i managed to finish a game by only dying 3 times. two of which i could have avoided.
1) died to Azog (man he's strong for his depth) because i had no speed or any other reasonable gear to take him on. could have recalled and phased around for 40+ turns.
2) died to Ariel because i was poisoned, R* doesn't work, so i kept the s pressed. She rushed me from out of sight and i was dead before i could lift my finger from the rest button. had TO, a rFire activation and pots of heal.
3) *unavoidable* had no ESP until way too low (randarts), took 1 step back and Huan breathed on me. I had previously TO him and completely forgot about it.
i guess diving isn't so bad, but the approach to the game needs to change completely, more so for an old D&D person like me, who wants to kill everything in sight. If i see a big monster, i take it as a challenge.
Instead, being out of depth thaught me that if i see a bile demon and i dont have rPois, *maybe* i should not attack him, specially if i have +5 stealth and i can just walk by.
1) died to Azog (man he's strong for his depth) because i had no speed or any other reasonable gear to take him on. could have recalled and phased around for 40+ turns.
2) died to Ariel because i was poisoned, R* doesn't work, so i kept the s pressed. She rushed me from out of sight and i was dead before i could lift my finger from the rest button. had TO, a rFire activation and pots of heal.
3) *unavoidable* had no ESP until way too low (randarts), took 1 step back and Huan breathed on me. I had previously TO him and completely forgot about it.
i guess diving isn't so bad, but the approach to the game needs to change completely, more so for an old D&D person like me, who wants to kill everything in sight. If i see a big monster, i take it as a challenge.
Instead, being out of depth thaught me that if i see a bile demon and i dont have rPois, *maybe* i should not attack him, specially if i have +5 stealth and i can just walk by.
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