Another long time player, first time winner.

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  • Kosonen
    Rookie
    • Aug 2013
    • 15

    Another long time player, first time winner.

    Greetings everyone. I'm aware that there's bazillion similar threads in here, but I just have to post this, it being my first one and so on.

    I've played Angband on and off (mostly off) for ~20 years, and downloaded it again maybe a month ago. It has been a few years since my last binge of keyboard-pummeling, and I gotta say, the game has changed quite a lot in the meantime, and I'm completely in favor of the changes. So kudos to the Devs.

    This was also the first time that I used randarts, noselling or even the keymaps to any extent, so the whole experience was quite new. After reading the forums and trying out all of the classes with meagre success, I started my dwarven paladin and veerrry slowly descended to the bowels of A. (Yeah, I know, the turn count is ridiculous, but I really wasn't taking any chances .)

    The journey was eventful and delightful and Morgy was a bit of an anticlimax, although I *was* a bit overprepared. All in all, it was a hell of a ride.

    So, what next? I'm thinking either kobbo rogue or troll mage.


    Code:
      [Angband 3.4.1 Character Dump]
    
     Name   Akuliina                                 Self  RB  CB  EB   Best
     Sex    Female       Age             36   STR! 18/100  +2  +1  +4 18/170
     Race   Dwarf        Height          46   INT! 18/100  -3  -3  +0  18/40
     Class  Paladin      Weight         127   WIS! 18/100  +2  +1  +9 18/***
     Title  ***WINNER*** Social   Respected   DEX! 18/100  -2  -1  +7 18/140
     HP     872/872      Maximize         Y   CON! 18/100  +2  +2  +2 18/160
     SP     395/395                           CHR! 18/100  -3  +2  +5 18/140
    
     Level               50   Armor   [78,+199]     Saving Throw        100%
     Cur Exp       18096146   Fight   (+37,+21)     Stealth        Excellent
     Max Exp       18096146   Melee   (+52,+56)     Fighting       Legendary
     Adv Exp       ********   Shoot   (+52,+15)     Shooting          Heroic
     MaxDepth  5000' (L100)   Blows    7.0/turn     Disarming            64%
     Game Turns     5280801   Shots      1/turn     Magic Device          87
     Standard Turns 1009337   Infra      110 ft     Perception        1 in 1
     Resting Turns   642116   Speed          23     Searching            79%
     Gold           2619249   Burden  349.0 lbs
    
     You are the only child of a Dwarven Prison Guard.  You are a credit to
     the family.  You have dark brown eyes, straight black hair, a two foot
     beard, and a dark complexion.
    
    
    rAcid:...+......+*. Nexus:....+........
    rElec:...+...*+.+.. Nethr:........+....
    rFire:+..*...++.... Chaos:......+......
    rCold:+.......+.... Disen:......+......
    rPois:....+........ Feath:.......+...+.
    rLite:+..+......... pFear:+.........+..
    rDark:.......+..... pBlnd:.........+.++
    Sound:......+.+.... pConf:.........+...
    Shard:......+...... pStun:.............
    
    Light:...+.+...+.+. Tunn.:............+
    Regen:........+.+.. Speed:.++.+.....++.
      ESP:.......++.... Blows:+............
    Invis:...+...+.+... Shots:.............
    FrAct:...+.....+.+. Might:.............
    HLife:...+......... S.Dig:...+....+.+..
    Stea.:....+..+.+... ImpHP:.............
    Sear.:....+...++...  Fear:.............
    Infra:....+.......+ Aggrv:+............
    
    
      [Character Equipment]
    
    a) the Dagger of Wilion (3d4) (+15,+35) [+10] <+2> {@8}
         Dropped by a Law drake at 2800 feet (level 56).
         
         +2 strength, charisma, attack speed.
         Slays demons.
         *Slays* dragons, undead.
         Branded with weak flames, venom.
         Provides resistance to fire, cold, light.
         Provides protection from fear.
         Cannot be harmed by acid, electricity, fire, cold.
         Sustains charisma.
         Aggravates creatures nearby.  
         
