The adventures of Experiment the crash test dummy

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  • wobbly
    replied
    Thanks Pete, a lot of people here were around longer then me, so it's nice to get some figures.

    Here's the earliest character dump I can find for a low level warrior



    He's hacked in the dump so I can't be sure but it shows a low level half-troll warrior with main-gauche & .... 1 blow.
    Last edited by wobbly; July 21, 2018, 04:52.

    Leave a comment:


  • Pete Mack
    replied
    In 3.0, getting 3 or 4 blows with a dagger, then enchanting it as quickly as possible to (+7,+7) was standard practice. Thancs weren't as good (1/2 the melee bonuses makes for 18 less damage per turn, without a huge stack of enchantment scrolls.) And thancs in the early levels weren't that common.

    One other issue: purchased stats didnt get better than 16/16/16. Additional pointa in a melee stat were very expensive.

    It's not just a matter of getting a thanc easily now.

    Leave a comment:


  • wobbly
    replied
    Derakon helpfully recommends just skipping 500'-1500' but we decide to kill Gorbag & Boldor along. We see some weak branded weapons along the way, they actually look a bit more like they make some sense.

    Look the thing is I'm not saying that 1 starting blow is better for the warrior. I'm saying I suspect a lot of this funiness is occuring because a gazillion starting blows was never intended. A game was designed. People started scumming the start. The scumming was automated in. Then a lot of people went off and pretended balance wasn't dramatically changed because "you could just start scum for it anyway". If you look through the design history you see this pattern of scuming being automated into the game to prevent scumming. Shrug. As far as I'm concerned you may as well completely redo blows as they were built for a game using a completely different set of numbers.

    Code:
     [Angband 4.1.2 Character Dump]
    
     Name   Experiment I Age             16          Self  RB  CB  EB   Best
     Race   Crash-Dummy  Height        5'8"   STR:     17  +0  +3  +0  18/20
     Class  Warrior      Weight    10st 0lb   INT:     10  +0  -2  +2     10
     Title  Swashbuckler Turns used:          WIS:     10  +0  -2  +0      8
     HP     207/219      Game        131961   DEX:     18  +0  +2  +0  18/20
     SP     0/0          Standard     13180   CON:     10  +0  +2  +0     12
                         Resting        270
    
     Level                 18    Armor      [24,+51]    Saving Throw     37%
     Cur Exp             3322                           Stealth         Poor
     Max Exp             3322    Melee       2d4,+15    Disarm - phys.   55%
     Adv Exp             3600    To-hit       50,+13    Disarm - magic   39%
                                 Blows      1.1/turn    Magic Devices     31
     Gold                1766                           Searching        31%
     Burden          143.8 lb    Shoot to-dam     +5    Infravision     0 ft
     Overweight        0.1 lb    To-hit        45,+7    Speed         Normal
     Max Depth    1050' (L21)    Shots        1/turn
    
     You are the property of the corporation. You have a square shaped
     head.
    
    
    
    rAcid:..+.+........ Nexus:.............
    rElec:........+.... Nethr:.............
    rFire:+............ Chaos:.............
    rCold:............. Disen:.............
    rPois:............. pFear:.............
    rLite:............. pBlnd:.............
    rDark:............. pConf:.............
    Sound:............. pStun:.............
    Shard:............. HLife:.............
    
    Regen:............. Stea.:.......+.....
      ESP:............. Sear.:.............
    Invis:............. Infra:.............
    FrAct:............. Tunn.:.............
    Feath:...........+. Speed:.............
    S.Dig:............. Blows:.............
    ImpHP:............. Shots:.............
     Fear:............. Might:.............
    Aggrv:............. Light:.............
    
    
      [Character Equipment]
    
    a) the Dagger 'Narthanc' (2d4) (+9,+12) [+10] {@A2 !!}
         Dropped by Bullroarer the Hobbit at 250 feet (level 5)
         
         Branded with fire.
         Provides resistance to fire.
         Cannot be harmed by acid.
         
