1100 feet (level 22)
           
           Prevents paralysis.  
           
      q) a Ring of Digging <+3>
           Dropped by a necromancer at 1250 feet (level 25)
           
           +3 tunneling.
           
      
      
      
      
        [Character Quiver]
      
      0) 3 Iron Shots (1d4) (+0,+0) {=g}
           Combat info:
           Hits targets up to 100 feet away.
           Average damage/round: 35.3.
           25% chance of breaking upon contact.
           
      1) 18 Iron Shots (1d4) (+6,+8) {=g}
           Combat info:
           Hits targets up to 100 feet away.
           Average damage/round: 51.5.
           25% chance of breaking upon contact.
           
      
      
        [Home Inventory]
      
      a) 2 Flasks of oil
      b) a Potion of Restore Life Levels
      c) 3 Potions of Speed
      d) 3 Potions of Resist Poison
      e) a Scroll of Teleportation {@r5}
      f) a Scroll of Remove Curse
      g) 3 Scrolls of Satisfy Hunger
      h) a Scroll of Recharging
      i) a Pair of Leather Boots of Slow Descent [2,+3]
           Bought from a store
           
           Feather Falling.  
           
      j) 7 Bolts of Slay Animal (1d5) (+4,+5)
           Slays animals.
           
      
      
      [Player history]
            Turn   Depth  Note
               0      0'  Began the quest to destroy Morgoth.
             111     50'  Reached level 2
             299     50'  Reached level 3
             672    100'  Reached level 4
            1015    150'  Reached level 5
            1209    150'  Reached level 6
            1513    250'  Killed Fang, Farmer Maggot's Dog
            1587    250'  Reached level 7
            1628    250'  Reached level 8
            2023    250'  Reached level 9
            2515    300'  Reached level 10
            3239    600'  Reached level 11
            3578    650'  Reached level 12
            3661    650'  Reached level 13
            3866    650'  Reached level 14
            4304    650'  Reached level 15
            5315    700'  Reached level 16
            5838    750'  Reached level 17
            6431    850'  Killed Orfax, Son of Boldor
            6560    850'  Reached level 18
            6870    850'  Reached level 19
            7212    850'  -- Note: Purple speckled potion is mimic
            7351    850'  Killed Wormtongue, Agent of Saruman
            7458    950'  Killed Shagrat, the Orc Captain
            7458    950'  Reached level 20
            7764    950'  Killed Khîm, Son of Mîm
            7807    950'  Reached level 21
            9017   1000'  Reached level 22
            9129   1050'  Killed Bullroarer the Hobbit
            9288   1100'  Killed Grishnákh, the Hill Orc
            9710   1150'  Reached level 23
            9951   1200'  -- Note: ho va vo leo
           10222   1200'  Reached level 23
           10532   1250'  Killed Ufthak of Cirith Ungol
           10731   1250'  Killed Gorbag, the Orc Captain
      
      
        [Options]
      
        [User interface]
      
      Use the roguelike command keyset             : no  (rogue_like_commands)
      Use sound                                    : no  (use_sound)
      Show damage player deals to monsters         : no  (show_damage)
      Use old target by default                    : no  (use_old_target)
      Always pickup items                          : no  (pickup_always)
      Always pickup items matching inventory       : yes (pickup_inven)
      Show flavors in object descriptions          : no  (show_flavors)
      Highlight target with cursor                 : yes (show_target)
      Highlight player with cursor between turns   : no  (highlight_player)
      Disturb whenever viewable monster moves      : yes (disturb_near)
      Show walls as solid blocks                   : no  (solid_walls)
      Show walls with shaded background            : no  (hybrid_walls)
      Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
      Color: Shimmer multi-colored things          : no  (animate_flicker)
      Center map continuously                      : no  (center_player)
      Color: Show unique monsters in purple        : no  (purple_uniques)
      Automatically clear '-more-' prompts         : no  (auto_more)
      Color: Player color indicates % hit points   : yes (hp_changes_color)
      Allow mouse clicks to move the player        : yes (mouse_movement)
      Notify on object recharge                    : yes (notify_recharge)
      Show effective speed as multiplier           : no  (effective_speed)
      
