This style of playing and keeping a diary was inspired by this thread by Moving Pictures. Thanks!
Pentaxis landed in the world of Angband 4.1.3 with randarts, ironman settings, and know all flavors on birth as a hobbit mage. 8 points went into STR and 6 points each into INT and CON. STR = 12, INT = 18/30, CON = 16. 7 HP, 2 SP. This is her diary.
L0. In town, I purchase a cloak, food, torches, a quiverful of 1d5 bolts, a copy each of the first 2 spell books, a wand of magic missiles, and a handful each of CLW potions and phase door scrolls. I learn my first spell: Magic Missile.
L1. 2-1. With no weapon, Magic Missile is my main attack. My first kill is a fruit bat, slain with a single magic missile. A large brown snake takes me to CL 2 (15 HP, 4 SP). I learn Detect Monsters and Phase Door. A small kobold takes me to CL 3 (18 HP, 6 SP) and I learn Light Area. I pick up a pair of [1,+0] leather sandals, doubling my AC.
L2. 2-?. I'm leveling up quickly now, gaining experience from kills and also from casting new spells. A large yellow snake falls to 3 magic missiles and brings me to CL 4 (26 HP, 8 SP). I learn Find Traps, Doors & Stairs, which now becomes part of my exploration ritual, along with Detect Monsters. A blubbering icky thing takes me to CL 5 (31 HP, 10 SP), and I learn Stinking Cloud and Confuse Monster. An acolyte takes me to CL 6 (39 HP, 11 SP); I learn Lightning Bolt. A [2,+0] wicker shield found on the floor doubles my AC again.
Grip, Farmer Maggot's dog, meets me in a large open room. 3 magic missiles and he's dead. In the room are two daggers: one is (+1,+5); the other is (+3,+2) with +1 wisdom and unknown runes. Both kind of useless, but I equip the second. At least I might learn a new rune. Just before leaving the level, a blubbering icky thing takes me to CL 7 (42 HP, 13 SP), and I learn Spear of Light, useful for preparing illuminated attack corridors.
L3. 2-1. At CL 7, I'm overpowered for this depth, but still exploring carefully in hope of collecting consumables for later, especially since I'm running low on food. Not much of use here, though. I swap my sandals for a pair of [2,+0] leather boots, which brings my AC to 5. A pack of cave spiders brings me to CL 8 (48 HP, 15 SP); I learn Disable Traps, Destroy Doors.
L4. 2-2. Fang is running around near my entry point here; like his brother, he loses his life to 3 magic missiles. I equip a (+5,+6) short bow found on the floor; too bad my quiver is full of bolts and pebbles only. There are 3 poltergeists haunting the area, they show me one of the runes on my dagger is slay undead.
A small team of soldiers and apprentices falls to a barrage of magic missiles, taking me to CL 9 (51 HP, 17 SP). I learn Cure Poison and Teleport Self. I find a pair of [1,+1] leather gloves of free action, but they're cursed with slow recovery and who knows what else. No good to wear them like this but I'll take them with me; maybe I can remove the curses later.
L5. 2-3. I'm running low on food, as I've only found a single ration since entering the dungeon. In a room near my entry point I kill a skeleton kobold and pick up a set of [8,+8] leather armor with unknown runes, raising my AC to 21. A blue jelly IDs the rune on my armor: resist cold.
In a room with a few snakes and kobolds, I find a lantern and achieve CL 10 (56 HP, 19 SP). I choose not to learn any spell in case I come across the third spell book which has the much-needed Satisfy Hunger spell.
L6. 2-3. There's only a single ration in my pack, so finding something to eat is my top priority right now. But as I'm fighting a group of gallants and scouts, I feel something touch me. I immediately read a scroll of Detect Invisible; it's a green glutton ghost and it eats my last ration before I can react. But the Great Goddess RNG provides. The next room is full of bats, eyes, icky things, snakes, and worms, and 4 rations on the floor.
Digging through rubble as I explore the last corner of this level, I find a pair of [1,+4] leather gloves of free action. I don this pair, discarding the cursed set. AC is now 26. As a final bonus, I find 23 (+8,+3) {??} arrows in an empty room. Now I have a decent non-magical ranged attack: these will do 23.2 average damage/round with my good short bow.