         When activated, it creates a fire bolt with damage 9d8.
         Takes 9 to 16 turns to recharge.
         Your chance of success is 90.9%
         
         Combat info:
         1.1 blows/round.
         With +3 STR and +0 DEX you would get 1.3 blows
         With +0 STR and +1 DEX you would get 1.3 blows
         Average damage/round: 35.6 vs. creatures not resistant to fire,
         and 23.7 vs. others.
         
    b) a Long Bow (x3) (+3,+5)
         Found lying on the floor at 600 feet (level 12)
         
    c) a Ring of Acid [+7] {@A1 !!}
         Found lying on the floor at 300 feet (level 6)
         
         Provides resistance to acid.
         
    d) a Ring of Protection [+14]
         Found lying on the floor at 500 feet (level 10)
         
    e) an Amulet of Resist Acid
         Found lying on the floor of a special room at 1000 feet (level 20)
         
         Provides resistance to acid.
         
    f) a Lantern (11558 turns)
         Found lying on the floor at 250 feet (level 5)
         
         Cannot be harmed by fire.
         Radius 2 light.
         
    g) Soft Leather Armour [8,+3]
         Found lying on the floor at 300 feet (level 6)
         
    h) a Cloak of Stealth [1,+4] <+2>
         Found lying on the floor at 450 feet (level 9)
         
         +2 stealth.
         
    i) a Leather Shield of Resist Lightning [8,+3]
         Bought from a store
         
         Provides resistance to lightning.
         
    j) a Metal Cap of Intelligence [3,+5] <+2>
         Found lying on the floor at 600 feet (level 12)
         
         +2 intelligence.
         Sustains intelligence.
         
    l) a Pair of Iron Shod Boots of Slow Descent [4,+3]
         Found lying on the floor at 300 feet (level 6)
         
         Cannot be harmed by fire.
         Feather Falling.  
         
    
    
    
    
      [Character Inventory]
    
    a) 5 Flasks of oil
    b) 2 Potions of Cure Light Wounds {@q1}
    c) 8 Potions of Cure Serious Wounds {@q2}
    d) 3 Potions of Cure Critical Wounds {@q3}
    e) 6 Potions of Neutralize Poison
    f) 2 Potions of Speed
    g) 3 Potions of Resist Heat
    h) a Potion of Resist Poison
    i) 4 Potions of True Seeing
    j) 17 Scrolls of Phase Door {@r4}
    k) 4 Scrolls of Word of Recall
    l) a Rod of Curing
    m) a Wand of Stinking Cloud (7 charges)
    n) 2 Wands of Confuse Monster (11 charges)
    o) 2 Wands of Light (15 charges)
    p) a Wand of Wonder (8 charges)
         Cannot be harmed by lightning.
         
    q) a Staff of Cure Light Wounds (7 charges)
    r) a Staff of Teleportation (4 charges)
    s) a Jet Ring (+0,-5) <+2> {??}
         Dropped by a master yeek at 1050 feet (level 21)
         
         You do not know the full extent of this item's powers.
         +2 stealth.
         
    t) a Pike of Slay Evil (2d5) (+4,+8)
         Dropped by Gorbag, the Orc Captain at 1000 feet (level 20)
         
         Slays evil creatures.
         
         Combat info:
         1.0 blow/round.
         With +5 STR and +0 DEX you would attack a bit faster
         With +7 STR and +0 DEX you would get 1.1 blows
         With +0 STR and +1 DEX you would attack a bit faster
         With +5 STR and +1 DEX you would get 1.1 blows
         With +0 STR and +3 DEX you would get 1.1 blows
         Average damage/round: 24.1 vs. evil creatures, and 17.8 vs.
         others.
         
