it's not about winning the game, it's about collecting shiny shiny artifacts. it's that "ooh" moment wen you find something awesome, which then turns in MUHAHAHA when you are finally a powehouse who tramples underfoot black reavers and curbstomps drujis.
AAR: easy warrior win
Collapse
X
-
@Sky-
With standard artifacts, half the time you end up with ESP on an ego item anyway. (Cloak or Crown of the Magi, for example, or else a Bow of Lothlorien. Occasionally even a helm of ESP.) Lack of a good ESP artifact just isn't that big a deal. And while I tend to find playing without artifacts boring (there's very little meaningful choice in your gear), it's certainly not a huge challenge; certainly less of one than a weak class-race combo.Comment
-
I haven't played Standarts in awhile, but it does seem it's much easier to get really powerful artifacts in Randarts than comparable ones in Standarts, especially as drops. I'm currently wielding a blessed "MoD" Katana (5d8) (except it weights 12lbs. instead of 40) (+20) dam, slays **dragons**, *Undead*, Giants, Animals, weak pois&cold brands, +5 WIS, rBase, rLite, rDis, hLife, sInv dropped by an Easterling Warrior. A bit bonkers, really. Will likely be used all the way up until DL99. It's already 824 to dragons and my @ has only just started statgain. I'm only on DL46, 27K turns and I already have two endgame artifacts and I'm already base speed +17 with an amulet of speed and speed boots.Last edited by Grotug; December 5, 2017, 22:54.Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM
Detailed account of my Ironman win here.
"My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --FizzixComment
-
This is gonna sound a bit cheesy but I don't care. Since the short time since my last post, my power has grown at a very rapid rate. And I'm playing this super atmospheric, spiritual chill music that totally fits the awe inspiring loot I'm finding. It's almost like the music preludes the finds. Found two rings of power, one gives cold immunity, the other acid brand to my super "MoD" (sorry, Sauron). I've been *crash* diving since my last post, but I keep finding vaults on my way down, so even though I was meaning to find loot once my dive finished, I've found crazy good stuff on the way and I'm only halfway done diving (since I keep finding ?DD).
Cold immunity is a godsend because it means I'll be able to stockpile potions and get to the main fights sooner. At this rate I may just crack 40k turns (but probably not). Strange, even hasted to +27 Saruman gave me trouble. He is usually a pathetic push over, but he kept blasting me with stuff then teleported me away when he only had one purple * left. Then summoned stuff in quick succession when I teleported back to him, but my ranged attack is nearly as impressive as my melee. So, yeah, living the dream per Sky's last post in here.
Code:[Angband 4.1.1 Character Dump] Name Grotug Age 28 Self RB CB EB Best Race Half-Troll Height 7'4" STR: 18/90 +4 +3 +12 18/*** Class Warrior Weight 17st 13lb INT: 14 -4 -2 +8 16 Title Champion Turns used: WIS: 18/47 -2 -2 +7 18/77 HP 606/658 Game 272033 DEX! 18/100 -4 +2 +9 18/170 SP 0/0 Standard 31833 CON: 18 +3 +2 +4 18/90 Resting 933 Level 38 Armor [70,+126] Saving Throw 53% Cur Exp 880583 Stealth Excellent Max Exp 880583 Melee 8d5,+40 Disarm - phys. 81% Adv Exp 1020000 To-hit 87,+41 Disarm - magic 43% Blows 5.5/turn Magic Devices 38 Gold 76438 Searching 46% Burden 178.3 lb Shoot to-dam +28 Infravision 30 ft Overweight -1.6 lb To-hit 72,+38 Speed 17 (x2.7) Max Depth 3050' (L61) Shots 1/turn Your father was a Stone-Troll Shaman. You have slime-green eyes, oily sea-weed green hair, and blue ulcerous skin. rAcid:+.++......... Nexus:........+.... rElec:+.++....+..+. Nethr:............. rFire:+.++....+.... Chaos:......+...... rCold:+..*......*.. Disen:+.+...