The Adventures of Curien

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  • bdgamer
    Adept
    • Nov 2015
    • 100

    The Adventures of Curien

    Just starting out, but saw someone else that is doing a play-by-play with a character, and figured I would do the same, making a post as I picked up something interesting, close calls, etc.

    So... After diving down to dl 11, found a wonderfully out of depth potion of strength.

    Code:
      [Angband 4.0.4 Character Dump]
    
     Name   Curien       Age            114          Self  RB  CB  EB   Best
     Race   High-Elf     Height        9'9"   STR:     18  +1  +0  +0  18/10
     Class  Ranger       Weight    12st 9lb   INT:     10  +3  +2  +0     15
     Title  Scout        Turns used:          WIS:     10  -1  -2  +0      7
     HP     121/121      Game        182870   DEX:     18  +3  +1  +0  18/40
     SP     16/16        Standard     18302   CON:     10  +1  -1  +0     10
                         Resting       4496
    
     Level                 15    Armor      [20,+25]    Saving Throw     63%
     Cur Exp             3344                           Stealth    Very Good
     Max Exp             3344    Melee        2d3,+7    Disarming        48%
     Adv Exp             4140    To-hit        37,+7    Magic Devices     69
                                 Blows      2.3/turn    Perception   1 in 20
     Gold                3391                           Searching        27%
     Burden           77.4 lb    Shoot to-dam     +0    Infravision    40 ft
     Overweight      -54.5 lb    To-hit        54,+4    Speed         Normal
     Max Depth     600' (L12)    Shots        1/turn
    
     You are one of several children of a Telerin Ranger.  You have light
     grey eyes, straight black hair, and a fair complexion.
    
    
    
    rAcid:+............ Nexus:.............
    rElec:............. Nethr:.............
    rFire:............. Chaos:.............
    rCold:............. Disen:.............
    rPois:............. pFear:.............
    rLite:............+ pBlnd:.............
    rDark:............. pConf:.............
    Sound:............. pStun:.............
    Shard:............. HLife:.............
    
    Regen:............. Stea.:...........+.
      ESP:............. Sear.:.............
    Invis:............+ Infra:............+
    FrAct:............. Tunn.:.............
    Feath:............. Speed:.............
    S.Dig:............. Blows:.............
    ImpHP:............. Shots:.............
     Fear:............. Might:.............
    Aggrv:............. Light:.....+.......
    
    
      [Character Equipment]
    
    a) a Whip of Acid (2d3) (+3,+5)
         Found lying on the floor at 150 feet (level 3)
         
         Branded with acid.
         Provides resistance to acid.
         Cannot be harmed by acid.
         
         Combat info:
         2.3 blows/round.
         With +1 STR and +0 DEX you would get 2.7 blows
         With +0 STR and +2 DEX you would get 2.7 blows
         Average damage/round: 45.9 vs. creatures not resistant to acid,
         and 26.6 vs. others.
         
    b) a Short Bow (x2) (+0,+0)
         An inheritance from your family
         
    f) a Lantern (12889 turns) <+2>
         Found lying on the floor at 250 feet (level 5)
         
         Cannot be harmed by fire.
         Radius 2 light.
         
    g) Soft Leather Armour [8,+4]
         Dropped by Mughash the Kobold Lord at 350 feet (level 7)
         
    h) a Cloak [1,+3]
         Dropped by a Kobold at 350 feet (level 7)
         
    i) a Leather Shield [8,+6]
         Found lying on the floor at 550 feet (level 11)
         
    j) a Hard Leather Cap [2,+5]
         Found lying on the floor at 350 feet (level 7)
         
    l) a Pair of Leather Sandals of Stealth [1,+5] <+1>
         Bought from a store
         
         +1 stealth.
         
    
    
    
    
      [Character Inventory]
    
    a) 2 Books of Magic Spells [Magic for Beginners] {@m1 @G1 @b1}
    b) a Book of Magic Spells [Conjurings and Tricks] {@m2 @G2 @b2}
    c) 12 Potions of Cure Serious Wounds
    d) 2 Potions of Cure Critical Wounds
    e) 2 Potions of Neutralize Poison
    f) 5 Potions of Speed
    g) 7 Potions of Heroism
    h) a Potion of Berserk Strength
    i) 13 Scrolls of Phase Door
    j) a Scroll of Magic Mapping
    k) a Scroll of Door/Stair Location
    l) a Scroll of Light
    m) 2 Scrolls of Word of Recall {!*}
    n) 3 Scrolls of Blessing
    o) a Wand of Slow Monster (16 charges)
    p) a Wand of Dragon's Frost (1 charge)
         Cannot be harmed by lightning.
         
    q) a Staff of Identify (7 charges)
    
    
    
    
      [Character Quiver]
    
    0) 34 Arrows (1d4) (+5,+6) {=g}
         Combat info:
         Hits targets up to 100 feet away.
         Average damage/round: 17.1.
         35% chance of breaking upon contact.
         