        [Birth]
      
      Generate a new, random artifact set          : no  (birth_randarts)
      Generate connected stairs                    : yes (birth_connect_stairs)
      Force player descent (never make up stairs)  : no  (birth_force_descend)
      Word of Recall has no effect                 : no  (birth_no_recall)
      Restrict creation of artifacts               : no  (birth_no_artifacts)
      Stack objects on the floor                   : yes (birth_stacking)
      Lose artifacts when leaving level            : no  (birth_lose_arts)
      Show level feelings                          : yes (birth_feelings)
      Increase gold drops but disable selling      : yes (birth_no_selling)
      Start with a kit of useful gear              : yes (birth_start_kit)
      Monsters learn from their mistakes           : no  (birth_ai_learn)
      Know all runes on birth                      : no  (birth_know_runes)
      Know all flavors on birth                    : no  (birth_know_flavors)
      Persistent levels (experimental)             : no  (birth_levels_persist)

      Comment

      • wobbly
        Prophet
        • May 2012
        • 2631

        #4
        Starting to gain traction. Amazing how much difference a good weapon makes. I think I need to push weapons slightly apart to give daggers a bit more room to shine early. Drops have been generally tough, which seems good to me.

        Code:
          [Coffeeband 4.1.3-453-g8fa65a5 Character Dump]
        
         Name   Coion        Age            131          Self  RB  CB  EB   Best
         Race   Elf          Height       4'10"   STR:     17  -1  +3  +1  18/20
         Class  Warrior      Weight    6st 12lb   INT:     12  +2  -2  +0     12
         Title  Myrmidon     Turns used:          WIS:     12  -1  -2  +2     11
         HP     273/273      Game        144781   DEX:     16  +1  +2  +0  18/10
         SP     0/0          Standard     14676   CON:     13  -1  +2  +1     15
                             Resting        440
        
         Level                 27    Armor      [62,+39]    Saving Throw     54%
         Cur Exp            28268                           Stealth         Poor
         Max Exp            28268    Melee       2d8,+23    Disarm - phys.   70%
         Adv Exp            38500    To-hit       56,+13    Disarm - magic   47%
                                     Blows      3.3/turn    Magic Devices     39
         Gold                4241                           Searching        48%
         Burden          141.3 lb    Shoot to-dam    +15    Infravision    70 ft
         Overweight       -2.6 lb    To-hit       58,+13    Speed         Normal
         Max Depth    1550' (L31)    Shots      1.0/turn
        
         You are one of several children of a Sindarin Ranger.  You have light
         grey eyes, straight black hair, and a fair complexion.
        
        
        
        rAcid:........+.... Nexus:.............
        rElec:........+.... Nethr:.............
        rFire:........+.... Chaos:.............
        rCold:........+.... Disen:.............
        rPois:............. pFear:.............
        rLite:............+ pBlnd:.............
        rDark:............. pConf:.............
        Sound:............. pStun:.............
        Shard:............. HLife:.............
        
        Regen:............. Stea.:.............
          ESP:............. Sear.:.............
        Invis:............. Infra:....+.+.....+
        FrAct:......+....+. Tunn.:.............
        Feath:............. Speed:.............
        S.Dig:............. Blows:+............
        ImpHP:............. Shots:.............
         Fear:............. Might:.............
        Aggrv:............. Light:.............
        
        
          [Character Equipment]
        
        a) a Battle Axe of Extra Attacks (2d8) (+8,+5) <+2>
             Found lying on the floor at 1550 feet (level 31)
             
             +2 attack speed.
             