         Combat info:
         7.0 blows/round.
         Average damage/round: 525.7 vs. creatures not resistant to fire,
         582.4 vs. demons, 582.4 vs. creatures not resistant to poison,
         695.8 vs. dragons, 695.8 vs. undead, and 469 vs. others.
         
    b) the Heavy Crossbow 'Nenen' (x4) (+15,+15) [+23] <+7>
         Found lying on the floor in a vault at 2950 feet (level 59).
         
         +7 speed.
         Cannot be harmed by acid, electricity, fire, cold.
         
         When activated, it detects evil creatures nearby.
         Takes 112 to 124 turns to recharge at your current speed.
         Your chance of success is 90.4%
         
    c) a Ring of Speed <+14>
         Found lying on the floor in a vault at 4850 feet (level 97).
         
         +14 speed.
         Can be destroyed by electricity.
         
    d) the Ring of Naminor <+2, +1>
         Found lying on the floor in a vault at 2950 feet (level 59).
         
         +2 dexterity, constitution.
         Provides immunity to fire.
         Provides resistance to acid, lightning, light.
         Cannot be harmed by acid, electricity, fire, cold.
         Slows your metabolism.  Prevents paralysis.  Sustains your life
         force.  Grants the ability to see invisible things.  
         
         Radius 1 light.
    e) an Amulet of Trickery <+5, +3, +6>
         Found in a chest from 4500 feet (level 90).
         
         +5 dexterity.
         +3 stealth, speed.
         +6 infravision.
         +30% to searching.
         Provides resistance to poison, nexus.
         Sustains dexterity.
         
    f) the Star of Wilion [+20] <+3>
         Conjured forth by magic at 2050 feet (level 41).
         
         Cannot be harmed by acid, electricity, fire, cold.
         
         When activated, it maps the area around you.
         Takes 117 to 230 turns to recharge at your current speed.
         Your chance of success is 94.4%
         
         Radius 3 light.
    g) Balance Dragon Scale Mail (-2) [50,+19]
         Found lying on the floor in a vault at 4900 feet (level 98).
         
         Provides resistance to sound, shards, chaos, disenchantment.
         Cannot be harmed by acid, electricity, fire, cold.
         
    h) the Ethereal Cloak of Ndenwe [0,+20] <+3>
         Found lying on the floor in a vault at 4850 feet (level 97).
         
         +3 wisdom, charisma, stealth.
         Provides immunity to lightning.
         Provides resistance to fire, dark.
         Cannot be harmed by acid, electricity, fire, cold.
         Sustains wisdom.
         Feather Falling.  Grants telepathy.  Grants the ability to see
         invisible things.  
         
         When activated, it heals cut damage, and cures stunning, poison
         and blindness.
         Takes 131 to 144 turns to recharge at your current speed.
         Your chance of success is 95.4%
         
    i) the Mithril Shield 'Eratar' (+8,+8) [16,+36] <+3>
         Dropped by a Dreadmaster at 4800 feet (level 96).
         
         +3 wisdom.
         +15% to searching.
         Provides resistance to lightning, fire, cold, sound, nether.
         Cannot be harmed by acid, electricity, fire, cold.
         Slows your metabolism.  Speeds regeneration.  Grants telepathy.  
         
    j) the Iron Helm 'Fuildin' [7,+25] <+3, +1>
         Conjured forth by magic at 4900 feet (level 98).
         
         +3 wisdom, stealth.
         +15% to searching.
         Provides protection from blindness, confusion.
         Cannot be harmed by acid, electricity, fire, cold.
         Sustains intelligence, charisma.
         Prevents paralysis.  Grants the ability to see invisible things.  
         
         When activated, it restores your dexterity.
         Takes 167 to 186 turns to recharge at your current speed.
         Your chance of success is 93.3%
         
         Radius 1 light.
    k) the Set of Gauntlets of Ostol [3,+11] <+3>
         Found lying on the floor in a vault at 2950 feet (level 59).
         