    
    
      [Home Inventory]
    
    a) 27 Arrows of Wounding (1d4) (+10,+12)
         Combat info:
         Hits targets up to 100 feet away.
         Average damage/round: 29.2.
         35% chance of breaking upon contact.
         
    
    
    [Player history]
          Turn   Depth  Note
             0      0'  Began the quest to destroy Morgoth.
           874     50'  Reached level 2
          2720    100'  Killed Grip, Farmer Maggot's dog
          2720    100'  Reached level 3
          3111    100'  Reached level 4
          4584    150'  Reached level 5
          6307    150'  Reached level 6
          6912    200'  Killed Fang, Farmer Maggot's dog
          7115    200'  Killed Bullroarer the Hobbit
          7115    200'  Reached level 7
          7353    200'  Reached level 8
          8773    250'  Reached level 9
         12278    350'  Reached level 10
         12284    350'  Killed Mughash the Kobold Lord
         13519    350'  Reached level 11
         13559    350'  Reached level 12
         13606    350'  Reached level 13
         13678    350'  Reached level 14
         17361    550'  Killed Sméagol
         17433    550'  Reached level 15
    
    
      [Options]
    
      [User interface]
    
    Use the roguelike command keyset             : no  (rogue_like_commands)
    Use sound                                    : no  (use_sound)
    Show damage player deals to monsters         : yes (show_damage)
    Use old target by default                    : no  (use_old_target)
    Always pickup items                          : no  (pickup_always)
    Always pickup items matching inventory       : no  (pickup_inven)
    Show flavors in object descriptions          : no  (show_flavors)
    Highlight target with cursor                 : yes (show_target)
    Disturb whenever viewable monster moves      : yes (disturb_near)
    Show walls as solid blocks                   : no  (solid_walls)
    Show walls with shaded background            : yes (hybrid_walls)
    Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
    Color: Shimmer multi-colored things          : yes (animate_flicker)
    Center map continuously                      : no  (center_player)
    Color: Show unique monsters in purple        : yes (purple_uniques)
    Automatically clear '-more-' prompts         : no  (auto_more)
    Color: Player color indicates % hit points   : yes (hp_changes_color)
    Allow mouse clicks to move the player        : yes (mouse_movement)
    Notify on object recharge                    : no  (notify_recharge)
    
      [Birth]
    
    Randomise the artifacts (except a very few)  : no  (birth_randarts)
    Word of Recall has no effect                 : no  (birth_no_recall)
    Restrict creation of artifacts               : no  (birth_no_artifacts)
    Don't stack objects on the floor             : no  (birth_no_stacking)
    Lose artifacts when leaving level            : no  (birth_no_preserve)
    Don't generate connected stairs              : yes (birth_no_stairs)
    Don't show level feelings                    : no  (birth_no_feelings)
    Increase gold drops but disable selling      : yes (birth_no_selling)
    Use previous set of randarts                 : no  (birth_keep_randarts)
    Start with a kit of useful gear              : yes (birth_start_kit)
    Monsters learn from their mistakes           : no  (birth_ai_learn)
    Force player descent                         : no  (birth_force_descend)
  • bdgamer
    Adept
    • Nov 2015
    • 100

    #2
    In another short dive to get the money for a _tele, the RNG was good to me again, providing me a GDSM off of an dark elf priest at dl13.

    Code:
      [Angband 4.0.4 Character Dump]
    
     Name   Curien       Age            114          Self  RB  CB  EB   Best
     Race   High-Elf     Height        9'9"   STR:     18  +1  +0  +0  18/10
     Class  Ranger       Weight    12st 9lb   INT:     10  +3  +2  +0     15
     Title  Courser      Turns used:          WIS:     10  -1  -2  +0      7
     HP     134/134      Game        207771   DEX:     18  +3  +1  +0  18/40
     SP     13/17        Standard     20826   CON:     10  +1  -1  +0     10
                         Resting       5091
    
     Level                 16    Armor      [32,+28]    Saving Throw     64%
     Cur Exp             4538                           Stealth    Very Good
     Max Exp             4538    Melee        2d3,+7    Disarming        48%
     Adv Exp             5290    To-hit        38,+5    Magic Devices     70
                                 Blows      2.3/turn    Perception   1 in 20
     Gold                 851                           Searching        27%
     Burden           91.4 lb    Shoot to-dam     +2    Infravision    40 ft
     Overweight      -40.5 lb    To-hit        56,+2    Speed         Normal
     Max Depth     800' (L16)    Shots        1/turn
    
     You are one of several children of a Telerin Ranger.  You have light
     grey eyes, straight black hair, and a fair complexion.
    