             Combat info:
             3.3 blows/round.
             With +3 STR and +0 DEX you would get 3.6 blows
             With +0 STR and +3 DEX you would get 3.6 blows
             Average damage/round: 109.2.
             
        b) a Sling of Power (x2) (+8,+15)
             Dropped by Wormtongue, Agent of Saruman at 850 feet (level 17)
             
        c) a Ring of Damage (+0,+7) {@w1}
             Found lying on the floor at 1050 feet (level 21)
             
        d) a Ring of Damage (+0,+8)
             Found lying on the floor at 1550 feet (level 31)
             
        e) an Amulet of Infravision <+2>
             Dropped by a paladin at 1300 feet (level 26)
             
             +2 infravision.
             
        f) a Lantern (11549 turns)
             Found lying on the floor at 1200 feet (level 24)
             
             Cannot be harmed by fire.
             Intensity 3 light.
             
        g) Bar Chain Mail (Dwarven) (-2) [45,+19] <+1, +2>
             Conjured forth by magic at 1550 feet (level 31)
             
             +1 strength.
             +1 constitution.
             +2 infravision.
             Cannot be harmed by acid.
             Prevents paralysis.  
             
        h) a Cloak [1,+1]
             Found lying on the floor at 50 feet (level 1)
             
        i) a Wicker Shield of Resistance [2,+13]
             Found lying on the floor at 250 feet (level 5)
             
             Provides resistance to acid, lightning, fire, cold.
             Cannot be harmed by acid.
             
        j) an Iron Helm of Wisdom [7,+1] <+2>
             Bought from a store
             
             +2 wisdom.
             Sustains wisdom.
             
        k) a Set of Gauntlets [3,-2]
             Bought from a store
             
        l) a Pair of Iron Shod Boots of Free Action [4,+5]
             Dropped by Shagrat, the Orc Captain at 950 feet (level 19)
             
             Cannot be harmed by fire.
             Prevents paralysis.  
             
        
        
        
        
          [Character Inventory]
        
        a) 22 Potions of Cure Light Wounds {@q1}
        b) 7 Potions of Cure Serious Wounds {@q2}
        c) a Potion of Cure Critical Wounds {@q3}
        d) 2 Potions of Healing
        e) 4 Potions of Speed
        f) a Potion of Resist Poison
        g) 19 Scrolls of Phase Door {@r4}
        h) 4 Scrolls of Teleportation {@r5}
        i) a Scroll of Teleport Level
        j) 2 Scrolls of Treasure Detection
        k) a Scroll of Remove Curse
        l) 2 Scrolls of Word of Recall
        m) a Scroll of Blessing {@r1}
        n) 2 Rods of Treasure Location {@z2 !!}
        o) 4 Rods of Light {@z1}
        p) a Staff of Confuse Monsters (4 charges) {!g}
        q) a Staff of Slow Monsters (5 charges)
        r) a Staff of Detect Evil (4 charges) {@u7}
        s) a Staff of Cure Light Wounds (7 charges)
        t) a Staff of Teleportation (3 charges)
        u) a Ring of Escaping <+4>
             Found lying on the floor at 1550 feet (level 31)
             
             +4 speed.
             Makes you afraid of melee, and worse at shooting and casting
             spells.  
             
        v) a Lucerne Hammer (2d5) (+3,+6) <+2> {??}
             Dropped by an Easterling champion at 1550 feet (level 31)
             
             You do not know the full extent of this item's powers.
             +2 wisdom.
             Provides resistance to acid.
             
             Combat info:
             1.3 blows/round.
             With +1 STR and +0 DEX you would get 1.6 blows
             With +0 STR and +3 DEX you would get 1.6 blows
             Average damage/round: 40.4.
             
        
        
        
        
          [Character Quiver]
        
        0) 4 Rounded Pebbles (1d2) (+1,+5) {=g}
             Combat info:
             Hits targets up to 100 feet away.
             Average damage/round: 43.4.
             25% chance of breaking upon contact.
             
        1) 13 Iron Shots (1d4) (+0,+0) {=g}
             Combat info:
             Hits targets up to 100 feet away.
             Average damage/round: 35.3.
             25% chance of breaking upon contact.
             
        2) 4 Iron Shots (1d4) (+6,+8) {=g}
             Combat info:
             Hits targets up to 100 feet away.
             Average damage/round: 52.
             25% chance of breaking upon contact.
             