         +3 speed.
         Provides resistance to acid, lightning.
         Provides protection from fear.
         Cannot be harmed by acid, electricity, fire, cold.
         Slows your metabolism.  Speeds regeneration.  
         
    l) the Pair of Leather Boots 'Erele' [2,+21] <+2, +1>
         Found lying on the floor in a vault at 4900 feet (level 98).
         
         +2 strength, speed.
         Provides immunity to acid.
         Provides protection from blindness.
         Cannot be harmed by acid, electricity, fire, cold.
         Feather Falling.  Prevents paralysis.  
         
         When aimed, it teleports a target monster away.
         Takes 207 to 253 turns to recharge at your current speed.
         Your chance of success is 95.4%
         
         Radius 1 light.
    
    
      [Character Quiver]
    
    n) 20 Seeker Bolts of Holy Might (4d5) (+16,+14) {squelch}
         Found lying on the floor in a vault at 2950 feet (level 59).
         
         Slays evil creatures, undead, demons.
         Cannot be harmed by acid, fire.
         
         Combat info:
         Hits targets up to 140 feet away.
         Average damage/round: 260.7 vs. evil creatures, 304.2 vs. undead,
         304.2 vs. demons, and 173.8 vs. others.
         25% chance of breaking upon contact.
         
    o) 13 Seeker Bolts of Acid (4d5) (+11,+18)
         Found in a chest from 4950 feet (level 99).
         
         Branded with acid.
         Cannot be harmed by acid.
         
         Combat info:
         Hits targets up to 140 feet away.
         Average damage/round: 330.7 vs. creatures not resistant to acid,
         and 189 vs. others.
         25% chance of breaking upon contact.
         
    p) (nothing)
    q) (nothing)
    r) (nothing)
    s) (nothing)
    t) (nothing)
    u) (nothing)
    v) (nothing)
    w) (nothing)
    
    
      [Character Inventory]
    
    a) a Holy Book of Prayers [Beginners Handbook] {!v!k!d}
         Can be destroyed by fire.
         
    b) a Holy Book of Prayers [Words of Wisdom] {!v!k!d}
         Can be destroyed by fire.
         
    c) a Holy Book of Prayers [Chants and Blessings] {!v!k!d}
         Can be destroyed by fire.
         
    d) a Holy Book of Prayers [Exorcism and Dispelling] {!v!k!d}
         Can be destroyed by fire.
         
    e) a Holy Book of Prayers [Ethereal Openings] {!v!k!d}
         Cannot be harmed by acid, electricity, fire, cold.
         
    f) a Holy Book of Prayers [Godly Insights] {!v!k!d}
         Cannot be harmed by acid, electricity, fire, cold.
         
    g) a Holy Book of Prayers [Purifications and Healing]
         Dropped by a Great Swamp Wyrm at 3200 feet (level 64).
         
         Cannot be harmed by acid, electricity, fire, cold.
         
    h) a Holy Book of Prayers [Wrath of God] {!v!k!d}
         Found lying on the floor in a vault at 4400 feet (level 88).
         
         Cannot be harmed by acid, electricity, fire, cold.
         
    i) 13 Potions of *Healing*
         Can be destroyed by cold.
         
         It can be thrown at creatures with damaging effect.
         
    j) 18 Potions of Life
         Can be destroyed by cold.
         
         It can be thrown at creatures with damaging effect.
         
    k) 39 Potions of Restore Mana
         Can be destroyed by cold.
         
    l) 22 Scrolls of Banishment
         Can be destroyed by acid, fire.
         
    m) 19 Scrolls of Mass Banishment
         Can be destroyed by acid, fire.
         
    n) 21 Scrolls of Recharging
         Can be destroyed by acid, fire.
         
    o) 19 Scrolls of *Destruction*
         Can be destroyed by acid, fire.
         
    p) 2 Rods of Healing
         Cannot be harmed by electricity.
         
    q) 19 Rods of Teleport Other
         Can be destroyed by electricity.
         
    r) 4 Rods of Speed (1 charging)
         Cannot be harmed by electricity.
         
    s) the Massive Iron Crown of Morgoth [0,+0] <+125, +1> {cursed}
         Dropped by Morgoth, Lord of Darkness at 5000 feet (level 100).
         