    
    
    rAcid:+............ Nexus:.............
    rElec:............. Nethr:.............
    rFire:............. Chaos:.............
    rCold:............. Disen:.............
    rPois:......+...... pFear:.............
    rLite:............+ pBlnd:.............
    rDark:............. pConf:.............
    Sound:............. pStun:.............
    Shard:............. HLife:.............
    
    Regen:............. Stea.:...........+.
      ESP:............. Sear.:.............
    Invis:............+ Infra:............+
    FrAct:............. Tunn.:.............
    Feath:..+.......... Speed:.............
    S.Dig:............. Blows:.............
    ImpHP:............. Shots:.............
     Fear:............. Might:.............
    Aggrv:............. Light:.....+.......
    
    
      [Character Equipment]
    
    a) a Whip of Acid (2d3) (+3,+5)
         Found lying on the floor at 150 feet (level 3)
         
         Branded with acid.
         Provides resistance to acid.
         Cannot be harmed by acid.
         
         Combat info:
         2.3 blows/round.
         With +1 STR and +0 DEX you would get 2.7 blows
         With +0 STR and +2 DEX you would get 2.7 blows
         Average damage/round: 45.9 vs. creatures not resistant to acid,
         and 26.6 vs. others.
         
    b) a Short Bow (x2) (+0,+2)
         An inheritance from your family
         
    c) a Ring of Feather Falling
         Found lying on the floor at 600 feet (level 12)
         
         Feather Falling.  
         
    f) a Lantern (14302 turns) <+2>
         Found lying on the floor at 250 feet (level 5)
         
         Cannot be harmed by fire.
         Radius 2 light.
         
    g) Green Dragon Scale Mail (-2) [20,+11]
         Dropped by a Dark elven priest at 650 feet (level 13)
         
         Provides resistance to poison gas.
         
    h) a Cloak [1,+2]
         Dropped by a Kobold at 350 feet (level 7)
         
    i) a Leather Shield [8,+4]
         Found lying on the floor at 550 feet (level 11)
         
    j) a Hard Leather Cap [2,+5]
         Found lying on the floor at 350 feet (level 7)
         
    l) a Pair of Leather Sandals of Stealth [1,+4] <+1>
         Bought from a store
         
         +1 stealth.
         
    
    
    
    
      [Character Inventory]
    
    a) 2 Books of Magic Spells [Magic for Beginners] {@m1 @G1 @b1}
    b) a Book of Magic Spells [Conjurings and Tricks] {@m2 @G2 @b2}
    c) 11 Potions of Cure Serious Wounds
    d) 7 Potions of Cure Critical Wounds
    e) 5 Potions of Speed
    f) 6 Potions of Heroism
    g) a Potion of Berserk Strength
    h) 13 Scrolls of Phase Door
    i) 2 Scrolls of Magic Mapping
    j) a Scroll of Door/Stair Location
    k) 5 Scrolls of Identify
    l) 3 Scrolls of Word of Recall {!*}
    m) 3 Scrolls of Blessing
    n) a Wand of Slow Monster (16 charges)
    o) a Wand of Dragon's Frost (1 charge)
         Cannot be harmed by lightning.
         
    p) a Staff of Teleportation (9 charges) {!*}
    q) a Staff of Identify (17 charges)
    
    
    
    
      [Character Quiver]
    
    0) 31 Arrows (1d4) (+5,+6) {=g}
         Combat info:
         Hits targets up to 100 feet away.
         Average damage/round: 21.2.
         35% chance of breaking upon contact.
         
    
    
      [Home Inventory]
    
    a) 27 Arrows of Wounding (1d4) (+10,+12)
         Combat info:
         Hits targets up to 100 feet away.
         Average damage/round: 33.3.
         35% chance of breaking upon contact.
         