        
        
          [Home Inventory]
        
        a) 3 Potions of Cure Light Wounds {@q1}
        b) 8 Potions of Speed
        c) 2 Potions of Resist Poison
        d) a Scroll of Identify Rune
        e) 5 Scrolls of Satisfy Hunger
        f) 2 Wands of Slow Monster (0 charges)
        g) a Wand of Hold Monster (0 charges)
        h) a Staff of Detect Evil (10 charges) {@u7}
        i) a Ring of Free Action
             Dropped by a brigand at 1100 feet (level 22)
             
             Prevents paralysis.  
             
        j) a Ring of Digging <+3>
             Dropped by a necromancer at 1250 feet (level 25)
             
             +3 tunneling.
             
        k) a Pair of Leather Boots of Slow Descent [2,+3]
             Bought from a store
             
             Feather Falling.  
             
        l) a Shovel of Digging (1d2) (+5,+8) <+4>
             Dropped by a ghost at 1550 feet (level 31)
             
             +4 tunneling.
             Branded with acid.
             
             Combat info:
             1.6 blows/round.
             With +3 STR and +0 DEX you would get 2.0 blows
             With +0 STR and +3 DEX you would get 2.0 blows
             Average damage/round: 51.2 vs. creatures not resistant to acid,
             and 46.1 vs. others.
             
        m) 7 Bolts of Slay Animal (1d5) (+4,+5)
             Slays animals.
             
        n) 10 Arrows (1d4) (+0,+0)
        o) 20 Arrows of Frost (1d4) (+9,+8)
             Branded with cold.
             
        
        
        [Player history]
              Turn   Depth  Note
                 0      0'  Began the quest to destroy Morgoth.
               111     50'  Reached level 2
               299     50'  Reached level 3
               672    100'  Reached level 4
              1015    150'  Reached level 5
              1209    150'  Reached level 6
              1513    250'  Killed Fang, Farmer Maggot's Dog
              1587    250'  Reached level 7
              1628    250'  Reached level 8
              2023    250'  Reached level 9
              2515    300'  Reached level 10
              3239    600'  Reached level 11
              3578    650'  Reached level 12
              3661    650'  Reached level 13
              3866    650'  Reached level 14
              4304    650'  Reached level 15
              5315    700'  Reached level 16
              5838    750'  Reached level 17
              6431    850'  Killed Orfax, Son of Boldor
              6560    850'  Reached level 18
              6870    850'  Reached level 19
              7212    850'  -- Note: Purple speckled potion is mimic
              7351    850'  Killed Wormtongue, Agent of Saruman
              7458    950'  Killed Shagrat, the Orc Captain
              7458    950'  Reached level 20
              7764    950'  Killed Khîm, Son of Mîm
              7807    950'  Reached level 21
              9017   1000'  Reached level 22
              9129   1050'  Killed Bullroarer the Hobbit
              9288   1100'  Killed Grishnákh, the Hill Orc
              9710   1150'  Reached level 23
              9951   1200'  -- Note: ho va vo leo
             10222   1200'  Reached level 23
             10532   1250'  Killed Ufthak of Cirith Ungol
             10731   1250'  Killed Gorbag, the Orc Captain
             10927   1300'  Reached level 24
             11390   1550'  Reached level 25
             11513   1550'  Killed Ulwarth, Son of Ulfang
             12290   1550'  Reached level 26
             12550   1550'  Killed Ulfast, Son of Ulfang
             12550   1550'  Reached level 26
             12619      0'  Killed Moss-covered statue of a hobbit
             13645   1550'  -- Note: vault
             13982   1550'  -- Note: no digger though
             14385   1550'  Reached level 27
        
        
          [Options]
        
          [User interface]
        