+...... rPois:........+.... pFear:..+.........+ rLite:+............ pBlnd:...+.+....... rDark:..+.....+.... pConf:.+........... Sound:.+........... pStun:............. Shard:............. HLife:+............ Regen:..+.........+ Stea.:.++....+..... ESP:.........+... Sear.:............. Invis:+....+....... Infra:............+ FrAct:..........+.. Tunn.:..........+.. Feath:....+........ Speed:.+..+..+...+. S.Dig:............. Blows:............. ImpHP:............. Shots:............. Fear:............. Might:.+........... Aggrv:............. Light:...+......+.. [Character Equipment] a) the Katana of Antanno (8d5) (+16,+20) [+3] <+3, +5> Dropped by an Easterling warrior at 2150 feet (level 43) +3 strength. +5 wisdom. Slays dragons (powerfully), undead, giants, animals. Branded with weak poison, weak cold. Provides resistance to acid, lightning, fire, cold, light, disenchantment. Cannot be harmed by acid. Grants the ability to see invisible things. Sustains your life force. Blessed by the gods. When activated, it puts to sleep the monsters around you. Takes 175 to 194 turns to recharge at your current speed. Your chance of success is 90.6% Combat info: 5.5 blows/round. This weapon may benefit from one or more off-weapon brands or slays. Average damage/round: 523.3 vs. creatures not resistant to poison, 523.3 vs. creatures not resistant to cold, 523.3 vs. creatures not resistant to acid, 958.4 vs. dragons, 668.2 vs. undead, 668.2 vs. giants, 523.3 vs. animals, and 377.9 vs. others. b) the Long Bow of Egolielin (x5) (+13,+28) <+4, +2> Dropped by a mystic at 2050 feet (level 41) +4 stealth. +2 speed. +2 shooting power. Provides resistance to sound. Provides protection from confusion. Cannot be harmed by acid, fire. When activated, it destroys an area around you in the shape of a circle radius 15, and blinds you for 1d10+10 turns. Takes 264 to 324 turns to recharge at your current speed. Your chance of success is 86.6% c) the Ring of Earaned <+3, +4, +5> Found lying on the floor in a vault at 2700 feet (level 54) +3 intelligence. +4 dexterity. +5 stealth. It brands your melee attacks with weak acid. Provides resistance to acid, lightning, fire, dark, disenchantment. Provides protection from fear. Cannot be harmed by lightning. Speeds regeneration. d) the Band of Cirmar <+6, +5, +2, +4, +1> Found lying on the floor in a vault at 3050 feet (level 61) +6 strength. +5 intelligence. +2 dexterity. +4 constitution. +1 light. Provides immunity to cold. Provides resistance to acid, lightning, fire. Provides protection from blindness. Cannot be harmed by lightning. Sustains strength. When activated, it restores 10SP, cures confusion and hallucination, removes fear and grants you temporary resistance to confusion. Takes 175 to 194 turns to recharge at your current speed. Your chance of success is 83.9% e) the Jewel of Elduinas <+6> Found lying on the floor in a vault at 2250 feet (level 45) +6 speed. Feather Falling. f) a Lantern of True Sight (14888 turns) Bought from a store Provides protection from blindness. Cannot be harmed by fire. Grants the ability to see invisible things. Radius 2 light. g) Chaos Dragon Scale Mail (-2) [40,+15] Found lying on the floor in a vault at 2700 feet (level 54) Provides resistance to chaos, disenchantment. h) an Elven Cloak [6,+7] <+1> Found lying on the floor in a vault at 2700 feet (level 54) +1 stealth. +1 speed. i) the Leather Shield of Arthrie [8,+17] <+3, +2> Dropped by Sangahyando of Umbar at 2300 feet (level 46) +3 strength. +2 wisdom. +3 dexterity. Provides resistance to lightning, fire, poison, dark, nexus. Cannot be harmed by acid. j) a Steel Helm of Telepathy [9,+17] Found lying on the floor in a vault at 2400 feet (level 48) Grants telepathy. k) the Set of Mithril Gauntlets 'Earnel' [6,+35] <+2, +1> Dropped by Kavlax the Many-Headed at 