         Permanently cursed.
         +125 strength, intelligence, wisdom, dexterity, constitution,
         charisma, infravision.
         Provides resistance to acid, lightning, fire, cold, poison, light,
         dark, nexus, nether.
         Provides protection from fear, confusion.
         Cannot be harmed by acid, electricity, fire, cold.
         Grants telepathy.  Grants the ability to see invisible things.  
         
         Radius 1 light.
    t) the Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
         Dropped by Morgoth, Lord of Darkness at 5000 feet (level 100).
         
         Slays animals, evil creatures, orcs, trolls.
         *Slays* dragons, demons, undead.
         Cannot be harmed by acid, electricity, fire, cold.
         Grants telepathy.  Grants the ability to see invisible things. 
         Aggravates creatures nearby.  
         
         Combat info:
         You are too weak to use this weapon.
         1.0 blow/round.
         With +0 STR and +0 DEX you would get 2.8 blows
         Average damage/round: 199.8 vs. animals, 199.8 vs. evil creatures,
         270 vs. orcs, 270 vs. trolls, 410.4 vs. dragons, 410.4 vs. demons,
         410.4 vs. undead, and 129.6 vs. others.
         Sometimes creates earthquakes on impact.
         
    
    
      [Home Inventory]
    
    a) a Holy Book of Prayers [Holy Infusions] {!v!k!d@5}
         Bought from a store.
         
         Cannot be harmed by acid, electricity, fire, cold.
         
    b) the Ring of Thrimbas (+0,+7)
         Dropped by Maeglin, the Traitor of Gondolin at 3650 feet (level
         73).
         
         Provides protection from confusion.
         Cannot be harmed by acid, electricity, fire, cold.
         Feather Falling.  Prevents paralysis.  
         
    c) the Necklace of Belad <+2, +1>
         Found lying on the floor in a vault at 4900 feet (level 98).
         
         +2 charisma, speed.
         Provides immunity to cold.
         Provides resistance to dark, disenchantment.
         Cannot be harmed by acid, electricity, fire, cold.
         Sustains strength, wisdom.
         Prevents paralysis.  
         
         Radius 1 light.
    d) the Arkenstone of Sarnente (+2,+0) <+4>
         Found lying on the floor in a vault at 2800 feet (level 56).
         
         +4 intelligence.
         Provides resistance to sound.
         Cannot be harmed by acid, electricity, fire, cold.
         Sustains your life force.  
         
         When activated, it maps the entire level and detects nearby
         objects, traps, doors, and stairs.
         Takes 117 to 230 turns to recharge at your current speed.
         Your chance of success is 91.9%
         
         Radius 4 light.
    e) the Black Dragon Scale Mail 'Urufini' (-2) [16,+34] <+3>
         Dropped by a Black pudding at 2800 feet (level 56).
         
         +15% to searching.
         Provides resistance to acid, light, dark, sound, chaos.
         Cannot be harmed by acid, electricity, fire, cold.
         Speeds regeneration.  
         
         When aimed, it creates an acid bolt with damage 12d8.
         Takes 131 to 144 turns to recharge at your current speed.
         Your chance of success is 93.3%
         
    f) the Full Plate Armour 'Ephron' (-3) [62,+7] <+3>
         Found lying on the floor in a vault at 4850 feet (level 97).
         
         +3 strength, dexterity, charisma.
         Provides resistance to acid, lightning, fire, nexus, nether.
         Cannot be harmed by acid, electricity, fire, cold.
         
