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  • bdgamer
    Adept
    • Nov 2015
    • 100

    In progress report

    In seeking to finally get my first clean win...

    So far, so good.
    Attached Files
  • Nick
    Vanilla maintainer
    • Apr 2007
    • 9647

    #2
    There are a couple of preferable ways to show your character:
    • Post to the ladder (tab at the top of the page), then put a link to the dump in your forum post or
    • Paste the dump into your forum post, surrounded by code tags (the # button in the forum post editor) as I've done below.


    Code:
      [Angband 4.0.4 Character Dump]
    
     Name   Calad        Age             33          Self  RB  CB  EB   Best
     Race   Hobbit       Height        2'5"   STR:  18/85  -2  +0  +2  18/85
     Class  Rogue        Weight     4st 4lb   INT:      8  +2  +1  +5     16
     Title  Sharper      Turns used:          WIS:     15  +1  -3  +1     14
     HP     250/250      Game        554402   DEX:  18/16  +3  +3  +3 18/106
     SP     28/28        Standard     66766   CON:     12  +2  -1  +2     15
                         Resting      23056
    
     Level                 31    Armor      [74,+67]    Saving Throw     78%
     Cur Exp           144862                           Stealth       Superb
     Max Exp           144862    Melee       1d9,+41    Disarming       100%
     Adv Exp           202500    To-hit       58,+23    Magic Devices     83
                                 Blows      3.3/turn    Perception   1 in 11
     Gold               69614                           Searching        44%
     Burden          141.3 lb    Shoot to-dam    +17    Infravision    40 ft
     Overweight      -38.6 lb    To-hit       59,+22    Speed              6
     Max Depth    1800' (L36)    Shots        1/turn
    
     You are one of several children of a Hobbit Miller.  You are a credit
     to the family.  You have hazel eyes, curly brown hair, and an average
     complexion.
    
    
    rAcid:......+...... Nexus:.......+.....
    rElec:......+...... Nethr:.............
    rFire:+.....+...... Chaos:.............
    rCold:......+...... Disen:.............
    rPois:+............ pFear:.............
    rLite:..........+.. pBlnd:.....+.......
    rDark:............. pConf:.............
    Sound:......+...... pStun:.............
    Shard:............. HLife:............+
    
    Regen:............. Stea.:......++.....
      ESP:............. Sear.:.............
    Invis:.....+....... Infra:............+
    FrAct:........+.+.. Tunn.:.............
    Feath:............. Speed:.......+...+.
    S.Dig:............. Blows:.............
    ImpHP:............. Shots:.............
     Fear:............. Might:.+...........
    Aggrv:............. Light:.....+....+..
    
    
      [Character Equipment]
    
    a) the Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) <+4>
         Dropped by Bolg, Son of Azog at 1100 feet (level 22)
         
         +4 intelligence.
         Slays animals.
         Branded with fire.
         Provides resistance to fire, poison gas.
         Cannot be harmed by acid, fire.
         
         Combat info:
         3.3 blows/round.
         With +2 STR and +0 DEX you would get 3.5 blows
         With +0 STR and +2 DEX you would get 3.8 blows
         Average damage/round: 196.1 vs. creatures not resistant to fire,
         178.1 vs. animals, and 160.1 vs. others.
         
    b) a Heavy Crossbow of Extra Might (x5) (+9,+17) <+1>
         Found lying on the floor at 1550 feet (level 31)
         
         +1 shooting power.
         
    c) a Ring of Dexterity <+3>
         Found lying on the floor in a vault at 1350 feet (level 27)
         
         +3 dexterity.
         Sustains dexterity.
         
    d) a Ring of Damage (+0,+9)
         Found lying on the floor at 1450 feet (level 29)
         
    e) an Amulet of Wisdom <+1>
         Found lying on the floor at 550 feet (level 11)
         
         +1 wisdom.
         Sustains wisdom.
         
    f) a Lantern of True Sight (14326 turns) <+2>
         Found lying on the floor at 1200 feet (level 24)
         
         Provides protection from blindness.
         Cannot be harmed by fire.
         Grants the ability to see invisible things.  
         Radius 2 light.
         
    g) Mithril Plate Mail of Elvenkind (-3) [60,+11] <+1>
         Found lying on the floor in a vault at 1300 feet (level 26)
         
         +1 stealth.
         Provides resistance to acid, lightning, fire, frost, sound.
         Cannot be harmed by acid.
         
    h) the Cloak 'Colannon' [1,+15] <+2>
         Dropped by Boldor, King of the Yeeks at 1000 feet (level 20)
         
         +2 stealth.
         +2 speed.
         Provides resistance to nexus.
         Cannot be harmed by acid, fire.
         
