I wish I had 1.3 million gold pieces to buy it...
Sling of Buckland (x4) (+16, +21) <+3, +2> in the Expensive Black Market
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Sling of Buckland (x4) (+16, +21) <+3, +2> in the Expensive Black Market
PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Tags: None -
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Back in the 2.x days I never really stopped taking items back to the stores to sell. And since there were so many "valuable" items deeper in the dungeon, that meant that I was gaining 150k gold or so for every dungeon level I cleared. It doesn't take many of those for multi-million-AU items (in particular, boots and rings of Speed) to be purchasable.
I suspect I wasn't alone in that behavior, and it's one of the reasons why no-selling is such a game changer for so many people.Comment
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Back in the 2.x days I never really stopped taking items back to the stores to sell. And since there were so many "valuable" items deeper in the dungeon, that meant that I was gaining 150k gold or so for every dungeon level I cleared. It doesn't take many of those for multi-million-AU items (in particular, boots and rings of Speed) to be purchasable.
I suspect I wasn't alone in that behavior, and it's one of the reasons why no-selling is such a game changer for so many people.
But now, after a couple of good deep runs, I'm a convert. More time in the dungeon and less time in town is a good thing.Comment
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When playing with selling on, you also need to consider that shopkeepers have very low max purses. The highest is 30k, lowest 5k. For PWMAngband, I've added an option to double that (and MAngband is using a x5 factor), it helps when you find those speed rings. But usually, high end weapons are ok to get cash fast when you play with selling on.PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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I assume this is with Randards? How come Randarts allow for higher multipliers than when not using Randarts?Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM
Detailed account of my Ironman win here.
"My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --FizzixComment
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But yes, randarts allow "supercharged" might multipliers, which can go up to +3. So you can end up with a x7 heavy crossbow if you're lucky.PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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I thought when playing without randarts that multipliers for attack speed, (melee and launchers) and power were capped at 2X. I've never seen an item posted by someone in a non-randart game that had an item with a multiplier higher than 2X. But I always read about crazy multipliers on items in randart games. But if you were playing without randarts, then this would be a first to my knowledge.
Edit: Or am I misunderstanding the numbers on that item: I thought the launcher has 2X might (normal for good launchers) and 3X shooting speed, but now I'm thinking that the shooting speed is +2 and the DEX is +3.
If I recall right, that sling of buckland I found in one of my games was 2x might, 2x shooting speed and <+5> DEX.Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM
Detailed account of my Ironman win here.
"My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --FizzixComment
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I thought when playing without randarts that multipliers for attack speed, (melee and launchers) and power were capped at 2X. I've never seen an item posted by someone in a non-randart game that had an item with a multiplier higher than 2X. But I always read about crazy multipliers on items in randart games. But if you were playing without randarts, then this would be a first to my knowledge.
Edit: Or am I misunderstanding the numbers on that item: I thought the launcher has 2X might (normal for good launchers) and 3X shooting speed, but now I'm thinking that the shooting speed is +2 and the DEX is +3.
If I recall right, that sling of buckland I found in one of my games was 2x might, 2x shooting speed and <+5> DEX.PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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