    
    
    
    
      [Character Quiver]
    
    0) 39 Rounded Pebbles (1d2) (+0,+0)
    1) 40 Iron Shots (1d4) (+0,+0)
    2) 15 Iron Shots (1d4) (+0,+0)
    
    
      [Home Inventory]
    
    a) 7 Scrolls of Satisfy Hunger
    b) a Ring of Feather Falling
         Bought from a store
         
         Feather Falling.  
         
    c) a Scimitar of Slay Dragon (4d2) (+9,+5)
         Dropped by Bullroarer the Hobbit at 250 feet (level 5)
         
         Slays dragons.
         
         Combat info:
         1.0 blow/round.
         With +4 STR and +0 DEX you would attack a bit faster
         With +7 STR and +0 DEX you would get 1.1 blows
         With +0 STR and +1 DEX you would attack a bit faster
         With +4 STR and +1 DEX you would get 1.1 blows
         With +0 STR and +3 DEX you would get 1.1 blows
         Average damage/round: 27.5 vs. dragons, and 14.7 vs. others.
         
    
    
    [Player history]
          Turn   Depth  Note
             0      0'  Began the quest to destroy Morgoth.
           247     50'  Reached level 2
           672     50'  Reached level 3
           774    300'  -- Note: ?deep descent
           786    300'  Reached level 4
           999    300'  Reached level 5
          1104    300'  Reached level 6
          1244    300'  Killed Fang, Farmer Maggot's Dog
          1338    300'  Reached level 7
          1488    300'  Killed Grip, Farmer Maggot's Dog
          1735    250'  Reached level 8
          2025    250'  Killed Bullroarer the Hobbit
          2025    250'  Reached level 9
          2027    250'  Found the Dagger 'Narthanc'
          3397    250'  Reached level 10
          5379    100'  Reached level 11
          9701    350'  Reached level 12
         11052    400'  Reached level 13
         11243    450'  Killed Wormtongue, Agent of Saruman
         11767    500'  Reached level 14
         12184    500'  Reached level 15
         12784    850'  Reached level 16
         12951   1000'  Reached level 17
         13069   1000'  Killed Gorbag, the Orc Captain
         13069   1000'  Reached level 18
         13121   1050'  Killed Boldor, King of the Yeeks
    
    
      [Options]
    
      [User interface]
    
    Use the roguelike command keyset             : no  (rogue_like_commands)
    Use sound                                    : no  (use_sound)
    Show damage player deals to monsters         : no  (show_damage)
    Use old target by default                    : no  (use_old_target)
    Always pickup items                          : no  (pickup_always)
    Always pickup items matching inventory       : yes (pickup_inven)
    Show flavors in object descriptions          : no  (show_flavors)
    Highlight target with cursor                 : yes (show_target)
    Highlight player with cursor between turns   : no  (highlight_player)
    Disturb whenever viewable monster moves      : yes (disturb_near)
    Show walls as solid blocks                   : no  (solid_walls)
    Show walls with shaded background            : no  (hybrid_walls)
    Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
    Color: Shimmer multi-colored things          : no  (animate_flicker)
    Center map continuously                      : no  (center_player)
    Color: Show unique monsters in purple        : no  (purple_uniques)
    Automatically clear '-more-' prompts         : no  (auto_more)
    Color: Player color indicates % hit points   : yes (hp_changes_color)
    Allow mouse clicks to move the player        : yes (mouse_movement)
    Notify on object recharge                    : no  (notify_recharge)
    Show effective speed as multiplier           : no  (effective_speed)
    
      [Birth]
    
    Generate a new, random artifact set          : no  (birth_randarts)
    Generate connected stairs                    : yes (birth_connect_stairs)
    Force player descent (never make up stairs)  : no  (birth_force_descend)
    Word of Recall has no effect                 : no  (birth_no_recall)
    Restrict creation of artifacts               : no  (birth_no_artifacts)
    Stack objects on the floor                   : yes (birth_stacking)
    Lose artifacts when leaving level            : no  (birth_lose_arts)
    Show level feelings                          : yes (birth_feelings)
    Increase gold drops but disable selling      : yes (birth_no_selling)
    Start with a kit of useful gear              : no  (birth_start_kit)
    Monsters learn from their mistakes           : no  (birth_ai_learn)
    Know all runes on birth                      : no  (birth_know_runes)
    Know all flavors on birth                    : no  (birth_know_flavors)
    Persistent levels (experimental)             : no  (birth_levels_persist)

    Leave a comment:


  • wobbly
    replied
    Besides a quick look with a dwarf & half-troll warrior. The half-troll is at 2 dagger blows & the dwarf at 1.3. e.g. the half-troll is still preferencing the dagger though the gap is shrunk.