        Use the roguelike command keyset             : no  (rogue_like_commands)
        Use sound                                    : no  (use_sound)
        Show damage player deals to monsters         : no  (show_damage)
        Use old target by default                    : no  (use_old_target)
        Always pickup items                          : no  (pickup_always)
        Always pickup items matching inventory       : yes (pickup_inven)
        Show flavors in object descriptions          : no  (show_flavors)
        Highlight target with cursor                 : yes (show_target)
        Highlight player with cursor between turns   : no  (highlight_player)
        Disturb whenever viewable monster moves      : yes (disturb_near)
        Show walls as solid blocks                   : no  (solid_walls)
        Show walls with shaded background            : no  (hybrid_walls)
        Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
        Color: Shimmer multi-colored things          : no  (animate_flicker)
        Center map continuously                      : no  (center_player)
        Color: Show unique monsters in purple        : no  (purple_uniques)
        Automatically clear '-more-' prompts         : no  (auto_more)
        Color: Player color indicates % hit points   : yes (hp_changes_color)
        Allow mouse clicks to move the player        : yes (mouse_movement)
        Notify on object recharge                    : yes (notify_recharge)
        Show effective speed as multiplier           : no  (effective_speed)
        
          [Birth]
        
        Generate a new, random artifact set          : no  (birth_randarts)
        Generate connected stairs                    : yes (birth_connect_stairs)
        Force player descent (never make up stairs)  : no  (birth_force_descend)
        Word of Recall has no effect                 : no  (birth_no_recall)
        Restrict creation of artifacts               : no  (birth_no_artifacts)
        Stack objects on the floor                   : yes (birth_stacking)
        Lose artifacts when leaving level            : no  (birth_lose_arts)
        Show level feelings                          : yes (birth_feelings)
        Increase gold drops but disable selling      : yes (birth_no_selling)
        Start with a kit of useful gear              : yes (birth_start_kit)
        Monsters learn from their mistakes           : no  (birth_ai_learn)
        Know all runes on birth                      : no  (birth_know_runes)
        Know all flavors on birth                    : no  (birth_know_flavors)
        Persistent levels (experimental)             : no  (birth_levels_persist)

        Comment

        • wobbly
          Prophet
          • May 2012
          • 2631

          #5
          Got my first source of TO out of a vault. Ren was there but I ended up destructing him (along with half the vault) with a wand of wonder of all things. Game seems to be holding up so far, just want to finish this run then I'll do some work on it.

          Code:
            [Coffeeband 4.1.3-453-g8fa65a5 Character Dump]
          
           Name   Coion        Age            131          Self  RB  CB  EB   Best
           Race   Elf          Height       4'10"   STR:  18/12  -1  +3  +2  18/52
           Class  Warrior      Weight    6st 12lb   INT:     12  +2  -2  +0     12
           Title  Myrmidon     Turns used:          WIS:     13  -1  -2  +0     10
           HP     95/297       Game        202531   DEX:     18  +1  +2  +0  18/30
           SP     0/0          Standard     21847   CON:     14  -1  +2  +0     15
                               Resting        693
          
           Level                 30    Armor      [57,+44]    Saving Throw     57%
           Cur Exp           103456                           Stealth         Good
           Max Exp           103456    Melee       1d7,+31    Disarm - phys.   77%
           Adv Exp           110000    To-hit       60,+17    Disarm - magic   50%
                                       Blows      2.3/turn    Magic Devices     41
           Gold                3079                           Searching        52%
           Burden          104.0 lb    Shoot to-dam    +15    Infravision    50 ft
           Overweight      -75.9 lb    To-hit       62,+14    Speed       3 (1.3x)
           Max Depth    2000' (L40)    Shots      1.0/turn
          
           You are one of several children of a Sindarin Ranger.  You have light
           grey eyes, straight black hair, and a fair complexion.
          
          
          
          rAcid:......+.+.... Nexus:......+......
          rElec:......+.+.... Nethr:.............
          rFire:......+.+.... Chaos:.............
          rCold:+.....+.+.... Disen:.............
          rPois:............. pFear:............+
          rLite:............+ pBlnd:.............
          rDark:............. pConf:.............
          Sound:............. pStun:.............
          Shard:......+...... HLife:.............
          