    
    
    [Player history]
          Turn   Depth  Note
             0      0'  Began the quest to destroy Morgoth.
           874     50'  Reached level 2
          2720    100'  Killed Grip, Farmer Maggot's dog
          2720    100'  Reached level 3
          3111    100'  Reached level 4
          4584    150'  Reached level 5
          6307    150'  Reached level 6
          6912    200'  Killed Fang, Farmer Maggot's dog
          7115    200'  Killed Bullroarer the Hobbit
          7115    200'  Reached level 7
          7353    200'  Reached level 8
          8773    250'  Reached level 9
         12278    350'  Reached level 10
         12284    350'  Killed Mughash the Kobold Lord
         13519    350'  Reached level 11
         13559    350'  Reached level 12
         13606    350'  Reached level 13
         13678    350'  Reached level 14
         17361    550'  Killed Sméagol
         17433    550'  Reached level 15
         20322    700'  Reached level 16
         20629    800'  Killed Orfax, Son of Boldor
    
    
      [Options]
    
      [User interface]
    
    Use the roguelike command keyset             : no  (rogue_like_commands)
    Use sound                                    : no  (use_sound)
    Show damage player deals to monsters         : yes (show_damage)
    Use old target by default                    : no  (use_old_target)
    Always pickup items                          : no  (pickup_always)
    Always pickup items matching inventory       : no  (pickup_inven)
    Show flavors in object descriptions          : no  (show_flavors)
    Highlight target with cursor                 : yes (show_target)
    Disturb whenever viewable monster moves      : yes (disturb_near)
    Show walls as solid blocks                   : no  (solid_walls)
    Show walls with shaded background            : yes (hybrid_walls)
    Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
    Color: Shimmer multi-colored things          : yes (animate_flicker)
    Center map continuously                      : no  (center_player)
    Color: Show unique monsters in purple        : yes (purple_uniques)
    Automatically clear '-more-' prompts         : no  (auto_more)
    Color: Player color indicates % hit points   : yes (hp_changes_color)
    Allow mouse clicks to move the player        : yes (mouse_movement)
    Notify on object recharge                    : no  (notify_recharge)
    
      [Birth]
    
    Randomise the artifacts (except a very few)  : no  (birth_randarts)
    Word of Recall has no effect                 : no  (birth_no_recall)
    Restrict creation of artifacts               : no  (birth_no_artifacts)
    Don't stack objects on the floor             : no  (birth_no_stacking)
    Lose artifacts when leaving level            : no  (birth_no_preserve)
    Don't generate connected stairs              : yes (birth_no_stairs)
    Don't show level feelings                    : no  (birth_no_feelings)
    Increase gold drops but disable selling      : yes (birth_no_selling)
    Use previous set of randarts                 : no  (birth_keep_randarts)
    Start with a kit of useful gear              : yes (birth_start_kit)
    Monsters learn from their mistakes           : no  (birth_ai_learn)
    Force player descent                         : no  (birth_force_descend)

    Comment

    • bdgamer
      Adept
      • Nov 2015
      • 100

      #3
      Have now made it down to 3000', found anglarang quite some time ago and have yet to find a better melee, and recognize that may be a while.

      And, despite the xbow not giving me my class extra shot, the extra shot and extra might make up for that one.


      Code:
        [Angband 4.0.4 Character Dump]
      
       Name   Curien       Age            114          Self  RB  CB  EB   Best
       Race   High-Elf     Height        9'9"   STR! 18/100  +1  +0  +5 18/160
       Class  Ranger       Weight    12st 9lb   INT:  18/70  +3  +2  +3 18/150
       Title  Explorer     Turns used:          WIS:  18/37  -1  -2  +3  18/37
       HP     425/425      Game        585801   DEX:  18/91  +3  +1  +6 18/191
       SP     212/212      Standard     76179   CON:  18/55  +1  -1  +3  18/85
                           Resting      15422
      
       Level                 35    Armor      [67,+86]    Saving Throw     86%
       Cur Exp           820673                           Stealth    Very Good
       Max Exp           820673    Melee       6d5,+38    Disarming        80%
       Adv Exp          1035000    To-hit       57,+38    Magic Devices     96
                                   Blows      6.0/turn    Perception    1 in 1
       Gold              163866                           Searching        72%
       Burden          145.3 lb    Shoot to-dam    +16    Infravision    40 ft
       Overweight      -34.6 lb    To-hit       84,+39    Speed             10
       Max Depth    3000' (L60)    Shots        2/turn
      
       You are one of several children of a Telerin Ranger.  You have light
       grey eyes, straight black hair, and a fair complexion.
      
      
      
      rAcid:......++..... Nexus:......+......
      rElec:......+...... Nethr:.............
      rFire:......+...... Chaos:.............
      rCold:......+...... Disen:.............
      rPois:...+....+.... pFear:.......++....
      rLite:............+ pBlnd:........++...
      rDark:...+......... pConf:.........+...
      Sound:............. pStun:.............
      Shard:......+...... HLife:.............
      