         When activated, it teleports you randomly up to 100 squares away.
         Takes 72 turns to recharge at your current speed.
         Your chance of success is 96.4%
         
    i) a Small Metal Shield (Dwarven) (+2,+2) [5,+11] <+2>
         Found lying on the floor at 1050 feet (level 21)
         
         +2 strength.
         +2 constitution.
         Cannot be harmed by acid.
         Prevents paralysis.  
         
    j) a Metal Cap of Intelligence [3,+10] <+1>
         Bought from a store
         
         +1 intelligence.
         Sustains intelligence.
         
    k) the Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+10] <+1>
         Found lying on the floor in a vault at 1800 feet (level 36)
         
         Provides resistance to light.
         Cannot be harmed by acid, fire.
         Sustains constitution.
         Prevents paralysis.  
         Radius 1 light.
         
         When activated, it fires a magic missile with damage 3d4.
         Takes 3 turns to recharge at your current speed.
         Your chance of success is 95.9%
         
    l) a Pair of Iron Shod Boots of Speed [4,+4] <+4>
         Found lying on the floor at 1000 feet (level 20)
         
         +4 speed.
         Cannot be harmed by fire.
         
    
    
    
    
      [Character Inventory]
    
    a) 2 Books of Magic Spells [Magic for Beginners] {@m1 @G1 @b1}
    b) a Book of Magic Spells [Resistances of Scarabtarices] {@m5 @G5 @b5}
         Cannot be harmed by fire.
         
    c) 12 Potions of Cure Critical Wounds
    d) 2 Potions of Healing
    e) a Potion of Enlightenment
    f) 8 Potions of Speed
    g) 6 Potions of Heroism
    h) 13 Scrolls of Phase Door
    i) 2 Scrolls of Word of Recall {!*}
    j) a Rod of Fire Balls
    k) a Rod of Illumination
    l) 2 Wands of Stone to Mud (11 charges)
    m) 3 Wands of Teleport Other (29 charges)
    n) a Staff of Mapping (1 charge)
    o) a Staff of Identify (2 charges)
    p) a Ring of Digging <+3>
         Found lying on the floor of a cavern at 1750 feet (level 35)
         
         +3 tunneling.
         
    
    
    
    
      [Character Quiver]
    
    0) a Bolt (1d5) (+4,+4) {=g}
         Combat info:
         Hits targets up to 160 feet away.
         Average damage/round: 122.4.
         25% chance of breaking upon contact.
         
    1) 20 Bolts (1d5) (+6,+8) {=g}
         Combat info:
         Hits targets up to 160 feet away.
         Average damage/round: 142.8.
         25% chance of breaking upon contact.
         
    2) 15 Bolts of Frost (1d5) (+9,+10) {=g}
         Branded with cold.
         
         Combat info:
         Hits targets up to 160 feet away.
         Average damage/round: 247.2 vs. creatures not resistant to cold,
         and 154.5 vs. others.
         25% chance of breaking upon contact.
         
    
    
      [Home Inventory]
    
    a) 5 Potions of Cure Critical Wounds
    b) 3 Potions of *Healing*
         It can be thrown at creatures with damaging effect.
         
    c) 9 Potions of Restore Mana
    d) 4 Potions of Speed
    e) 5 Scrolls of Teleportation
    f) 2 Scrolls of Teleport Level
    g) a Scroll of Banishment
    h) 2 Scrolls of Deep Descent
    i) a Staff of Teleportation (7 charges) {!*}
    j) the Phial of Galadriel <+3>
         Found lying on the floor in a pit at 1400 feet (level 28)
         
         Cannot be harmed by fire.
         Radius 3 light.
         
         When activated, it lights up the surrounding area, hurting
         light-sensitive creatures.
         Takes 17 to 32 turns to recharge at your current speed.
         Your chance of success is 96.4%
         
    k) the Cloak of Thingol [1,+18] <+3> (charging)
         Dropped by Ufthak of Cirith Ungol at 1000 feet (level 20)
         
         +3 dexterity.
         Provides resistance to acid, fire, frost.
         Cannot be harmed by acid, fire.
         Prevents paralysis.  
         