          Regen:............. Stea.:+............
            ESP:............. Sear.:.............
          Invis:+............ Infra:....+.......+
          FrAct:..........++. Tunn.:.............
          Feath:............. Speed:+............
          S.Dig:............. Blows:.............
          ImpHP:............. Shots:.............
           Fear:............. Might:.............
          Aggrv:............. Light:.....+.......
          
          
            [Character Equipment]
          
          a) the Spear 'Nimloth' (1d7) (+11,+13) <+3>
               Dropped by an ironfist priest at 1550 feet (level 31)
               
               +3 stealth.
               +3 speed.
               Slays undead.
               Branded with cold.
               Provides resistance to cold.
               Cannot be harmed by acid, fire.
               Grants the ability to see invisible things.  Blessed by the gods. 
               
               
               Combat info:
               2.3 blows/round.
               With +1 STR and +0 DEX you would get 2.7 blows
               With +0 STR and +1 DEX you would get 2.7 blows
               Average damage/round: 104.7 vs. creatures not resistant to cold,
               104.7 vs. undead, and 84.9 vs. others.
               
          b) a Sling of Power (x2) (+8,+15)
               Dropped by Wormtongue, Agent of Saruman at 850 feet (level 17)
               
          c) a Ring of Damage (+0,+7)
               Found lying on the floor at 1050 feet (level 21)
               
          d) a Ring of Damage (+0,+8)
               Found lying on the floor at 1550 feet (level 31)
               
          e) an Amulet of Infravision <+2>
               Dropped by a paladin at 1300 feet (level 26)
               
               +2 infravision.
               
          f) the Phial of Galadriel <+3>
               Dropped by Bolg, Son of Azog at 1550 feet (level 31)
               
               +3 light.
               Cannot be harmed by fire.
               Intensity 3 light.
               
               When activated, it lights up the surrounding area, hurting
               light-sensitive creatures.
               Takes 14 to 26 turns to recharge at your current speed.
               Your chance of success is 91.8%
               
          g) the Chain Mail of Arvedui (-2) [40,+15] <+2>
               Dropped by Golfimbul, the Hill Orc Chief at 1750 feet (level 35)
               
               +2 strength.
               Provides resistance to acid, lightning, fire, cold, shards, nexus.
               Cannot be harmed by acid.
               
          h) a Cloak [1,+0]
               Bought from a store
               
          i) a Wicker Shield of Resistance [2,+13]
               Found lying on the floor at 250 feet (level 5)
               
               Provides resistance to acid, lightning, fire, cold.
               Cannot be harmed by acid.
               
          j) an Iron Helm [7,+1]
               Dropped by an Easterling champion at 1150 feet (level 23)
               
          k) a Set of Alchemist's Gloves of Free Action [0,+9]
               Found lying on the floor at 2000 feet (level 40)
               
               Cannot be harmed by acid, fire.
               Prevents paralysis.  
               
          l) a Pair of Steel Shod Boots of Free Action [7,+4]
               Dropped by a black ogre at 2000 feet (level 40)
               
               Cannot be harmed by fire.
               Prevents paralysis.  
               
          
          
          
          
            [Character Inventory]
          
          a) a Mushroom of Emergency
          b) 8 Potions of Cure Critical Wounds {@q3}
          c) a Potion of Healing
          d) 2 Potions of Berserk Strength {@q5}
          e) 21 Scrolls of Phase Door {@r4}
          f) 5 Scrolls of Teleportation {@r5}
          g) a Scroll of Teleport Level
          h) a Scroll of Holy Chant {@r2}
          i) 2 Rods of Treasure Location {@z2 !!}
          j) a Rod of Acid Bolts
          k) a Rod of Teleport Other (charging)
          l) 5 Rods of Light {@z1}
          m) a Rod of Recall (charging)
               Cannot be harmed by lightning.
               
          n) 2 Wands of Acid Bolts (24 charges)
          o) a Wand of Stinking Cloud (7 charges)
          p) a Wand of Fire Balls (0 charges)
          q) a Wand of Stone to Mud (0 charges)
          r) a Staff of Teleportation (2 charges)
          s) a Ring of the Mouse (+0,-9) <+2, +4>
               Found lying on the floor in a vault at 2000 feet (level 40)
               
               +2 dexterity.
               +4 stealth.
               
          t) a Ring of Digging <+5>
               Found lying on the floor in a vault at 2000 feet (level 40)
               
               +5 tunneling.
               