2750 feet (level 55) +2 tunneling. +1 light. Provides immunity to cold. Cannot be harmed by acid, fire. Prevents paralysis. l) the Pair of Leather Sandals of Pelor [1,+20] <+8> Found lying on the floor in a vault at 2300 feet (level 46) +8 speed. Provides resistance to lightning. Cannot be harmed by acid, fire. [Character Inventory] a) 20 Potions of Cure Critical Wounds b) 5 Potions of Healing c) a Potion of Life It can be thrown at creatures with damaging effect. d) 10 Potions of Enlightenment e) 3 Potions of Speed f) 36 Scrolls of Phase Door g) 4 Scrolls of Teleportation {!r} h) 9 Scrolls of Word of Recall {!r} i) 2 Scrolls of Deep Descent {!r} j) 6 Rods of Treasure Location {@3} k) 3 Rods of Magic Mapping {@0} l) a Rod of Teleport Other m) 5 Rods of Light {@4} n) a Wand of Teleport Other (4 charges) o) 2 Staves of Teleportation (12 charges) {!u} p) a Staff of Speed (5 charges) q) a Ring of Damage (+0,+9) {@2} Dropped by an imp at 1850 feet (level 37) r) a Ring of Digging <+4> (charging) {!g@2!!} +4 tunneling. s) the Small Metal Shield 'Rhundirn' [5,+16] <+3, +1> {!d} Dropped by Ar-PharazĂ™n the Golden at 2750 feet (level 55) +3 wisdom. +1 light. Provides resistance to acid, lightning, fire, poison, nether. Provides protection from blindness. Cannot be harmed by acid. Sustains dexterity. When activated, it grants temporary resistance to acid, electricity, fire, cold and poison for 1d20+20 turns. Takes 221 to 270 turns to recharge at your current speed. Your chance of success is 89.1% [Character Quiver] 0) 18 Arrows of Slay Dragon (1d4) (+4,+12) Slays dragons. Combat info: Hits targets up to 160 feet away. Average damage/round: 350.2 vs. dragons, and 218.8 vs. others. 35% chance of breaking upon contact. 1) 11 Arrows of Wounding (1d4) (+16,+17) Combat info: Hits targets up to 160 feet away. Average damage/round: 247. 35% chance of breaking upon contact. 2) 18 Seeker Arrows (4d4) (+5,+7) Combat info: Hits targets up to 160 feet away. Average damage/round: 231.7. 35% chance of breaking upon contact. 3) 36 Mithril Arrows (3d4) (+4,+7) Cannot be harmed by acid, fire. Combat info: Hits targets up to 160 feet away. Average damage/round: 218.8. 35% chance of breaking upon contact. 4) 11 Mithril Arrows (3d4) (+6,+4) Cannot be harmed by acid, fire. Combat info: Hits targets up to 160 feet away. Average damage/round: 205.4. 35% chance of breaking upon contact. 5) 20 Mithril Arrows (3d4) (+8,+5) Cannot be harmed by acid, fire. Combat info: Hits targets up to 160 feet away. Average damage/round: 210.6. 35% chance of breaking upon contact. 6) 26 Mithril Arrows of Slay Undead (3d4) (+9,+14) Slays undead. Cannot be harmed by acid, fire. Combat info: Hits targets up to 160 feet away. Average damage/round: 411.8 vs. undead, and 257.4 vs. others. 35% chance of breaking upon contact. [Home Inventory] a) 9 Potions of Cure Serious Wounds b) 32 Potions of Cure Critical Wounds c) 3 Potions of Healing d) a Potion of *Healing* It can be thrown at creatures with damaging effect. e) 3 Potions of Speed f) 4 Scrolls of Teleportation {!r} g) 6 Scrolls of Word of Recall {!r} h) 2 Scrolls of Recharging i) a Scroll of *Destruction* j) 3 Staves of Detect Invisible (55 charges) k) 3 Staves of Detect Evil (29 charges) l) 2 Staves of Teleportation (14 charges) {!u} m) a Ring of Constitution <+5> Found lying on the floor of a special room at 1800 feet (level 36) +5 constitution. Sustains constitution. n) the Phial of Sinie <+3> {@0} Dropped by Bullroarer the Hobbit at 950 feet (level 19) +3 strength. +3 light. Cannot be harmed by fire. Slows your metabolism. Radius 3 light. When activated, it lights up the surrounding area, hurting light-sensitive creatures. Takes 29 to 54 turns to recharge at your current speed. Your chance of success is 88.8% o) Blue Dragon Scale Mail (-2) [12,+15] Dropped by a