         When activated, it tries to recharge a wand or staff, destroying
         the wand or staff on failure.
         Takes 112 turns to recharge at your current speed.
         Your chance of success is 96.4%
         
    l) a Small Metal Shield of Elvenkind [5,+11] <+2>
         Found lying on the floor in a vault at 1550 feet (level 31)
         
         +2 stealth.
         Provides resistance to acid, lightning, fire, frost, nether.
         Cannot be harmed by acid.
         
    m) a Leather Shield of Elvenkind [8,+10] <+1>
         Dropped by Mughash the Kobold Lord at 700 feet (level 14)
         
         +1 stealth.
         Provides resistance to acid, lightning, fire, frost, shards.
         Cannot be harmed by acid.
         
    n) a Set of Leather Gloves of Power (+4,+4) [1,+10] <+2>
         Found lying on the floor in a vault at 1300 feet (level 26)
         
         +2 strength.
         
    o) the Long Sword 'Elvagil' (2d5) (+12,+12) <+2>
         Dropped by Sangahyando of Umbar at 1250 feet (level 25)
         
         +2 dexterity.
         +2 stealth.
         Slays orcs, trolls.
         Cannot be harmed by acid.
         Feather Falling.  Grants the ability to see invisible things.  
         
         Combat info:
         4.0 blows/round.
         With +3 STR and +0 DEX you would get 4.3 blows
         With +0 STR and +3 DEX you would get 4.5 blows
         Average damage/round: 214 vs. orcs, 214 vs. trolls, and 162 vs.
         others.
         
    p) the Broad Axe 'Barukkheled' (2d6) (+13,+19) <+3>
         Found lying on the floor at 1500 feet (level 30)
         
         +3 constitution.
         Slays evil creatures, trolls, giants, orcs.
         Cannot be harmed by acid, fire.
         Grants the ability to see invisible things.  
         
         Combat info:
         3.3 blows/round.
         With +2 STR and +0 DEX you would get 3.5 blows
         With +0 STR and +2 DEX you would get 3.8 blows
         Average damage/round: 189.1 vs. evil creatures, 214.1 vs. trolls,
         214.1 vs. giants, 214.1 vs. orcs, and 163.8 vs. others.
         
    q) the Lucerne Hammer 'Turmil' (2d5) (+10,+11) [+8] <+4, +1>
         Dropped by Ulwarth, Son of Ulfang at 1550 feet (level 31)
         
         +4 wisdom.
         +4 infravision.
         Slays orcs.
         Branded with cold.
         Provides immunity to frost.
         Provides resistance to light.
         Cannot be harmed by acid, fire.
         Blessed by the gods.  Speeds regeneration.  
         Radius 1 light.
         
         When activated, it drains up to 90 hit points of life from a
         target creature.  Does not affect undead, demons, golems,
         elementals or vortices.
         Takes 64 turns to recharge at your current speed.
         Your chance of success is 95.0%
         
         Combat info:
         3.5 blows/round.
         With +2 STR and +0 DEX you would get 4.0 blows
         With +0 STR and +2 DEX you would get 4.0 blows
         Average damage/round: 185.9 vs. creatures not resistant to cold,
         185.9 vs. orcs, and 140.3 vs. others.
         
    r) the Mace 'Taratol' (3d4) (+12,+12)
         Dropped by Sméagol at 1250 feet (level 25)
         
         Slays dragons (powerfully).
         Branded with lightning.
         Provides immunity to lightning.
         Cannot be harmed by acid, fire.
         
         When activated, it hastens you for d20+20 turns.
         Takes 161 to 320 turns to recharge at your current speed.
         Your chance of success is 95.0%
         
         Combat info:
         3.3 blows/round.
         With +5 STR and +0 DEX you would get 3.5 blows
         With +0 STR and +2 DEX you would get 3.8 blows
         Average damage/round: 196.8 vs. creatures not resistant to
         lightning, 251.7 vs. dragons, and 141.8 vs. others.
         
    s) 31 Seeker Arrows (4d4) (+7,+6)
    