          
          
          
          
            [Character Quiver]
          
          0) 3 Iron Shots (1d4) (+0,+0) {@f0 =g}
               Combat info:
               Hits targets up to 100 feet away.
               Average damage/round: 35.3.
               25% chance of breaking upon contact.
               
          1) a Rounded Pebble (1d2) (+6,+5) {=g}
               Combat info:
               Hits targets up to 100 feet away.
               Average damage/round: 43.8.
               25% chance of breaking upon contact.
               
          2) 30 Iron Shots (1d4) (+5,+5) {=g}
               Combat info:
               Hits targets up to 100 feet away.
               Average damage/round: 45.9.
               25% chance of breaking upon contact.
               
          3) an Iron Shot (1d4) (+6,+8) {=g}
               Combat info:
               Hits targets up to 100 feet away.
               Average damage/round: 52.
               25% chance of breaking upon contact.
               
          
          
            [Home Inventory]
          
          a) 14 Potions of Speed
          b) a Scroll of Identify Rune
          c) a Scroll of Banishment
          d) 4 Scrolls of Satisfy Hunger
          e) 3 Scrolls of Word of Recall
          f) a Scroll of Recharging
          g) a Rod of Fire Bolts
          h) a Rod of Curing
          i) 2 Wands of Slow Monster (0 charges)
          j) a Wand of Hold Monster (0 charges)
          k) a Staff of Confuse Monsters (0 charges) {!g}
          l) a Staff of Detect Evil (10 charges) {@u7}
          m) a Ring of Free Action
               Dropped by a brigand at 1100 feet (level 22)
               
               Prevents paralysis.  
               
          n) a Ring of See Invisible
               Found lying on the floor at 1750 feet (level 35)
               
               Grants the ability to see invisible things.  
               
          o) a Pair of Leather Boots of Slow Descent [2,+3]
               Bought from a store
               
               Feather Falling.  
               
          p) a Shovel of Digging (1d2) (+5,+8) <+4>
               Dropped by a ghost at 1550 feet (level 31)
               
               +4 tunneling.
               Branded with acid.
               
               Combat info:
               2.0 blows/round.
               With +3 STR and +0 DEX you would get 2.3 blows
               With +0 STR and +1 DEX you would get 2.3 blows
               Average damage/round: 62 vs. creatures not resistant to acid, and
               55.8 vs. others.
               
          q) 7 Bolts of Slay Animal (1d5) (+4,+5)
               Slays animals.
               
          r) 10 Arrows (1d4) (+0,+0)
          s) 19 Arrows (1d4) (+3,+5)
          t) 20 Arrows of Frost (1d4) (+9,+8)
               Branded with cold.
               
          
          