Pentaxis landed in the world of Angband 4.1.3 with randarts, ironman settings, and know all flavors on birth as a hobbit mage. 8 points went into STR and 6 points each into INT and CON. STR = 12, INT = 18/30, CON = 16. 7 HP, 2 SP. This is her diary.
L0. In town, I purchase a cloak, food, torches, a quiverful of 1d5 bolts, a copy each of the first 2 spell books, a wand of magic missiles, and a handful each of CLW potions and phase door scrolls. I learn my first spell: Magic Missile.
L1. 2-1. With no weapon, Magic Missile is my main attack. My first kill is a fruit bat, slain with a single magic missile. A large brown snake takes me to CL 2 (15 HP, 4 SP). I learn Detect Monsters and Phase Door. A small kobold takes me to CL 3 (18 HP, 6 SP) and I learn Light Area. I pick up a pair of [1,+0] leather sandals, doubling my AC.
L2. 2-?. I'm leveling up quickly now, gaining experience from kills and also from casting new spells. A large yellow snake falls to 3 magic missiles and brings me to CL 4 (26 HP, 8 SP). I learn Find Traps, Doors & Stairs, which now becomes part of my exploration ritual, along with Detect Monsters. A blubbering icky thing takes me to CL 5 (31 HP, 10 SP), and I learn Stinking Cloud and Confuse Monster. An acolyte takes me to CL 6 (39 HP, 11 SP); I learn Lightning Bolt. A [2,+0] wicker shield found on the floor doubles my AC again.
Grip, Farmer Maggot's dog, meets me in a large open room. 3 magic missiles and he's dead. In the room are two daggers: one is (+1,+5); the other is (+3,+2) with +1 wisdom and unknown runes. Both kind of useless, but I equip the second. At least I might learn a new rune. Just before leaving the level, a blubbering icky thing takes me to CL 7 (42 HP, 13 SP), and I learn Spear of Light, useful for preparing illuminated attack corridors.
L3. 2-1. At CL 7, I'm overpowered for this depth, but still exploring carefully in hope of collecting consumables for later, especially since I'm running low on food. Not much of use here, though. I swap my sandals for a pair of [2,+0] leather boots, which brings my AC to 5. A pack of cave spiders brings me to CL 8 (48 HP, 15 SP); I learn Disable Traps, Destroy Doors.
L4. 2-2. Fang is running around near my entry point here; like his brother, he loses his life to 3 magic missiles. I equip a (+5,+6) short bow found on the floor; too bad my quiver is full of bolts and pebbles only. There are 3 poltergeists haunting the area, they show me one of the runes on my dagger is slay undead.
A small team of soldiers and apprentices falls to a barrage of magic missiles, taking me to CL 9 (51 HP, 17 SP). I learn Cure Poison and Teleport Self. I find a pair of [1,+1] leather gloves of free action, but they're cursed with slow recovery and who knows what else. No good to wear them like this but I'll take them with me; maybe I can remove the curses later.
L5. 2-3. I'm running low on food, as I've only found a single ration since entering the dungeon. In a room near my entry point I kill a skeleton kobold and pick up a set of [8,+8] leather armor with unknown runes, raising my AC to 21. A blue jelly IDs the rune on my armor: resist cold.
In a room with a few snakes and kobolds, I find a lantern and achieve CL 10 (56 HP, 19 SP). I choose not to learn any spell in case I come across the third spell book which has the much-needed Satisfy Hunger spell.
L6. 2-3. There's only a single ration in my pack, so finding something to eat is my top priority right now. But as I'm fighting a group of gallants and scouts, I feel something touch me. I immediately read a scroll of Detect Invisible; it's a green glutton ghost and it eats my last ration before I can react. But the Great Goddess RNG provides. The next room is full of bats, eyes, icky things, snakes, and worms, and 4 rations on the floor.
Digging through rubble as I explore the last corner of this level, I find a pair of [1,+4] leather gloves of free action. I don this pair, discarding the cursed set. AC is now 26. As a final bonus, I find 23 (+8,+3) {??} arrows in an empty room. Now I have a decent non-magical ranged attack: these will do 23.2 average damage/round with my good short bow.
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