         When activated, it hastens you for d75+75 turns.
         Takes 243 to 299 turns to recharge at your current speed.
         Your chance of success is 95.4%
         
    g) the Leather Scale Mail 'Iniltarie' (-1) [20,+14] <+2>
         Dropped by a Greater Maia at 4450 feet (level 89).
         
         +2 strength, intelligence, speed.
         Provides resistance to lightning, poison, light, dark, shards.
         Provides protection from fear, blindness.
         Cannot be harmed by acid, electricity, fire, cold.
         Prevents paralysis.  Sustains your life force.  Grants the ability
         to see invisible things.  
         
         When aimed, it creates random and unpredictable effects.
         Takes 167 to 186 turns to recharge at your current speed.
         Your chance of success is 94.4%
         
    h) the Cloak of Faletir [1,+14] <+5>
         Found lying on the floor in a pit at 1650 feet (level 33).
         
         +5 wisdom, charisma.
         Provides immunity to cold.
         Provides resistance to lightning, light, disenchantment.
         Cannot be harmed by acid, electricity, fire, cold.
         Sustains wisdom, charisma.
         Feather Falling.  Prevents paralysis.  Sustains your life force.  
         
         When aimed, it causes you to breathe either cold or flames for 80
         damage.
         Takes 149 to 165 turns to recharge at your current speed.
         Your chance of success is 95.4%
         
    i) the Ethereal Cloak of Ilmarian [0,+26] <+2>
         Found lying on the floor at 3650 feet (level 73).
         
         +2 constitution, stealth.
         Provides resistance to cold, disenchantment.
         Provides protection from fear.
         Cannot be harmed by acid, electricity, fire, cold.
         
         When activated, it causes an earthquake around you.
         Takes 94 to 103 turns to recharge at your current speed.
         Your chance of success is 97.0%
         
    j) a Wicker Shield of Preservation [2,+25]
         Found lying on the floor at 2400 feet (level 48).
         
         Provides resistance to nether, disenchantment.
         Cannot be harmed by acid, electricity, fire, cold.
         Sustains strength, dexterity, constitution.
         Sustains your life force.  
         
    k) a Mithril Shield of Preservation [16,+33]
         Found lying on the floor of a cavern at 4900 feet (level 98).
         
         Provides resistance to nexus, disenchantment.
         Cannot be harmed by acid, electricity, fire, cold.
         Sustains strength, dexterity, constitution.
         Sustains your life force.  
         
    l) the Steel Helm 'Quetir' [9,+17] <+4>
         Found lying on the floor of a labyrinth at 4900 feet (level 98).
         
         +4 wisdom, dexterity, infravision.
         Provides resistance to acid, lightning, fire, cold, light, sound,
         nexus, disenchantment.
         Provides protection from fear, blindness.
         Cannot be harmed by acid, electricity, fire, cold.
         Sustains your life force.  Grants the ability to see invisible
         things.  
         
         When activated, it heals 60 hitpoints, cut damage, and cures
         stunning, poisoning, blindness, and confusion.
         Takes 167 to 186 turns to recharge at your current speed.
         Your chance of success is 93.3%
         
    m) the Steel Helm of Golar (+3,+7) [9,+21] <+3, +1>
         Conjured forth by magic at 2450 feet (level 49).
         
         +3 wisdom, constitution.
         Provides protection from fear, blindness.
         Cannot be harmed by acid, electricity, fire, cold.
         Grants telepathy.  Grants the ability to see invisible things.  
         
         Radius 1 light.
    n) the Set of Gauntlets of Moresse [3,+14] <+3>
         Dropped by a Mummified human at 2050 feet (level 41).
         
         +3 wisdom, charisma.
         Provides protection from confusion.
         Cannot be harmed by acid, electricity, fire, cold.
         Sustains dexterity.
         Prevents paralysis.  Grants the ability to see invisible things.  
         
         When aimed, it creates an acid bolt with damage 12d8.
         Takes 131 to 144 turns to recharge at your current speed.
         Your chance of success is 94.4%
         
    o) the Short Sword 'Huril' (1d7) (+10,+13) <+2, +1>
         Found lying on the floor in a vault at 2950 feet (level 59).
         
