Stuck in inventory management hell

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  • Grotug
    Veteran
    • Nov 2013
    • 1637

    Stuck in inventory management hell

    Igor the Innkeeper: It seems our hero is stuck in inventory management hell.

    Village idiot: What does that mean? Isn't it enough that he is stuck in the pits of Angband?

    Igor: It means he foolishly has selling on and keeps finding artifact pendants and cannot in good judgment leave any of them behind: one has fire immunity, one has cold immunity and one has +3 speed, which takes him to +9 speed.

    Village idiot: Surely he has other non-essentials he can crop?

    Igor: Unfortunately he found a rod of healing at 1250' and just picked up a staff of banishment, a rod of detection and wrath of god (which he can't use but you can imagine the anguish of leaving it behind when it sells for so much). He's currently standing on a *Healing* potion, but cannot make up his mind on what to drop.

    Village idiot: That is a very difficult situation. Such is the curse of too many good objects all at once.

    Igor: Indeed. And if matters couldn't be any worse, there are three vaults on the level, and he still has one more to ransack.

    Village idiot: What ever will he do?

    Igor: I worry he will put off continuing his journey indefinitely. He hasn't made a move in three hours. I fear he will start a new character and hope to have a run where he will not be plagued by such unsavory inventory dilemmas. If he does, may he have the foresight to turn off selling.

    Village idiot: Angband is such a cruel game.

    Igor: Indeed. It is not for the feint of heart nor the fortunate. ...and certainly not for the greedy.

    =-=-=-=-=-=-=-=

    I'm almost seriously considering not continuing this character. The anguish of trying to figure out what to keep is too much. I'd like a feature where @ can summon a runner to run his stuff back to town. The fee would be based on the weight of the objects being carried back and the depth at which the runner would have to descend to get the objects. I'm thinking like 20gp per object per dungeon level with extra fees for heavy armors.

    You gain word that your runner was tragically killed by Shelob, Spider of Darkness while making the perilous journey back to town.

    Items lost were:
    a book: Wrath of God
    a book: Holy Infusions
    2 scrolls titled "optum legor"
    a scroll titled "ventus picio"
    a scroll titled "inus sacus"
    partial plate armor of resistance [40, +7]
    metal scale mail of elvenkind [38, +21] <+1> {??}
    a ring of damage (+0, +6)
    a potion of *Healing*


    Damn. Should have bought insurance!
    Last edited by Grotug; November 12, 2018, 14:01.
    Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

    Detailed account of my Ironman win here.

    "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix
  • Pete Mack
    Prophet
    • Apr 2007
    • 6883

    #2
    Losing the scrolls was your worst decision. At the very least, try to read-ID them before you leave. You can force them to stack on top of each other using squelch, then unsquelch them once they are stacked. Then read them all in sequence off the floor. The worst that can happen is the first scroll is teleport level, and you don't get to read the other scrolls. (Even deep descent will leave time to try the other scrolls.) If you plan to leave your ?recall behind, make sure to read recall *before* use-IDing scrolls.

    Comment

    • Grotug
      Veteran
      • Nov 2013
      • 1637

      #3
      The first one is always teleport level. I got lucky and they were *enchant weapon* and *enchant armor* and summon undead. Good idea about squelching. I hadn't thought of that. I ended up leaving the !true sights behind and taking the wrath of god. Then on the next level nearly died like 3 times to ji indur dawndeath and a dreadmaster that, for some reason, I could not hit despite swinging in all directions in a corridor, because I went with the regen/pblind helmet and forewent the *Fire helm.

      More decisions. A weapon that does almost 50% more damage or a weapon with +3 speed (337 dam vs 230). A helmet of see invisible, <+1> speed and *Fire or a helmet of pblind, regen and +5 STR. I think I go with the slower weapon and keep the see invisible/fire immunity helm.
      Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

      Detailed account of my Ironman win here.

      "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix

      Comment

      • wobbly
        Prophet
        • May 2012
        • 2633

        #4
        Originally posted by Pete Mack
        Losing the scrolls was your worst decision. At the very least, try to read-ID them before you leave. You can force them to stack on top of each other using squelch, then unsquelch them once they are stacked. Then read them all in sequence off the floor. The worst that can happen is the first scroll is teleport level, and you don't get to read the other scrolls. (Even deep descent will leave time to try the other scrolls.) If you plan to leave your ?recall behind, make sure to read recall *before* use-IDing scrolls.
        There's also ?destruct. I still need to learn to not use id of the floor in vaults for that one.

        Comment

        • Pete Mack
          Prophet
          • Apr 2007
          • 6883

          #5
          Yeah. But destruct is harmless *if* you stack up everything you need unxer your feet, and that is possible with squelch. But yes: you do need to delay reading scrolls (and activating staffs) til after you have otherwise looted the vault.

          Comment

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