      Regen:............. Stea.:...+.........
        ESP:....+........ Sear.:....+....+...
      Invis:.......+.+..+ Infra:............+
      FrAct:.......+..+.. Tunn.:.............
      Feath:............. Speed:+..........+.
      S.Dig:............. Blows:+............
      ImpHP:............. Shots:.+...........
       Fear:............. Might:.+...........
      Aggrv:............. Light:.....+.......
      
      
        [Character Equipment]
      
      a) the Katana 'Aglarang' (6d5) (+10,+10) <+5, +1>
           Found lying on the floor of a special room at 1650 feet (level 33)
           
           +5 dexterity.
           +5 speed.
           +1 attack speed.
           Cannot be harmed by acid.
           Sustains dexterity.
           
           Combat info:
           6.0 blows/round.
           Average damage/round: 346.8.
           
      b) a Light Crossbow of the Haradrim (x4) (+11,+16) <+1>
           Dropped by a Mage at 2600 feet (level 52)
           
           +1 shooting speed.
           +1 shooting power.
           Cannot be harmed by acid, fire.
           
      c) a Ring of Damage (+0,+11)
           Dropped by a Poltergeist at 1650 feet (level 33)
           
      d) the Serpent Ring of Barahir <+1>
           Found lying on the floor in a vault at 2450 feet (level 49)
           
           +1 strength.
           +1 intelligence.
           +1 wisdom.
           +1 dexterity.
           +1 constitution.
           +1 stealth.
           Provides resistance to poison gas, dark.
           Cannot be harmed by lightning.
           
      e) an Amulet of ESP <+7>
           Found lying on the floor in a vault at 2900 feet (level 58)
           
           +7 searching skill.
           Grants telepathy.  
           
      f) the Phial of Galadriel <+3>
           Found lying on the floor at 900 feet (level 18)
           
           Cannot be harmed by fire.
           Radius 3 light.
           
           When activated, it lights up the surrounding area, hurting
           light-sensitive creatures.
           Takes 22 to 40 turns to recharge at your current speed.
           Your chance of success is 97.3%
           
      g) the Chain Mail of Arvedui (-2) [40,+14] <+2>
           Dropped by Gorbag, the Orc Captain at 1100 feet (level 22)
           
           +2 strength.
           Provides resistance to acid, lightning, fire, frost, shards,
           nexus.
           Cannot be harmed by acid.
           
      h) the Cloak of Thorongil [1,+10]
           Dropped by Ulfast, Son of Ulfang at 1400 feet (level 28)
           
           Provides resistance to acid.
           Provides protection from fear.
           Cannot be harmed by acid, fire.
           Prevents paralysis.  Grants the ability to see invisible things.  
           
      i) the Leather Shield of the Haradrim (+5,+5) [9,+15] <+2>
           Dropped by an Ogre at 2500 feet (level 50)
           
           +2 strength.
           +2 constitution.
           Provides resistance to poison gas.
           Provides protection from fear, blindness.
           Cannot be harmed by acid.
           Sustains strength, constitution.
           
           When activated, it puts you in a berserker rage for d50+50 turns.
           Takes 100 turns to recharge at your current speed.
           Your chance of success is 94.8%
           
      j) the Iron Helm 'Holhenneth' [7,+10] <+2>
           Dropped by an Imp at 1650 feet (level 33)
           
           +2 intelligence.
           +2 wisdom.
           +2 searching skill.
           Provides protection from blindness, confusion.
           Cannot be harmed by acid.
           Grants the ability to see invisible things.  
           
           When activated, it detects treasure, traps, doors, stairs, and all
           creatures nearby.
           Takes 112 to 220 turns to recharge at your current speed.
           Your chance of success is 96.2%
           
      k) a Set of Mithril Gauntlets of Free Action [6,+15]
           Found lying on the floor in a vault at 2500 feet (level 50)
           
           Cannot be harmed by acid, fire.
           Prevents paralysis.  
           
      l) a Pair of Iron Shod Boots of Speed [4,+8] <+5>
           Found lying on the floor at 1650 feet (level 33)
           
           +5 speed.
           Cannot be harmed by fire.
           