         +2 strength, attack speed.
         Slays animals, evil creatures.
         *Slays* undead.
         Branded with lightning, venom.
         Provides resistance to lightning, nexus.
         Provides protection from blindness.
         Cannot be harmed by acid, electricity, fire, cold.
         
         Combat info:
         7.0 blows/round.
         Average damage/round: 308 vs. animals, 308 vs. evil creatures,
         338.8 vs. creatures not resistant to electricity, 338.8 vs.
         creatures not resistant to poison, 399.7 vs. undead, and 277.9 vs.
         others.
         
         Radius 1 light.
    p) the Broad Sword of Belin (7d5) (+15,+15) <+3> {@8}
         Dropped by Vecna, the Emperor Lich at 4900 feet (level 98).
         
         +3 wisdom, dexterity.
         Slays orcs, giants, dragons.
         Branded with flames, frost.
         Provides resistance to cold, nether, chaos.
         Cannot be harmed by acid, electricity, fire, cold.
         Sustains strength.
         Blessed by the gods.  
         
         When activated, it removes all curses from all equipped items.
         Takes 377 to 552 turns to recharge at your current speed.
         Your chance of success is 94.4%
         
         Combat info:
         4.7 blows/round.
         With +1 STR and +0 DEX you would get 5.0 blows
         With +0 STR and +1 DEX you would get 5.0 blows
         Average damage/round: 510.7 vs. orcs, 510.7 vs. giants, 510.7 vs.
         dragons, 510.7 vs. creatures not resistant to fire, 510.7 vs.
         creatures not resistant to cold, and 285.1 vs. others.
         
    q) the Executioner's Sword 'Valdarwen' (4d5) (+9,+11) <+4>
         Found lying on the floor in a vault at 3250 feet (level 65).
         
         +4 wisdom.
         *Slays* demons.
         Provides immunity to lightning.
         Provides resistance to acid.
         Provides protection from fear.
         Cannot be harmed by acid, electricity, fire, cold.
         Blessed by the gods.  Grants the ability to see invisible things. 
         
         
         When aimed, it shoots a large ball of one of the base elements for
         120-200 damage.
         Takes 225 to 276 turns to recharge at your current speed.
         Your chance of success is 90.4%
         
         Combat info:
         4.0 blows/round.
         With +4 STR and +0 DEX you would get 4.3 blows
         With +0 STR and +1 DEX you would get 4.5 blows
         Average damage/round: 406.8 vs. demons, and 184 vs. others.
         
    r) the Spear of Silwed (2d6) (+11,+15) [+14] <+4> {@8}
         Found lying on the floor in a vault at 2950 feet (level 59).
         
         +4 stealth.
         Slays animals, demons.
         *Slays* undead.
         Branded with venom.
         Provides immunity to fire.
         Provides resistance to chaos.
         Provides protection from fear.
         Cannot be harmed by acid, electricity, fire, cold.
         Sustains charisma.
         Prevents paralysis.  Grants the ability to see invisible things.  
         
         Combat info:
         5.0 blows/round.
         Average damage/round: 252 vs. animals, 290 vs. demons, 290 vs.
         creatures not resistant to poison, 365.5 vs. undead, and 214.5 vs.
         others.
         
    s) the Spear of Doregno (1d6) (+14,+29) <+2, +1> (charging) {@8}
         Found lying on the floor at 1950 feet (level 39).
         
         +2 strength, wisdom.
         Slays evil creatures, trolls, giants, dragons.
         *Slays* undead.
         Branded with weak frost, lightning.
         Provides resistance to light, dark.
         Cannot be harmed by acid, electricity, fire, cold.
         Sustains charisma.
         Blessed by the gods.  Sustains your life force.  Grants the
         ability to see invisible things.  
         