    Leave a comment:


  • wobbly
    replied
    Originally posted by Derakon
    So, you made it so that everyone gets ~1 blow/round in the early game? Is that the gist of it?

    That could get painful in the 500-1500' range for melee-oriented characters...
    The gist of it is I try something & see what it does. I actually play standard rollers from time to time, I'm well aware of how frustrating they can be. What I want to know is whether what I see when I look at the numbers translates to what I think it does.

    Leave a comment:


  • Derakon
    replied
    So, you made it so that everyone gets ~1 blow/round in the early game? Is that the gist of it?

    That could get painful in the 500-1500' range for melee-oriented characters...

    Leave a comment:


  • wobbly
    replied
    I almost go to an accident with a floating eye before reading ?deep descent without a ?recall yet. I'm going to walk out. Early balance isn't even close to good. I'm well under powered & having an easy time. Find some good stuff & bullroarer drops Narthanc. It is great but no longer insanely good.

    Code:
    [Angband 4.1.2 Character Dump]
    
     Name   Experiment I Age             16          Self  RB  CB  EB   Best
     Race   Crash-Dummy  Height        5'8"   STR:     17  +0  +3  +0  18/20
     Class  Warrior      Weight    10st 0lb   INT:     10  +0  -2  +0      8
     Title  Soldier      Turns used:          WIS:     10  +0  -2  +0      8
     HP     52/96        Game         20104   DEX:     18  +0  +2  +0  18/20
     SP     0/0          Standard      2035   CON:     10  +0  +2  +0     12
                         Resting         71
    
     Level                  9    Armor      [10,+25]    Saving Throw     28%
     Cur Exp              287                           Stealth          Bad
     Max Exp              287    Melee       2d4,+15    Disarm - phys.   40%
     Adv Exp              380    To-hit       36,+13    Disarm - magic   29%
                                 Blows      1.1/turn    Magic Devices     24
     Gold                1507                           Searching        40%
     Burden           98.3 lb    Shoot to-dam     +0    Infravision     0 ft
     Overweight      -45.6 lb    To-hit        31,+4    Speed         Normal
     Max Depth      300' (L6)    Shots        0/turn
    
     You are the property of the corporation. You have a square shaped
     head.
    
    
    
    rAcid:..+.........! Nexus:?............
    rElec:?............ Nethr:?............
    rFire:?............ Chaos:?............
    rCold:?............ Disen:?............
    rPois:?............ pFear:?............
    rLite:?............ pBlnd:?............
    rDark:?............ pConf:?............
    Sound:?............ pStun:?............
    Shard:?............ HLife:?............
    
    Regen:............. Stea.:.............
      ESP:?............ Sear.:...+.........
    Invis:?............ Infra:.............
    FrAct:?............ Tunn.:.............
    Feath:............. Speed:.............
    S.Dig:............. Blows:.............
    ImpHP:............. Shots:.............
     Fear:?............ Might:.............
    Aggrv:............. Light:.............
    
    
      [Character Equipment]
    
    a) the Dagger 'Narthanc' (2d4) (+9,+12) [+10] {@A2 !!, ??}
         Dropped by Bullroarer the Hobbit at 250 feet (level 5)
         
         You do not know the full extent of this item's powers.
         Cannot be harmed by acid.
         
