would you ?

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  • Sky
    Veteran
    • Oct 2016
    • 2321

    would you ?

    gentlemen, (and ladies)

    i present to you:

    the Metal Brigandine Armour 'Arwaiquen' (-5,-3) [48,-5] <-3, -5, -4, -2,
    +2, -1
    -------------------------------------------------------------------------------
    It makes your skin harder to damage, but conduct electricity.
    It makes you vulnerable to cold attacks, but resistant to fire.
    It prevents you from teleporting.
    It makes you slow to recover hitpoints.
    It paralyses you every now and then.
    It makes you hallucinate sometimes.
    It occasionally makes a loud noise.
    It poisons you from time to time.
    It attracts opponents and weakens the defences.
    -3 strength.
    -5 wisdom.
    -4 dexterity.
    -4 constitution.
    -2 tunneling.
    -3 speed.
    +2 attack speed.
    -1 light.
    It brands your melee attacks with weak acid.
    Provides immunity to acid, fire, cold.
    Provides resistance to lightning, poison, light, dark, sound, shards, nexus,
    nether, chaos, disenchantment.
    Provides protection from fear, blindness, confusion.
    Cannot be harmed by acid.
    Slows your metabolism. Feather Falling. Speeds regeneration. Grants the
    ability to see invisible things. Prevents paralysis. Prevents teleportation.
    Aggravates creatures nearby. Drains experience.

    When activated, it restores your wisdom.
    Takes 65 to 72 turns to recharge.
    Your chance of success is 93.0%


    Min Level 51, Max Level 127, Generation chance 5, Power 317, 17.0 lbs
    Random hard armor of power 317.




    would you?

    would you stick with this thing, try to find enough *Remove Curse* (most curses are of power 80~90, some are power 60) to wear this?
    the stat penalty shouldn't be too much of a problem, seeing as how this kit protects you from EVERYTHING ELSE, including its own xp drain ...
    "i can take this dracolich"
  • Ingwe Ingweron
    Veteran
    • Jan 2009
    • 2129

    #2
    I didn't see hold life in the list, so I don't see how it protects you from its own experience drain. I'd probably pass, just because the energy required to hunt down enough to make this worthwhile could be better spent descending and hunting down the Big Bosses.
    “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
    ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

    Comment

    • Sky
      Veteran
      • Oct 2016
      • 2321

      #3
      darn, i was sure it had hold life.
      "i can take this dracolich"

      Comment

      • Ingwe Ingweron
        Veteran
        • Jan 2009
        • 2129

        #4
        Originally posted by Sky
        darn, i was sure it had hold life.
        Hold life doesn't prevent experience drain anyways, it just limits it to a lesser amount. The One Ring has experience drain, but is still eminently wearable.
        “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
        ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

        Comment

        • kandrc
          Swordsman
          • Dec 2007
          • 299

          #5
          I'd definitely haul it up and store it. Maybe I'd get lucky and put together a kit that makes it useful. But I wouldn't focus any more attention on it than that.

          Comment

          • debo
            Veteran
            • Oct 2011
            • 2402

            #6
            When you find something like this, the question is not about whether it will be good for your character's survival to wear it. It's all about style.
            Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

            Comment

            • Estie
              Veteran
              • Apr 2008
              • 2347

              #7
              I would stash it and gather *remove curse*, but not hold my breath. Even if you manage to uncurse it, the stat mali are likely to be a dealbreaker.

              Comment

              • Ingwe Ingweron
                Veteran
                • Jan 2009
                • 2129

                #8
                Originally posted by kandrc
                I'd definitely haul it up and store it. Maybe I'd get lucky and put together a kit that makes it useful. But I wouldn't focus any more attention on it than that.
                If your play style is to lay siege to Angband, then certainly haul it up and store it at home. If your play style is to dive fast, then drop it on the floor and move on.
                “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                Comment

                • Philip
                  Knight
                  • Jul 2009
                  • 909

                  #9
                  Eh, all you really need to get rid of, as far as I can tell, is no_teleport. As long as it has that, it's useless. The moment it doesn't have it, it's perfectly usable. -4 CON is sort of nasty, and a Priest would have trouble making up for the -5 WIS, but 3 immunities, half the resistances and pBlnd pConf is pretty damn good. A shame it doesn't have lightning immunity as well. +2 attacks more than makes up for the maluses to STR and to DEX and the combat maluses.

                  Comment

                  • Estie
                    Veteran
                    • Apr 2008
                    • 2347

                    #10
                    Originally posted by Philip
                    Eh, all you really need to get rid of, as far as I can tell, is no_teleport. As long as it has that, it's useless. The moment it doesn't have it, it's perfectly usable. -4 CON is sort of nasty, and a Priest would have trouble making up for the -5 WIS, but 3 immunities, half the resistances and pBlnd pConf is pretty damn good. A shame it doesn't have lightning immunity as well. +2 attacks more than makes up for the maluses to STR and to DEX and the combat maluses.

                    Aggravation. Combat wise it might come out ahead, but its like Gorlim - store at home and only use for the final stage (for me). Ymmv of course.

                    Comment

                    • Philip
                      Knight
                      • Jul 2009
                      • 909

                      #11
                      I've had characters gear up with their aggravation stuff for the dungeon before. A mage can do it if they're liberal with Banishment, for example. But yeah, aggravation does make it impractical for characters who rely on stealth to pick their fights.

                      Comment

                      • Pete Mack
                        Prophet
                        • Apr 2007
                        • 6883

                        #12
                        It's also worth noting that the hot ad cold curses conveniently cancel each other out. If you manage to find a useful item for each one, you can ignore them. That said, I agree it's purely a stylistic decision on whether to use it killing Morgoth isn't *that* hard that you need to rely on items like this.

                        Comment

                        • fph
                          Veteran
                          • Apr 2009
                          • 1030

                          #13
                          Does removing the curse get rid of the anti-teleportation flag too?
                          --
                          Dive fast, die young, leave a high-CHA corpse.

                          Comment

                          • Pete Mack
                            Prophet
                            • Apr 2007
                            • 6883

                            #14
                            Endgame Paladins and rangers have little problem with aggravating either. The former can just stand in a corner and let the monsters break like waves on a rock. The latter has Rune and Destruction to get through overwhelming assaults. And even CLW is enough to break even in a sea of lesser enemies.

                            Comment

                            • Sky
                              Veteran
                              • Oct 2016
                              • 2321

                              #15
                              Originally posted by fph
                              Does removing the curse get rid of the anti-teleportation flag too?
                              i dont know because im still looking for enough *removecurse. and it's now fragile, too.
                              "i can take this dracolich"

                              Comment

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