    
    [Player history]
          Turn   Depth  Note
             0      0'  Began the quest to destroy Morgoth.
           357     50'  Reached level 2
           987    100'  Reached level 3
          1139    100'  Killed Grip, Farmer Maggot's dog
          1288    100'  Reached level 4
          1748    150'  Reached level 5
          3417    150'  Reached level 6
          4356    250'  Reached level 7
          5165    250'  Reached level 8
          5537      0'  Killed Farmer Maggot
          5972    250'  Killed Fang, Farmer Maggot's dog
          5972    250'  Reached level 9
          8264    350'  Reached level 10
          8988    400'  Reached level 11
         10429    400'  Killed Wormtongue, Agent of Saruman
         11339    450'  Reached level 12
         12652    450'  Reached level 13
         13432    500'  Killed Lagduf, the Snaga
         13641    500'  Reached level 14
         14564    500'  Killed Bullroarer the Hobbit
         15653    550'  Reached level 15
         18424    650'  Reached level 16
         19729    700'  Killed Mughash the Kobold Lord
         19853    750'  Reached level 17
         22434    750'  Reached level 18
         23398    750'  Killed Orfax, Son of Boldor
         26055    900'  Reached level 19
         27604    950'  Reached level 20
         29127   1000'  Killed Ulfast, Son of Ulfang
         29570   1000'  Killed Ufthak of Cirith Ungol
         29571   1000'  Found the Cloak of Thingol
         29611   1000'  Reached level 21
         29815    950'  Killed Shagrat, the Orc Captain
         30469   1000'  Reached level 22
         32177   1050'  Reached level 23
         33836   1000'  Reached level 24
         33964   1000'  Killed Gorbag, the Orc Captain
         35427   1000'  Killed N&#195;&#161;r, the Dwarf
         36931   1000'  Killed Grishn&#195;&#161;kh, the Hill Orc
         36941   1000'  Reached level 25
         37260   1000'  Killed Boldor, King of the Yeeks
         37265   1000'  Found the Cloak 'Colannon'
         38523   1100'  Killed Bolg, Son of Azog
         38525   1100'  Found the Quarterstaff 'Nar-i-vagil'
         40301   1250'  Killed Sm&#195;&#169;agol
         40311   1250'  Found the Mace 'Taratol'
         40518   1250'  Reached level 26
         40921   1250'  Killed Angamait&#195;&#171; of Umbar
         40991   1250'  Killed Sangahyando of Umbar
         40995   1250'  Found the Long Sword 'Elvagil'
         43264   1300'  Killed Beorn, the Shape-Changer
         43672   1300'  Reached level 27
         46786   1350'  Killed Lugdush, the Uruk
         47938   1400'  Found the Phial of Galadriel
         48450   1400'  Reached level 28
         52653   1450'  Killed Azog, King of the Uruk-Hai
         53150   1500'  Killed Kh&#195;&#174;m, Son of M&#195;&#174;m
         55344   1500'  Found the Broad Axe 'Barukkheled'
         56129   1550'  Reached level 29
         57263   1550'  Killed Ulwarth, Son of Ulfang
         57265   1550'  Found the Lucerne Hammer 'Turmil'
         59372   1700'  Killed Ulfang the Black
         61378   1700'  Reached level 30
         65926   1800'  Reached level 31
         66231   1800'  Found the Set of Leather Gloves 'Cammithrim'
    
    
      [Options]
    
      [User interface]
    
    Use the roguelike command keyset             : no  (rogue_like_commands)
    Use sound                                    : no  (use_sound)
    Show damage player deals to monsters         : yes (show_damage)
    Use old target by default                    : no  (use_old_target)
    Always pickup items                          : no  (pickup_always)
    Always pickup items matching inventory       : no  (pickup_inven)
    Show flavors in object descriptions          : no  (show_flavors)
    Highlight target with cursor                 : yes (show_target)
    Disturb whenever viewable monster moves      : yes (disturb_near)
    Show walls as solid blocks                   : no  (solid_walls)
    Show walls with shaded background            : yes (hybrid_walls)
    Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
    Color: Shimmer multi-colored things          : yes (animate_flicker)
    Center map continuously                      : no  (center_player)
    Color: Show unique monsters in purple        : yes (purple_uniques)
    Automatically clear '-more-' prompts         : no  (auto_more)
    Color: Player color indicates % hit points   : yes (hp_changes_color)
    Allow mouse clicks to move the player        : yes (mouse_movement)
    Notify on object recharge                    : no  (notify_recharge)
    
      [Birth]
    
    Randomise the artifacts (except a very few)  : no  (birth_randarts)
    Word of Recall has no effect                 : no  (birth_no_recall)
    Restrict creation of artifacts               : no  (birth_no_artifacts)
    Don't stack objects on the floor             : no  (birth_no_stacking)
    Lose artifacts when leaving level            : no  (birth_no_preserve)
    Don't generate connected stairs              : yes (birth_no_stairs)
    Don't show level feelings                    : no  (birth_no_feelings)
    Increase gold drops but disable selling      : yes (birth_no_selling)
    Use previous set of randarts                 : no  (birth_keep_randarts)
    Start with a kit of useful gear              : yes (birth_start_kit)
    Monsters learn from their mistakes           : no  (birth_ai_learn)
    Force player descent                         : no  (birth_force_descend)
    One for the Dark Lord on his dark throne
    In the Land of Mordor where the Shadows lie.

    Comment

    • bdgamer
      Adept
      • Nov 2015
      • 100

      #3
      Thank you. I will start using the code tags to do so.

      Comment

      Working...
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