         When activated, it heals you a really large amount (35% of max HP,
         minimum 300HP), heals cut damage, and cures stunning, poisoning,
         blindness, and confusion.
         Takes 225 to 276 turns to recharge at your current speed.
         Your chance of success is 93.9%
         
         Combat info:
         5.0 blows/round.
         Average damage/round: 302 vs. evil creatures, 302 vs. creatures
         not resistant to cold, 321 vs. trolls, 321 vs. giants, 321 vs.
         dragons, 321 vs. creatures not resistant to electricity, 359 vs.
         undead, and 282.5 vs. others.
         
         Radius 1 light.
    t) the Morning Star of Angisil (3d6) (+12,+23) [+10] <+2>
         Dropped by a Mature green dragon at 4900 feet (level 98).
         
         +2 strength, dexterity, infravision.
         +10% to searching.
         Slays dragons.
         *Slays* demons.
         Branded with frost.
         Provides resistance to dark.
         Cannot be harmed by acid, electricity, fire, cold.
         Prevents paralysis.  Grants telepathy.  Grants the ability to see
         invisible things.  
         
         When activated, it deals 60 damage to all undead creatures that
         you can see.
         Takes 167 to 186 turns to recharge at your current speed.
         Your chance of success is 95.4%
         
         Combat info:
         5.0 blows/round.
         Average damage/round: 411 vs. dragons, 411 vs. creatures not
         resistant to cold, 529 vs. demons, and 293.5 vs. others.
         
    u) the Mace 'Idring' (2d4) (+20,+16) <+3> {@8}
         Dropped by a Phantom at 4350 feet (level 87).
         
         +3 strength, wisdom, charisma, speed.
         Slays evil creatures, trolls.
         *Slays* dragons, demons, undead.
         Provides protection from confusion.
         Cannot be harmed by acid, electricity, fire, cold.
         Slows your metabolism.  Speeds regeneration.  
         
         When activated, it heals 1000 hit points.
         Takes 301 to 404 turns to recharge at your current speed.
         Your chance of success is 95.4%
         
         Combat info:
         5.0 blows/round.
         Average damage/round: 256.5 vs. evil creatures, 284.5 vs. trolls,
         340.5 vs. dragons, 340.5 vs. demons, 340.5 vs. undead, and 228.5
         vs. others.
         
    v) the Great Hammer 'Maras' (8d1) (+14,+9) <+4, +1>
         Found lying on the floor at 1950 feet (level 39).
         
         +4 constitution, speed.
         Provides resistance to cold, dark.
         Cannot be harmed by acid, electricity, fire, cold.
         
         Combat info:
         4.3 blows/round.
         With +1 STR and +0 DEX you would get 4.5 blows
         With +0 STR and +1 DEX you would get 4.7 blows
         Average damage/round: 166.6.
         
         Radius 1 light.
    w) the Light Crossbow of Thablu (x3) (+16,+23) <+5, +1>
         Found lying on the floor in a vault at 4900 feet (level 98).
         
         +5 intelligence, wisdom, stealth.
         Provides immunity to acid.
         Provides resistance to fire, dark, sound.
         Provides protection from fear, blindness.
         Cannot be harmed by acid, electricity, fire, cold.
         Slows your metabolism.  Prevents paralysis.  Grants the ability to
         see invisible things.  
         
         Radius 1 light.
  • Raajaton
    Swordsman
    • May 2012
    • 296

    #2
    Grats on your first win! I got my first one not terribly long ago myself, and can still feel the excitement.

    My first winner was actually a Kobold rogue, so that gets my vote.

    Comment

    • Magnate
      Angband Devteam member
      • May 2007
      • 5110

      #3
      +1 - congrats. Nice set of randarts there, though I say so myself.
      "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

      Comment

      • Nick
        Vanilla maintainer
        • Apr 2007
        • 9637

        #4
        Originally posted by Kosonen
        Greetings everyone. I'm aware that there's bazillion similar threads in here, but I just have to post this, it being my first one and so on.
        Congratulations, and thanks for posting.
        One for the Dark Lord on his dark throne
        In the Land of Mordor where the Shadows lie.

        Comment

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