Sling of Buckland (x4) (+16, +21) <+3, +2> in the Expensive Black Market

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  • PowerWyrm
    Prophet
    • Apr 2008
    • 2986

    Sling of Buckland (x4) (+16, +21) <+3, +2> in the Expensive Black Market

    I wish I had 1.3 million gold pieces to buy it...
    PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!
  • Derakon
    Prophet
    • Dec 2009
    • 9022

    #2
    Sounds like a fair price to me.

    Comment

    • Pete Mack
      Prophet
      • Apr 2007
      • 6883

      #3
      Yeah, that's a fair price. That is worth more than any other launcher in the game (unless you are a ranger.) I love finding them, though they are rare as hens' teeth.

      Comment

      • Scraper
        Apprentice
        • Mar 2011
        • 99

        #4
        Originally posted by PowerWyrm
        I wish I had 1.3 million gold pieces to buy it...
        Is it even possible to accumulate that much gold? Has anyone really ever accumulated so much?

        I find I am squelching money and gems well before reaching such a huge amount.

        Comment

        • Pete Mack
          Prophet
          • Apr 2007
          • 6883

          #5
          Yeah, once you are deep enough it piles up fast. If you are using selling, just sell dungeon books and speed rings, and you get over a million pretty quick.

          Comment

          • Derakon
            Prophet
            • Dec 2009
            • 9022

            #6
            Back in the 2.x days I never really stopped taking items back to the stores to sell. And since there were so many "valuable" items deeper in the dungeon, that meant that I was gaining 150k gold or so for every dungeon level I cleared. It doesn't take many of those for multi-million-AU items (in particular, boots and rings of Speed) to be purchasable.

            I suspect I wasn't alone in that behavior, and it's one of the reasons why no-selling is such a game changer for so many people.

            Comment

            • calris
              Adept
              • Mar 2016
              • 194

              #7
              Originally posted by Derakon
              Back in the 2.x days I never really stopped taking items back to the stores to sell. And since there were so many "valuable" items deeper in the dungeon, that meant that I was gaining 150k gold or so for every dungeon level I cleared. It doesn't take many of those for multi-million-AU items (in particular, boots and rings of Speed) to be purchasable.

              I suspect I wasn't alone in that behavior, and it's one of the reasons why no-selling is such a game changer for so many people.
              I used to be one of those 'return to town with a bunch of goodies every couple of levels' players. When I first fired up 4.0.3 I was horrified that I couldn't sell stuff. I didn't realise what was going on until I saw the option to switch it back to 'normal'.

              But now, after a couple of good deep runs, I'm a convert. More time in the dungeon and less time in town is a good thing.

              Comment

              • PowerWyrm
                Prophet
                • Apr 2008
                • 2986

                #8
                When playing with selling on, you also need to consider that shopkeepers have very low max purses. The highest is 30k, lowest 5k. For PWMAngband, I've added an option to double that (and MAngband is using a x5 factor), it helps when you find those speed rings. But usually, high end weapons are ok to get cash fast when you play with selling on.
                PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                Comment

                • Grotug
                  Veteran
                  • Nov 2013
                  • 1637

                  #9
                  I assume this is with Randards? How come Randarts allow for higher multipliers than when not using Randarts?
                  Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

                  Detailed account of my Ironman win here.

                  "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix

                  Comment

                  • PowerWyrm
                    Prophet
                    • Apr 2008
                    • 2986

                    #10
                    Originally posted by Grotug
                    I assume this is with Randards? How come Randarts allow for higher multipliers than when not using Randarts?
                    Sling of Buckland is not a randart... it's a plain ego. It's like having a rocket launcher that fires rocks instead of rockets.

                    But yes, randarts allow "supercharged" might multipliers, which can go up to +3. So you can end up with a x7 heavy crossbow if you're lucky.
                    PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                    Comment

                    • Grotug
                      Veteran
                      • Nov 2013
                      • 1637

                      #11
                      I thought when playing without randarts that multipliers for attack speed, (melee and launchers) and power were capped at 2X. I've never seen an item posted by someone in a non-randart game that had an item with a multiplier higher than 2X. But I always read about crazy multipliers on items in randart games. But if you were playing without randarts, then this would be a first to my knowledge.

                      Edit: Or am I misunderstanding the numbers on that item: I thought the launcher has 2X might (normal for good launchers) and 3X shooting speed, but now I'm thinking that the shooting speed is +2 and the DEX is +3.

                      If I recall right, that sling of buckland I found in one of my games was 2x might, 2x shooting speed and <+5> DEX.
                      Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

                      Detailed account of my Ironman win here.

                      "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix

                      Comment

                      • PowerWyrm
                        Prophet
                        • Apr 2008
                        • 2986

                        #12
                        Originally posted by Grotug
                        I thought when playing without randarts that multipliers for attack speed, (melee and launchers) and power were capped at 2X. I've never seen an item posted by someone in a non-randart game that had an item with a multiplier higher than 2X. But I always read about crazy multipliers on items in randart games. But if you were playing without randarts, then this would be a first to my knowledge.

                        Edit: Or am I misunderstanding the numbers on that item: I thought the launcher has 2X might (normal for good launchers) and 3X shooting speed, but now I'm thinking that the shooting speed is +2 and the DEX is +3.

                        If I recall right, that sling of buckland I found in one of my games was 2x might, 2x shooting speed and <+5> DEX.
                        Yes, +3 is only to DEX. The sling has +2 might (total of x4) and +2 shots.
                        PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                        Comment

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