young red dragon at 1450 feet (level 29) Provides resistance to lightning. p) the Fur Cloak of Ilmend [3,+19] <+4> Found lying on the floor of a special room at 2000 feet (level 40) +4 intelligence. +4 stealth. Provides protection from confusion. Cannot be harmed by acid, fire. q) a Wicker Shield of Preservation [2,+26] Bought from a store Provides resistance to poison, disenchantment. Cannot be harmed by acid. Sustains strength, dexterity, constitution. Sustains your life force. r) a Golden Crown of Might [0,+11] <+1, +2> Found lying on the floor in a vault at 1950 feet (level 39) +1 strength. +1 dexterity. +2 constitution. Cannot be harmed by acid. Sustains strength, dexterity, constitution. Prevents paralysis. s) a Hard Leather Cap of Seeing [2,+3] <+3> Bought from a store +3 searching skill. Provides protection from blindness. Grants the ability to see invisible things. t) the Set of Leather Gloves 'Indorim' [1,+10] <+2, +5> Dropped by Grishn·kh, the Hill Orc at 1100 feet (level 22) +2 intelligence. +5 constitution. Provides resistance to acid. Cannot be harmed by acid, fire. u) a Set of Caestus (+0,+3) [5,+5] Found under some rubble at 1850 feet (level 37) v) a Pair of Leather Sandals of Stealth [1,+9] <+1> Dropped by Lugdush, the Uruk at 1500 feet (level 30) +1 stealth. w) a Pair of Iron Shod Boots of Free Action [4,+7] Dropped by a mature green dragon at 1500 feet (level 30) Cannot be harmed by fire. Prevents paralysis. x) the Pair of Ethereal Slippers of Faulur [0,+14] <+4, +2, +3> Dropped by Scatha the Worm at 2200 feet (level 44) +4 strength. +2 intelligence. +3 speed. Provides resistance to poison, light, disenchantment. Provides protection from fear. Cannot be harmed by acid, fire. [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 183 50' Reached level 2 419 100' Reached level 3 625 100' Reached level 4 1108 100' Reached level 5 1351 150' Reached level 6 2615 200' Reached level 7 3227 250' Reached level 8 4157 250' Killed Wormtongue, Agent of Saruman 4157 250' Reached level 9 4157 250' Reached level 10 4227 250' Killed Smâ?šÂ©agol 4718 350' Killed Fang, Farmer Maggot's Dog 5106 350' Reached level 11 5698 400' Reached level 12 5881 400' Killed Mughash the Kobold Lord 6027 650' Reached level 13 6931 700' Reached level 14 7661 800' Killed Ulfast, Son of Ulfang 7661 800' Reached level 15 8176 850' Reached level 16 8592 950' Reached level 17 8931 950' Killed Bullroarer the Hobbit 8995 950' Killed Shagrat, the Orc Captain 8995 950' Reached level 18 9052 950' Found the Phial of Sinie 9254 0' Killed Farmer Maggot 9646 1000' Reached level 19 10178 1100' Reached level 20 10208 1100' Killed Orfax, Son of Boldor 10562 1100' Reached level 21 10638 1100' Killed Grishnâ?š°kh, the Hill Orc 10638 1100' Found the Set of Leather Gloves 'Indorim' 10972 1100' Killed Golfimbul, the Hill Orc Chief 10999 1100' Reached level 22 12113 1400' Reached level 23 12271 1400' Reached level 24 12682 1450' Reached level 25 13567 1500' Reached level 26 13768 1500' Killed Lugdush, the Uruk 13801 1500' Killed Uglâ?šâ?«k, the Uruk 13802 1500' Found the Main Gauche of Mornamir (LOST) 14634 1600' Reached level 26 16947 1700' Reached level 27 17584 1750' Found the Sling 'Mentardar' (LOST) 17849 1800' Killed Bill the Stone Troll 17849 1800' Reached level 28 17997 1800' Killed Tom the Stone Troll 18145 1800' Killed Bert the Stone Troll 18858 1850' Reached level 29 18889 1850' Killed Lagduf, the Snaga 19024 1900' Killed Grip, Farmer Maggot's Dog 20901 1950' Reached level 30 21350 2000' Found the Fur Cloak of Ilmend 21871 2050' Killed Ulwarth, Son of Ulfang 22108 2050' Killed Ulfang the Black 22127 2050' Found the Long Bow of Egolielin 22422 2050' Reached level 31 23146 2150' Killed Ibun, Son of Mâ?