      
      
      
      
        [Character Inventory]
      
      a) 2 Books of Magic Spells [Magic for Beginners] {@m1 @G1 @b1}
      b) 2 Books of Magic Spells [Incantations and Illusions] {@m3 @G3 @b3}
      c) a Book of Magic Spells [Resistances of Scarabtarices] {@m5 @G5 @b5}
           Cannot be harmed by fire.
           
      d) a Book of Magic Spells [Mordenkainen's Escapes] {@m7 @G7 @b7}
           Cannot be harmed by fire.
           
      e) a Book of Magic Spells [Tenser's Transformations] {@m8 @G8 @b8}
           Cannot be harmed by fire.
           
      f) 24 Potions of Cure Critical Wounds
      g) 4 Potions of Healing
      h) a Potion of *Healing*
           It can be thrown at creatures with damaging effect.
           
      i) 2 Potions of Restore Mana
      j) a Potion of Enlightenment
      k) 12 Potions of Speed
      l) 14 Scrolls of Phase Door
      m) 3 Scrolls of Teleportation
      n) 7 Scrolls of Holy Chant
      o) a Scroll of *Destruction* {!*}
      p) 3 Rods of Treasure Location {@z8}
      q) a Rod of Detection
           Cannot be harmed by lightning.
           
      r) 3 Rods of Teleport Other
      s) 3 Rods of Light {@z1}
      t) a Rod of Recall (charging) {@z0 !*}
           Cannot be harmed by lightning.
           
      u) a Rod of Identify
           Cannot be harmed by lightning.
           
      v) a Staff of Mapping (3 charges)
      
      
      
      
        [Character Quiver]
      
      0) 15 Bolts of Venom (1d5) (+6,+9) {=g}
           Branded with poison.
           
           Combat info:
           Hits targets up to 140 feet away.
           Average damage/round: 407.6 vs. creatures not resistant to poison,
           and 233 vs. others.
           25% chance of breaking upon contact.
           
      1) 10 Bolts of Flame (1d5) (+10,+9) {=g}
           Branded with fire.
           
           Combat info:
           Hits targets up to 140 feet away.
           Average damage/round: 407.6 vs. creatures not resistant to fire,
           and 233 vs. others.
           25% chance of breaking upon contact.
           
      2) 15 Mithril Bolts of Slay Demon (3d5) (+9,+11)
           Slays demons.
           Cannot be harmed by acid.
           
           Combat info:
           Hits targets up to 140 feet away.
           Average damage/round: 524.2 vs. demons, and 299.4 vs. others.
           25% chance of breaking upon contact.
           
      
      
        [Home Inventory]
      
      a) a Book of Magic Spells [Raal's Tome of Destruction] {@m6 @G6 @b6}
           Cannot be harmed by fire.
           
      b) 12 Potions of Cure Critical Wounds
      c) 7 Potions of Healing
      d) 4 Potions of *Healing*
           It can be thrown at creatures with damaging effect.
           
      e) a Potion of Life
           It can be thrown at creatures with damaging effect.
           
      f) 22 Potions of Restore Mana
      g) 12 Scrolls of Teleportation
      h) 2 Scrolls of Teleport Level
      i) 3 Scrolls of Banishment
      j) a Scroll of Mass Banishment
      k) 2 Scrolls of Deep Descent
      l) 3 Scrolls of *Destruction*
      m) a Staff of *Destruction* (4 charges)
      n) the Hard Leather Armour of Himring [20,+15]
           Found lying on the floor of a special room at 1950 feet (level 39)
           
           Provides resistance to poison gas, nether, chaos.
           Cannot be harmed by acid, fire.
           
           When activated, it grants you protection from evil for 1d25 plus 3
           times your character level turns.
           Takes 202 to 400 turns to recharge at your current speed.
           Your chance of success is 93.1%
           
      o) the Leather Scale Mail 'Thalkettoth' (-1) [20,+25] <+3>
           Found lying on the floor at 2550 feet (level 51)
           
           +3 dexterity.
           +3 speed.
           Provides resistance to acid, shards.
           Cannot be harmed by acid, fire.
           Prevents paralysis.  
           
      p) the Short Sword 'Sting' (1d7) (+7,+8) <+1, +3, +2>
           Found lying on the floor in a vault at 2900 feet (level 58)
           
           +1 strength.
           +1 dexterity.
           +1 constitution.
           +3 speed.
           +2 attack speed.
           Slays evil creatures, undead, orcs, animals.
           Provides resistance to light.
           Provides protection from fear.
           Cannot be harmed by acid.
           Prevents paralysis.  Grants the ability to see invisible things.  
           Radius 1 light.
           
           Combat info:
           7.0 blows/round.
           Average damage/round: 323.4 vs. evil creatures, 353.5 vs. undead,
           353.5 vs. orcs, 323.4 vs. animals, and 293.3 vs. others.
           
      q) the Beaked Axe of Húrin (3d6) (+12,+15) <+2, +1>
           Found lying on the floor in a vault at 2550 feet (level 51)
           
           +2 strength.
           +2 constitution.
           Slays dragons, trolls, demons (powerfully).
           Branded with acid.
           Provides resistance to acid, fire, dark.
           Cannot be harmed by acid, fire.
           Radius 1 light.
           