         When activated, it creates a fire bolt with damage 9d8.
         Takes 9 to 16 turns to recharge.
         Your chance of success is 89.7%
         
         Combat info:
         1.1 blows/round.
         With +3 STR and +0 DEX you would get 1.3 blows
         With +0 STR and +1 DEX you would get 1.3 blows
         Average damage/round: 23.7.
         
    c) a Ring of Acid [+7] (charging) {@A1 !!}
         Found lying on the floor at 300 feet (level 6)
         
         Provides resistance to acid.
         
    d) a Ring of Searching <+4>
         Found lying on the floor at 300 feet (level 6)
         
         +4 searching skill.
         
    f) a Wooden Torch (2955 turns)
         An inheritance from your family
         
         Radius 1 light.
         
    g) Soft Leather Armour [8,+6]
         Found lying on the floor at 300 feet (level 6)
         
    j) a Hard Leather Cap [2,+0]
         Found lying on the floor at 300 feet (level 6)
         
    
    
    
    
      [Character Inventory]
    
    a) 5 Rations of Food
    b) 4 Slime Molds
    c) 2 Flasks of oil
    d) a Potion of Cure Light Wounds {@q1}
    e) 3 Potions of Cure Serious Wounds {@q2}
    f) a Potion of Speed
    g) 4 Potions of Slowness
         It can be thrown at creatures with damaging effect.
         
    h) 9 Scrolls of Phase Door {@r4}
    i) a Wand of Wonder (19 charges)
         Cannot be harmed by lightning.
         
    j) a Staff of Cure Light Wounds (9 charges)
    k) a Ring of Feather Falling
         Bought from a store
         
         Feather Falling.  
         
    l) 3 Wooden Torches (5000 turns)
         Radius 1 light.
         
    m) a Scimitar of Slay Dragon (4d2) (+9,+5)
         Dropped by Bullroarer the Hobbit at 250 feet (level 5)
         
         Slays dragons.
         
         Combat info:
         1.0 blow/round.
         With +4 STR and +0 DEX you would attack a bit faster
         With +7 STR and +0 DEX you would get 1.1 blows
         With +0 STR and +1 DEX you would attack a bit faster
         With +4 STR and +1 DEX you would get 1.1 blows
         With +0 STR and +3 DEX you would get 1.1 blows
         Average damage/round: 27.2 vs. dragons, and 14.6 vs. others.
         
    n) a Broad Axe (2d6) (+4,+2) {??}
         Dropped by Bullroarer the Hobbit at 250 feet (level 5)
         
         You do not know the full extent of this item's powers.
         
         Combat info:
         1.0 blow/round.
         With +5 STR and +0 DEX you would attack a bit faster
         With +7 STR and +0 DEX you would get 1.1 blows
         With +0 STR and +1 DEX you would attack a bit faster
         With +5 STR and +1 DEX you would get 1.1 blows
         With +0 STR and +3 DEX you would get 1.1 blows
         Average damage/round: 12.5.
         
    o) a Morning Star (2d6) (+0,+0)
         Bought from a store
         
         Combat info:
         1.0 blow/round.
         With +4 STR and +0 DEX you would attack a bit faster
         With +7 STR and +0 DEX you would get 1.1 blows
         With +0 STR and +1 DEX you would attack a bit faster
         With +4 STR and +1 DEX you would get 1.1 blows
         With +0 STR and +3 DEX you would get 1.1 blows
         Average damage/round: 10.3.
         
    
    
    
    
      [Character Quiver]
    
    0) 22 Rounded Pebbles (1d2) (+0,+0)
    
    
    [Player history]
          Turn   Depth  Note
             0      0'  Began the quest to destroy Morgoth.
           247     50'  Reached level 2
           672     50'  Reached level 3
           774    300'  -- Note: ?deep descent
           786    300'  Reached level 4
           999    300'  Reached level 5
          1104    300'  Reached level 6
          1244    300'  Killed Fang, Farmer Maggot's Dog
          1338    300'  Reached level 7
          1488    300'  Killed Grip, Farmer Maggot's Dog
          1735    250'  Reached level 8
          2025    250'  Killed Bullroarer the Hobbit
          2025    250'  Reached level 9
          2027    250'  Found the Dagger 'Narthanc'
    
