I tried to get to stat gain (1500') without much stopping.  (I did waste time at 0-50' so I could afford the longbow for sale in the Weaponsmith's.)
I made a stupid mistake at 1400', when I forgot Wererats have a curse spell
Some points: reaching dl 11 isn't any harder than reaching any other level. You just have to find a bunch of wolves, wargs, Light Hounds, etc.
Several times I went up 2 or 3 levels just killing a decent-sized pack.
Do avoid mobs. (DON'T fight groups of 'o' or 'p'. I killed exactly 1 mob of cave orcs that was between me and the stairs. Otherwise evade, teleport, or dodge back up the stairs if there's no way around.)
	
							
						
					I made a stupid mistake at 1400', when I forgot Wererats have a curse spell

Some points: reaching dl 11 isn't any harder than reaching any other level. You just have to find a bunch of wolves, wargs, Light Hounds, etc.
Several times I went up 2 or 3 levels just killing a decent-sized pack.
Do avoid mobs. (DON'T fight groups of 'o' or 'p'. I killed exactly 1 mob of cave orcs that was between me and the stairs. Otherwise evade, teleport, or dodge back up the stairs if there's no way around.)
Code:
	  [Angband 3.1.0 dev Character Dump]
 Name   Athron                                   Self  RB  CB  EB   Best
 Sex    Male              Age       116   STR:     16  +1  -5  +0     12
 Race   High-Elf          Height     83   INT:     18  +3  +3  +2  18/80
 Class  Mage              Weight    191   WIS:     10  -1  +0  +0      9
 Title  Illusionist       Status     38   DEX:     12  +3  +1  +0     16
 HP     -2/110            Maximize    Y   CON:     14  +1  -2  +0     13
 SP     43/55                             CHR:     11  +5  +1  +0     17
 Level               18   Armor      [6,+9]     Saving Throw      Superb
 Cur Exp           7987   Fight     (+1,+0)     Stealth        Very Good
 Max Exp           7987   Melee     (+7,+8)     Fighting            Good
 Adv Exp           8280   Shoot     (+8,+9)     Shooting       Very Good
 MaxDepth   1400' (L28)   Blows      1/turn     Disarming      Excellent
 Turns           158372   Shots      1/turn     Magic Device      Heroic
 Gold              3675   Infra       50 ft     Perception          Good
 Burden        77.6 lbs   Speed      Normal     Searching           Fair
 You are the only child of a Telerin Ranger.  You have light grey eyes,
 wavy black hair, and a fair complexion.
      abcdefghijkl@       abcdefghijkl@
 Acid:............. Blind:.............
 Elec:............. Confu:.............
 Fire:+............ Sound:.............
 Cold:............. Shard:.............
 Pois:............. Nexus:.............
 Fear:............. Nethr:.............
 Lite:............+ Chaos:.............
 Dark:............. Disen:.............
      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.............
Feath:............. Sear.:.............
PLite:............. Infra:....+.......+
Regen:............. Tunn.:.............
Telep:............. Speed:.............
Invis:............+ Blows:.............
FrAct:............. Shots:.............
HLife:............. Might:.............
  [Last Messages]
> [The mind flayer blasts you with psionic energy!]
> You are blind!
> You are confused!
> You are paralyzed!
> You feel yourself moving slower!
> It tries to blank your mind.
> You resist the effects!
> You feel yourself speed up.
> You can move again.
> You feel bolder now.
> You feel much better.
> You can see again.
> You feel less confused now.
> You have 7 Viscous Pink Potions of Cure Serious Wounds (j).
> You have 35 Arrows (1d4) (+0,+0) (q).
> The Wererat points at you and curses horribly.
> You die.
  [Character Equipment]
a) a Ball-and-Chain of *Slay Demon* (2d4) (+6,+8) (+2)
     +2 intelligence.
     Provides resistance to fire.
     With this weapon, you would currently get 1 blow per round,
     averaging a damage of 33 against demons, and 13 against normal
     creatures.
b) a Long Bow (x3) (+7,+9)
c) (nothing)
d) (nothing)
e) a Sea Shell Amulet of Infravision (+1)
     +1 infravision.
f) a Lantern (8729 turns)
     Cannot be harmed by fire.
     Radius 2 light.  Can refill another lantern, up to 15000 turns of
     fuel.
g) Soft Leather Armour [4,+4]
h) (nothing)
i) (nothing)
j) (nothing)
k) (nothing)
l) a Pair of Soft Leather Boots [2,+4]
  [Character Inventory]
a) 2 Books of Magic Spells [Magic for Beginners]
b) a Book of Magic Spells [Conjurings and Tricks]
c) a Book of Magic Spells [Incantations and Illusions]
d) a Violet Mushroom of Cure Blindness
     When ingested, it cures blindness.
     Provides nourishment for about 250 turns under normal conditions.
e) 6 Tan Mushrooms of Clear Mind
     When ingested, it cures confusion and removes fear.
     Provides nourishment for about 250 turns under normal conditions.
f) 3 Clotted Red Potions of Slowness
     When ingested, it slows you for 1d25+15 turns.
     Provides nourishment for about 25 turns under normal conditions.
     It can be thrown at creatures with damaging effect.
g) 6 Shimmering Potions of Confusion
     When ingested, it confuses you for 4d5+10 turns.
     Provides nourishment for about 25 turns under normal conditions.
     It can be thrown at creatures with damaging effect.
h) 2 Indigo Potions of Resist Cold
     When ingested, it grants temporary resistance to cold for 1d10+10 
     turns.
i) a Violet Potion of Heroism
     When ingested, it restores 10 hit points, removes fear and grants 
     you resistance to fear and +12 to-hit for 1d25+25 turns.
j) 7 Viscous Pink Potions of Cure Serious Wounds
     When ingested, it heals you a little (1/4 of your wounds, minimum 
     25HP), heals cut damage, and cures blindness and confusion.
     Provides nourishment for about 50 turns under normal conditions.
k) 7 Scrolls titled "mo tendo leo" of Teleportation {!*}
     When read, it teleports you randomly up to 100 squares away.
l) 4 Scrolls titled "deportas" of Word of Recall {!*}
     When read, it returns you from the dungeon or takes you to the dun
     geon after a short delay.
m) a Green Rod of Door/Stair Location
     When used, it detects all doors and stairs on the level.
     It takes 70 turns to recharge after use.
n) 2 Runed Rods of Light {!!}
     When aimed, it lights up part of the dungeon in a straight line.
     It takes 9 turns to recharge after use.
o) a Mithril Wand of Teleport Other (9 charges)
     When aimed, it teleports a target monster away.
p) a Pine Staff of Detect Evil (19 charges)
     When used, it detects all evil creatures in the immediate area.
q) 35 Arrows (1d4) (+0,+0)
     Fired from your current missile launcher, this arrow will hit targets
     up to 250 feet away, inflicting an average damage of 34.5 against
     normal creatures.
     35% chance of breaking upon contact.
  [Home Inventory]
a) 7 Scrolls titled "mo tendo leo" of Teleportation {!*}
     When read, it teleports you randomly up to 100 squares away.
 
	 
							
						
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