           When activated, it puts you in a berserker rage for d50+50 turns.
           Takes 162 to 320 turns to recharge at your current speed.
           Your chance of success is 96.2%
           
           Combat info:
           4.3 blows/round.
           With +3 STR and +0 DEX you would get 4.5 blows
           With +0 STR and +1 DEX you would get 4.7 blows
           Average damage/round: 355 vs. creatures not resistant to acid, 355
           vs. dragons, 355 vs. trolls, 456.1 vs. demons, and 253.8 vs.
           others.
           
      r) the Flail 'Totila' (3d6) (+16,+12) <+2>
           Dropped by Ufthak of Cirith Ungol at 1000 feet (level 20)
           
           +2 stealth.
           +2 speed.
           Slays evil creatures.
           Branded with fire.
           Provides resistance to fire.
           Provides protection from confusion.
           Cannot be harmed by acid, fire.
           
           When activated, it confuses a target monster.
           Takes 30 turns to recharge at your current speed.
           Your chance of success is 96.2%
           
           Combat info:
           4.3 blows/round.
           With +1 STR and +0 DEX you would get 4.5 blows
           With +0 STR and +1 DEX you would get 4.7 blows
           Average damage/round: 329.8 vs. creatures not resistant to fire,
           279.9 vs. evil creatures, and 229.5 vs. others.
           
      s) 14 Seeker Arrows of Venom (4d4) (+11,+10) {@f0 =g}
           Branded with poison.
           
      t) 11 Mithril Arrows (3d4) {magical}
           You do not know the full extent of this item's powers.
           Cannot be harmed by acid, fire.
           
      u) 34 Mithril Arrows (3d4) {magical}
           You do not know the full extent of this item's powers.
           Cannot be harmed by acid, fire.
           
      
      
      [Player history]
            Turn   Depth  Note
               0      0'  Began the quest to destroy Morgoth.
             874     50'  Reached level 2
            2720    100'  Killed Grip, Farmer Maggot's dog
            2720    100'  Reached level 3
            3111    100'  Reached level 4
            4584    150'  Reached level 5
            6307    150'  Reached level 6
            6912    200'  Killed Fang, Farmer Maggot's dog
            7115    200'  Killed Bullroarer the Hobbit
            7115    200'  Reached level 7
            7353    200'  Reached level 8
            8773    250'  Reached level 9
           12278    350'  Reached level 10
           12284    350'  Killed Mughash the Kobold Lord
           13519    350'  Reached level 11
           13559    350'  Reached level 12
           13606    350'  Reached level 13
           13678    350'  Reached level 14
           17361    550'  Killed Sméagol
           17433    550'  Reached level 15
           20322    700'  Reached level 16
           20629    800'  Killed Orfax, Son of Boldor
           22891    850'  Killed Wormtongue, Agent of Saruman
           23409    900'  Reached level 17
           24262    900'  Found the Phial of Galadriel
           25879   1000'  Killed Nár, the Dwarf
           26015   1000'  Reached level 18
           26226   1000'  Reached level 19
           28080   1000'  Reached level 20
           28184   1000'  Killed Ufthak of Cirith Ungol
           28196   1000'  Found the Flail 'Totila'
           28899   1050'  Killed Grishnákh, the Hill Orc
           29145   1050'  Reached level 21
           29493   1100'  Killed Gorbag, the Orc Captain
           29495   1100'  Found the Chain Mail of Arvedui
           29956   1100'  Killed Shagrat, the Orc Captain
           30373   1100'  Reached level 22
           30556   1100'  Reached level 22
           31304   1150'  Killed Lugdush, the Uruk
           31318   1150'  Killed Uglúk, the Uruk
           31929   1150'  Reached level 23
           33456   1200'  Reached level 24
           34179   1200'  Killed Bolg, Son of Azog
           34257   1200'  Killed Azog, King of the Uruk-Hai
           34258   1200'  Found the Metal Cap of Thengel (LOST)
           35058   1250'  Reached level 25
           35712   1350'  Killed Ibun, Son of Mîm
           35721   1350'  Killed Khîm, Son of Mîm
           35758   1350'  Killed Mîm, Betrayer of Turin
           37611   1400'  Killed Ulfast, Son of Ulfang
           37620   1400'  Found the Cloak of Thorongil
           37659   1400'  Found the Dagger 'Nimthanc' (LOST)
           37765   1400'  Reached level 26
           37866   1400'  Killed Brodda, the Easterling
           38065   1400'  Killed Sangahyando of Umbar
           38081   1400'  Killed Angamaitë of Umbar
           38857   1400'  Found the Pair of Leather Boots of Radagast (LOST)
           38950   1400'  Killed Ulwarth, Son of Ulfang
           39229   1400'  Killed Golfimbul, the Hill Orc Chief
           39443   1450'  Killed Lagduf, the Snaga
           42473   1600'  Killed Tom the Stone Troll
           42473   1600'  Reached level 27
           42977   1650'  Killed Draebor, the Imp
           42982   1650'  Found the Cutlass 'Gondricam' (LOST)
           43031   1650'  Found the Iron Helm 'Holhenneth'
           43815   1650'  Reached level 28
           46167   1650'  Found the Katana 'Aglarang'
           47376   1750'  Killed Boldor, King of the Yeeks
           48185   1850'  Killed Uldor the Accursed
           48369   1850'  Reached level 29
           50637   1900'  Found the Zweihander 'Mormegil' (LOST)
           50765   1900'  Killed Beorn, the Shape-Changer
           51292   1950'  Killed Lorgan, Chief of the Easterlings
           51312   1950'  Found the Dagger 'Narthanc' (LOST)
           52018   1950'  Found the Lochaber Axe 'Mundwine' (LOST)
           52533   1950'  Reached level 30
           52543   1950'  Found the Hard Leather Armour of Himring
           52821   1950'  Found the Cloak 'Holcolleth' (LOST)
           53141   1950'  Killed The Queen Ant
           53145   1950'  Found the Main Gauche of Maedhros (LOST)
           53422      0'  Killed Farmer Maggot
           53895   2000'  Reached level 31
           54878   2050'  Found the Long Sword 'Elvagil' (LOST)
           57757   2250'  Reached level 32
           58999   2350'  Found the Set of Gauntlets 'Pauraegen' (LOST)
           61842   2400'  Killed Uvatha the Horseman
           61946   2450'  Found the Broad Axe 'Barukkheled' (LOST)
           62542   2450'  Killed Akhorahil the Blind
           62556   2450'  Found the Rapier 'Forasgil' (LOST)
           62696   2450'  Reached level 33
           62806   2450'  Found the Serpent Ring of Barahir
           62998   2500'  Found the Leather Shield of the Haradrim
           65914   2550'  Found the Beaked Axe of Húrin
           66167   2550'  Found the Leather Scale Mail 'Thalkettoth'
           68353   2500'  Killed Itangast the Fire Drake
           68714   2500'  Killed Lokkak, the Ogre Chieftain
           69604   2650'  Reached level 34
           71033   2650'  Reached level 34
           71845   2800'  Killed Quaker, Master of Earth
           74297   2900'  Found the Short Sword 'Sting'
           75662   3000'  Reached level 35
      