    
      [Options]
    
      [User interface]
    
    Use the roguelike command keyset             : no  (rogue_like_commands)
    Use sound                                    : no  (use_sound)
    Show damage player deals to monsters         : no  (show_damage)
    Use old target by default                    : no  (use_old_target)
    Always pickup items                          : no  (pickup_always)
    Always pickup items matching inventory       : yes (pickup_inven)
    Show flavors in object descriptions          : no  (show_flavors)
    Highlight target with cursor                 : yes (show_target)
    Highlight player with cursor between turns   : no  (highlight_player)
    Disturb whenever viewable monster moves      : yes (disturb_near)
    Show walls as solid blocks                   : no  (solid_walls)
    Show walls with shaded background            : no  (hybrid_walls)
    Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
    Color: Shimmer multi-colored things          : no  (animate_flicker)
    Center map continuously                      : no  (center_player)
    Color: Show unique monsters in purple        : no  (purple_uniques)
    Automatically clear '-more-' prompts         : no  (auto_more)
    Color: Player color indicates % hit points   : yes (hp_changes_color)
    Allow mouse clicks to move the player        : yes (mouse_movement)
    Notify on object recharge                    : no  (notify_recharge)
    Show effective speed as multiplier           : no  (effective_speed)
    
      [Birth]
    
    Generate a new, random artifact set          : no  (birth_randarts)
    Generate connected stairs                    : yes (birth_connect_stairs)
    Force player descent (never make up stairs)  : no  (birth_force_descend)
    Word of Recall has no effect                 : no  (birth_no_recall)
    Restrict creation of artifacts               : no  (birth_no_artifacts)
    Stack objects on the floor                   : yes (birth_stacking)
    Lose artifacts when leaving level            : no  (birth_lose_arts)
    Show level feelings                          : yes (birth_feelings)
    Increase gold drops but disable selling      : yes (birth_no_selling)
    Start with a kit of useful gear              : no  (birth_start_kit)
    Monsters learn from their mistakes           : no  (birth_ai_learn)
    Know all runes on birth                      : no  (birth_know_runes)
    Know all flavors on birth                    : no  (birth_know_flavors)
    Persistent levels (experimental)             : no  (birth_levels_persist)

    Leave a comment:


  • wobbly
    started a topic The adventures of Experiment the crash test dummy

    The adventures of Experiment the crash test dummy

    Experiment the crash test dummy is using a modified blows table. It's hackish & ugly but good enough to see what happens. All numbers were changed through the adj_str & adj_dex values (e.g. the blows table itself is unchanged). I've given my formally stat optimized character the blows of a standard roller while trying to hold the old max. & minimum stat points.

    The adventure starts with crash dummy walking into a store & buying the 2nd best weapon we can afford. It is a morning star doing 10.2 damage & 1 blow. Looking at the whip it's at 1.1 blow & the king of all weapons (the katana) is out of our price range.

    Code:
      [Angband 4.1.2 Character Dump]
    
     Name   Experiment I Age             16          Self  RB  CB  EB   Best
     Race   Crash-Dummy  Height        5'8"   STR:     17  +0  +3  +0  18/20
     Class  Warrior      Weight    10st 0lb   INT:     10  +0  -2  +0      8
     Title  Rookie       Turns used:          WIS:     10  +0  -2  +0      8
     HP     19/19        Game           170   DEX:     18  +0  +2  +0  18/20
     SP     0/0          Standard        16   CON:     10  +0  +2  +0     12
                         Resting          0
    
     Level                  1    Armor        [0,+2]    Saving Throw     20%
     Cur Exp                0                           Stealth          Bad
     Max Exp                0    Melee        2d6,+3    Disarm - phys.   29%
     Adv Exp               10    To-hit        24,+4    Disarm - magic   22%
                                 Blows      1.0/turn    Magic Devices     19
     Gold                 217                           Searching        11%
     Burden           18.0 lb    Shoot to-dam     +0    Infravision     0 ft
     Overweight     -125.9 lb    To-hit        19,+4    Speed         Normal
     Max Depth           Town    Shots        0/turn
    
     You are the property of the corporation. You have a square shaped
     head.
    
