gentlemen, (and ladies)
i present to you:
the Metal Brigandine Armour 'Arwaiquen' (-5,-3) [48,-5] <-3, -5, -4, -2,
+2, -1
-------------------------------------------------------------------------------
It makes your skin harder to damage, but conduct electricity.
It makes you vulnerable to cold attacks, but resistant to fire.
It prevents you from teleporting.
It makes you slow to recover hitpoints.
It paralyses you every now and then.
It makes you hallucinate sometimes.
It occasionally makes a loud noise.
It poisons you from time to time.
It attracts opponents and weakens the defences.
-3 strength.
-5 wisdom.
-4 dexterity.
-4 constitution.
-2 tunneling.
-3 speed.
+2 attack speed.
-1 light.
It brands your melee attacks with weak acid.
Provides immunity to acid, fire, cold.
Provides resistance to lightning, poison, light, dark, sound, shards, nexus,
nether, chaos, disenchantment.
Provides protection from fear, blindness, confusion.
Cannot be harmed by acid.
Slows your metabolism. Feather Falling. Speeds regeneration. Grants the
ability to see invisible things. Prevents paralysis. Prevents teleportation.
Aggravates creatures nearby. Drains experience.
When activated, it restores your wisdom.
Takes 65 to 72 turns to recharge.
Your chance of success is 93.0%
Min Level 51, Max Level 127, Generation chance 5, Power 317, 17.0 lbs
Random hard armor of power 317.
would you?
would you stick with this thing, try to find enough *Remove Curse* (most curses are of power 80~90, some are power 60) to wear this?
the stat penalty shouldn't be too much of a problem, seeing as how this kit protects you from EVERYTHING ELSE, including its own xp drain ...
i present to you:
the Metal Brigandine Armour 'Arwaiquen' (-5,-3) [48,-5] <-3, -5, -4, -2,
+2, -1
-------------------------------------------------------------------------------
It makes your skin harder to damage, but conduct electricity.
It makes you vulnerable to cold attacks, but resistant to fire.
It prevents you from teleporting.
It makes you slow to recover hitpoints.
It paralyses you every now and then.
It makes you hallucinate sometimes.
It occasionally makes a loud noise.
It poisons you from time to time.
It attracts opponents and weakens the defences.
-3 strength.
-5 wisdom.
-4 dexterity.
-4 constitution.
-2 tunneling.
-3 speed.
+2 attack speed.
-1 light.
It brands your melee attacks with weak acid.
Provides immunity to acid, fire, cold.
Provides resistance to lightning, poison, light, dark, sound, shards, nexus,
nether, chaos, disenchantment.
Provides protection from fear, blindness, confusion.
Cannot be harmed by acid.
Slows your metabolism. Feather Falling. Speeds regeneration. Grants the
ability to see invisible things. Prevents paralysis. Prevents teleportation.
Aggravates creatures nearby. Drains experience.
When activated, it restores your wisdom.
Takes 65 to 72 turns to recharge.
Your chance of success is 93.0%
Min Level 51, Max Level 127, Generation chance 5, Power 317, 17.0 lbs
Random hard armor of power 317.
would you?
would you stick with this thing, try to find enough *Remove Curse* (most curses are of power 80~90, some are power 60) to wear this?
the stat penalty shouldn't be too much of a problem, seeing as how this kit protects you from EVERYTHING ELSE, including its own xp drain ...
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