      
        [Options]
      
        [User interface]
      
      Use the roguelike command keyset             : no  (rogue_like_commands)
      Use sound                                    : no  (use_sound)
      Show damage player deals to monsters         : yes (show_damage)
      Use old target by default                    : no  (use_old_target)
      Always pickup items                          : no  (pickup_always)
      Always pickup items matching inventory       : no  (pickup_inven)
      Show flavors in object descriptions          : no  (show_flavors)
      Highlight target with cursor                 : yes (show_target)
      Disturb whenever viewable monster moves      : yes (disturb_near)
      Show walls as solid blocks                   : no  (solid_walls)
      Show walls with shaded background            : yes (hybrid_walls)
      Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
      Color: Shimmer multi-colored things          : yes (animate_flicker)
      Center map continuously                      : no  (center_player)
      Color: Show unique monsters in purple        : yes (purple_uniques)
      Automatically clear '-more-' prompts         : no  (auto_more)
      Color: Player color indicates % hit points   : yes (hp_changes_color)
      Allow mouse clicks to move the player        : yes (mouse_movement)
      Notify on object recharge                    : no  (notify_recharge)
      
        [Birth]
      
      Randomise the artifacts (except a very few)  : no  (birth_randarts)
      Word of Recall has no effect                 : no  (birth_no_recall)
      Restrict creation of artifacts               : no  (birth_no_artifacts)
      Don't stack objects on the floor             : no  (birth_no_stacking)
      Lose artifacts when leaving level            : no  (birth_no_preserve)
      Don't generate connected stairs              : yes (birth_no_stairs)
      Don't show level feelings                    : no  (birth_no_feelings)
      Increase gold drops but disable selling      : yes (birth_no_selling)
      Use previous set of randarts                 : no  (birth_keep_randarts)
      Start with a kit of useful gear              : yes (birth_start_kit)
      Monsters learn from their mistakes           : no  (birth_ai_learn)
      Force player descent                         : no  (birth_force_descend)

      Comment

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