    
    
    rAcid:............. Nexus:.............
    rElec:............. Nethr:.............
    rFire:............. Chaos:.............
    rCold:............. Disen:.............
    rPois:............. pFear:.............
    rLite:............. pBlnd:.............
    rDark:............. pConf:.............
    Sound:............. pStun:.............
    Shard:............. HLife:.............
    
    Regen:............. Stea.:.............
      ESP:............. Sear.:.............
    Invis:............. Infra:.............
    FrAct:............. Tunn.:.............
    Feath:............. Speed:.............
    S.Dig:............. Blows:.............
    ImpHP:............. Shots:.............
     Fear:............. Might:.............
    Aggrv:............. Light:.............
    
    
      [Character Equipment]
    
    a) a Morning Star (2d6) (+0,+0)
         Bought from a store
         
         Combat info:
         1.0 blow/round.
         With +4 STR and +0 DEX you would attack a bit faster
         With +7 STR and +0 DEX you would get 1.1 blows
         With +0 STR and +1 DEX you would attack a bit faster
         With +4 STR and +1 DEX you would get 1.1 blows
         With +0 STR and +3 DEX you would get 1.1 blows
         Average damage/round: 10.2.
         
    f) a Wooden Torch (5000 turns)
         An inheritance from your family
         
         Radius 1 light.
         
    
    
    
    
      [Character Inventory]
    
    a) a Ration of Food
    
    
    
    
      [Character Quiver]
    
    
    
    [Player history]
          Turn   Depth  Note
             0      0'  Began the quest to destroy Morgoth.
    
    
      [Options]
    
      [User interface]
    
    Use the roguelike command keyset             : no  (rogue_like_commands)
    Use sound                                    : no  (use_sound)
    Show damage player deals to monsters         : no  (show_damage)
    Use old target by default                    : no  (use_old_target)
    Always pickup items                          : no  (pickup_always)
    Always pickup items matching inventory       : yes (pickup_inven)
    Show flavors in object descriptions          : no  (show_flavors)
    Highlight target with cursor                 : yes (show_target)
    Highlight player with cursor between turns   : no  (highlight_player)
    Disturb whenever viewable monster moves      : yes (disturb_near)
    Show walls as solid blocks                   : no  (solid_walls)
    Show walls with shaded background            : no  (hybrid_walls)
    Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
    Color: Shimmer multi-colored things          : no  (animate_flicker)
    Center map continuously                      : no  (center_player)
    Color: Show unique monsters in purple        : no  (purple_uniques)
    Automatically clear '-more-' prompts         : no  (auto_more)
    Color: Player color indicates % hit points   : yes (hp_changes_color)
    Allow mouse clicks to move the player        : yes (mouse_movement)
    Notify on object recharge                    : no  (notify_recharge)
    Show effective speed as multiplier           : no  (effective_speed)
    
      [Birth]
    
    Generate a new, random artifact set          : no  (birth_randarts)
    Generate connected stairs                    : yes (birth_connect_stairs)
    Force player descent (never make up stairs)  : no  (birth_force_descend)
    Word of Recall has no effect                 : no  (birth_no_recall)
    Restrict creation of artifacts               : no  (birth_no_artifacts)
    Stack objects on the floor                   : yes (birth_stacking)
    Lose artifacts when leaving level            : no  (birth_lose_arts)
    Show level feelings                          : yes (birth_feelings)
    Increase gold drops but disable selling      : yes (birth_no_selling)
    Start with a kit of useful gear              : no  (birth_start_kit)
    Monsters learn from their mistakes           : no  (birth_ai_learn)
    Know all runes on birth                      : no  (birth_know_runes)
    Know all flavors on birth                    : no  (birth_know_flavors)
    Persistent levels (experimental)             : no  (birth_levels_persist)
Working...
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