šĂ†m 24049 2150' Found the Katana of Antanno 25265 2200' Killed Scatha the Worm 25265 2200' Reached level 32 25265 2200' Found the Pair of Ethereal Slippers of Faulur 25290 2200' Found the Blade of Chaos of Bredh (LOST) 25642 2250' Killed Beorn, the Shape-Changer 26488 2250' Found the Jewel of Elduinas 26634 2250' Killed Lorgan, Chief of the Easterlings 26674 2250' Killed Nâ?š°r, the Dwarf 26903 2250' Reached level 33 27201 2300' Found the Fur Cloak 'Valaquel' (LOST) 27320 2300' Killed Sangahyando of Umbar 27321 2300' Found the Leather Shield of Arthrie 27329 2300' Killed Angamaitâ?š´ of Umbar 27378 2300' Found the Pair of Leather Sandals of Pelor 27406 2300' Killed Lokkak, the Ogre Chieftain 28346 2400' Killed Ufthak of Cirith Ungol 28406 2400' Reached level 34 28702 2400' Killed Rogrog the Black Troll 28728 2400' Found the Great Axe of Baladrin (LOST) 28729 2400' Found the Maul of Elenos (LOST) 29460 2500' Killed Adunaphel the Quiet 29460 2500' Reached level 35 29461 2500' Found the Metal Cap of Adori (LOST) 29714 2550' Killed Uldor the Accursed 30111 2700' Killed Castamir the Usurper 30229 2700' Found the Ring of Earaned 30238 2700' Found the Scythe of Slicing of Ernimphri (LOST) 30541 2750' Killed Ren the Unclean 30618 2750' Killed Smaug the Golden 30618 2750' Reached level 36 30929 2750' Killed Dwar, Dog Lord of Waw 30929 2750' Found the Amulet 'Umnog' (LOST) 30931 2750' Found the Glaive 'Huivris' (LOST) 31010 2750' Killed Kavlax the Many-Headed 31047 2750' Killed Ar-Pharazâ?šÂĄn the Golden 31047 2750' Reached level 37 31049 2750' Found the Pike 'Amilinion' (LOST) 31053 2750' Found the Small Metal Shield 'Rhundirn' 31142 2750' Found the Elfstone 'Berin' (LOST) 31153 2750' Found the Set of Mithril Gauntlets 'Earnel' 31159 2750' Found the Short Sword 'Gauressin' (LOST) 31160 2750' Found the Awl-Pike of Guilmen (LOST) 31504 3050' Killed Saruman of Many Colours 31509 3050' Found the Scimitar of Belion 31675 3050' Killed Quaker, Master of Earth 31680 3050' Reached level 38 31822 3050' Found the Band of Cirmar [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : yes (use_sound) Show damage player deals to monsters : no (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : yes (show_target) Highlight player with cursor between turns : no (highlight_player) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Center map continuously : yes (center_player) Color: Show unique monsters in purple : no (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : no (mouse_movement) Notify on object recharge : no (notify_recharge) Show effective speed as multiplier : no (effective_speed) [Birth] Generate a new, random artifact set : yes (birth_randarts) Generate connected stairs : yes (birth_connect_stairs) Force player descent (never make up stairs) : yes (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Stack objects on the floor : yes (birth_stacking) Lose artifacts when leaving level : no (birth_lose_arts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : no (birth_start_kit) Monsters learn from their mistakes : no (birth_ai_learn) Know all runes on birth : no (birth_know_runes) Know all flavors on birth : no (birth_know_flavors) Persistent levels (experimental) : no (birth_levels_persist)
Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM
Detailed account of my Ironman win here.
"My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --FizzixComment
-
@Sky-
With standard artifacts, half the time you end up with ESP on an ego item anyway. (Cloak or Crown of the Magi, for example, or else a Bow of Lothlorien. Occasionally even a helm of ESP.) Lack of a good ESP artifact just isn't that big a deal. And while I tend to find playing without artifacts boring (there's very little meaningful choice in your gear), it's certainly not a huge challenge; certainly less of one than a weak class-race combo.PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
Comment