          [Player history]
                Turn   Depth  Note
                   0      0'  Began the quest to destroy Morgoth.
                 111     50'  Reached level 2
                 299     50'  Reached level 3
                 672    100'  Reached level 4
                1015    150'  Reached level 5
                1209    150'  Reached level 6
                1513    250'  Killed Fang, Farmer Maggot's Dog
                1587    250'  Reached level 7
                1628    250'  Reached level 8
                2023    250'  Reached level 9
                2515    300'  Reached level 10
                3239    600'  Reached level 11
                3578    650'  Reached level 12
                3661    650'  Reached level 13
                3866    650'  Reached level 14
                4304    650'  Reached level 15
                5315    700'  Reached level 16
                5838    750'  Reached level 17
                6431    850'  Killed Orfax, Son of Boldor
                6560    850'  Reached level 18
                6870    850'  Reached level 19
                7212    850'  -- Note: Purple speckled potion is mimic
                7351    850'  Killed Wormtongue, Agent of Saruman
                7458    950'  Killed Shagrat, the Orc Captain
                7458    950'  Reached level 20
                7764    950'  Killed Khîm, Son of Mîm
                7807    950'  Reached level 21
                9017   1000'  Reached level 22
                9129   1050'  Killed Bullroarer the Hobbit
                9288   1100'  Killed Grishnákh, the Hill Orc
                9710   1150'  Reached level 23
                9951   1200'  -- Note: ho va vo leo
               10222   1200'  Reached level 23
               10532   1250'  Killed Ufthak of Cirith Ungol
               10731   1250'  Killed Gorbag, the Orc Captain
               10927   1300'  Reached level 24
               11390   1550'  Reached level 25
               11513   1550'  Killed Ulwarth, Son of Ulfang
               12290   1550'  Reached level 26
               12550   1550'  Killed Ulfast, Son of Ulfang
               12550   1550'  Reached level 26
               12619      0'  Killed Moss-covered statue of a hobbit
               13645   1550'  -- Note: vault
               13982   1550'  -- Note: no digger though
               14385   1550'  Reached level 27
               15983   1550'  Killed Bolg, Son of Azog
               15994   1550'  Found the Spear 'Nimloth'
               16010   1550'  Found the Phial of Galadriel
               16079   1550'  Killed Sméagol
               16268   1550'  Reached level 28
               16829   1650'  -- Note: Quartz ring
               17591   1750'  Reached level 29
               17657   1750'  Killed Golfimbul, the Hill Orc Chief
               17657   1750'  Found the Rapier 'Forasgil' (LOST)
               17675   1750'  Found the Chain Mail of Arvedui
               19173   1800'  Killed Ibun, Son of Mîm
               20014   1900'  Killed Lagduf, the Snaga
               21038   2000'  Reached level 30
               21230   2000'  Killed Grip, Farmer Maggot's Dog
          
          
            [Options]
          
            [User interface]
          
          Use the roguelike command keyset             : no  (rogue_like_commands)
          Use sound                                    : no  (use_sound)
          Show damage player deals to monsters         : no  (show_damage)
          Use old target by default                    : no  (use_old_target)
          Always pickup items                          : no  (pickup_always)
          Always pickup items matching inventory       : yes (pickup_inven)
          Show flavors in object descriptions          : no  (show_flavors)
          Highlight target with cursor                 : yes (show_target)
          Highlight player with cursor between turns   : no  (highlight_player)
          Disturb whenever viewable monster moves      : yes (disturb_near)
          Show walls as solid blocks                   : no  (solid_walls)
          Show walls with shaded background            : no  (hybrid_walls)
          Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
          Color: Shimmer multi-colored things          : no  (animate_flicker)
          Center map continuously                      : no  (center_player)
          Color: Show unique monsters in purple        : no  (purple_uniques)
          Automatically clear '-more-' prompts         : no  (auto_more)
          Color: Player color indicates % hit points   : yes (hp_changes_color)
          Allow mouse clicks to move the player        : yes (mouse_movement)
          Notify on object recharge                    : yes (notify_recharge)
          Show effective speed as multiplier           : no  (effective_speed)
          
            [Birth]
          
          Generate a new, random artifact set          : no  (birth_randarts)
          Generate connected stairs                    : yes (birth_connect_stairs)
          Force player descent (never make up stairs)  : no  (birth_force_descend)
          Word of Recall has no effect                 : no  (birth_no_recall)
          Restrict creation of artifacts               : no  (birth_no_artifacts)
          Stack objects on the floor                   : yes (birth_stacking)
          Lose artifacts when leaving level            : no  (birth_lose_arts)
          Show level feelings                          : yes (birth_feelings)
          Increase gold drops but disable selling      : yes (birth_no_selling)
          Start with a kit of useful gear              : yes (birth_start_kit)
          Monsters learn from their mistakes           : no  (birth_ai_learn)
          Know all runes on birth                      : no  (birth_know_runes)
          Know all flavors on birth                    : no  (birth_know_flavors)
          Persistent levels (experimental)             : no  (birth_levels_persist)

          Comment

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