I'm not familiar with the games you mentioned so these hints may be trivial for you.
If you play a low-strength character (like your first mage), watch your burden.
If the "Overweight" on your character sheet becomes positive, you'll suffer speed penalty. It's very easy to get -3 or even less speed if you start carrying extra copies of spell books, ammo (especially sling ammo), staves and heavy armors.
Low speed in Angband means almost certain death. If all enemies move twice as fast as you can, they'll kill you.
-1 is still ok, -2 is ok if you know what you are doing but I would avoid going further.
Therefore when playing a mage, don't take all armors for example. Those 20-30 lbs heavy pieces may improve your AC a lot, but since you don't want to be close to monsters anyway, it's useless. Resistances are more important if you are keeping a distance from the monsters.
Don't carry more than 2 copies of the books early in the game (< DL 20).
Check for the staves you are carrying (each is 5 lbs and easy to accumulate too much). By default you pick up any new items if they match something in your inventory. If you have a staff of light with 1 charge and pick up another one with 9 charges, you'll have 2 staves with 10 charges. But if you drop one, you'll have just 5. Better to drop that item with 1 charge before you pick up the other one.
Don't carry useless ammo. Also watch the weight of your weapons. I almost never use crossbows with a mage (except for Cubragol which has speed bonus).
You mentioned that you dropped some gloves - if they don't have FA/DEX bonus and are not alchemist gloves, they make you worse at casting spells so in general don't use them.
And the most important thing you should never forget: you don't need to kill everything. If you feel you can't handle the situation just flee.
If you play a low-strength character (like your first mage), watch your burden.
If the "Overweight" on your character sheet becomes positive, you'll suffer speed penalty. It's very easy to get -3 or even less speed if you start carrying extra copies of spell books, ammo (especially sling ammo), staves and heavy armors.
Low speed in Angband means almost certain death. If all enemies move twice as fast as you can, they'll kill you.
-1 is still ok, -2 is ok if you know what you are doing but I would avoid going further.
Therefore when playing a mage, don't take all armors for example. Those 20-30 lbs heavy pieces may improve your AC a lot, but since you don't want to be close to monsters anyway, it's useless. Resistances are more important if you are keeping a distance from the monsters.
Don't carry more than 2 copies of the books early in the game (< DL 20).
Check for the staves you are carrying (each is 5 lbs and easy to accumulate too much). By default you pick up any new items if they match something in your inventory. If you have a staff of light with 1 charge and pick up another one with 9 charges, you'll have 2 staves with 10 charges. But if you drop one, you'll have just 5. Better to drop that item with 1 charge before you pick up the other one.
Don't carry useless ammo. Also watch the weight of your weapons. I almost never use crossbows with a mage (except for Cubragol which has speed bonus).
You mentioned that you dropped some gloves - if they don't have FA/DEX bonus and are not alchemist gloves, they make you worse at casting spells so in general don't use them.
And the most important thing you should never forget: you don't need to kill everything. If you feel you can't handle the situation just flee.
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