*Aquirement*
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Well, in a sense. First you average the monster level with the dungeon level. No real change until the average reaches a multiple of 10. I guess there are a few things at multiples of 5, but not so many, and very few artifacts.Comment
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Speaking of acquirement... isn't it somewhat pointless to implement a rare item whose only use is to disappear and create a different rare item? I suppose there's limited gameplay utility in that you must protect a scroll from fire and acid before you can read it... but it still seems redundant. Why not just create the final product to begin with?My Chiptune music, made in Famitracker: http://soundcloud.com/patashuComment
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takkaria whispers something about options. -more-Comment
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Aha, I was wondering what nerfed V monster drops, and have had several possibly false beliefs. This is probably the root cause: now there is essentially 0
Chance of stat potions from Orc or troll pits at any depth, never mind from random groups of novices. The same holds for any number of utility items. In all other variants, diving pays because the monsters that are killable at you character power have better drops the deeper you go. Without this, diving doesn't pay.
Vanilla angband, we hardly knew ye.Comment
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Aha, I was wondering what nerfed V monster drops, and have had several possibly false beliefs. This is probably the root cause: now there is essentially 0
Chance of stat potions from Orc or troll pits at any depth, never mind from random groups of novices. The same holds for any number of utility items. In all other variants, diving pays because the monsters that are killable at you character power have better drops the deeper you go. Without this, diving doesn't pay.
Vanilla angband, we hardly knew ye.takkaria whispers something about options. -more-Comment
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The only reason deep orcs in dev should be less likely to drop stat potions than dLevel 30 orcs is that they are more likely to be dropping deep items like !LIFE instead. Or were you talking about something else?Comment
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Does it matter what level you found the scroll of Acquirement on? I ask because I bought a scroll off the black market (way too much gold on my hands), dove to DL 98, and all i got was a potion of Healing. Thought that was strange. Tried it again, got another potion of Healing.
Then again, my last 4 drops from Smeagol have been 22 (non-enchanted) rounded pebbles, nothing, a small amount of gold, and nothing.Comment
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A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe
A/FA W H- D c-- !f PV+++ s? d P++ M+
C- S+ I- !So B ac++ GHB? SQ? !RQ V F:Comment
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Couple of things I have discovered. There is a difference between " a scroll of acquirement " and " a scroll of *acquirement* " but more then that I have discovered everything in the game that is random is based off of the turn number, so if you were to use your scroll at depth 2500 on turn 1,000,000,000 you would get a different item then if you use the scroll on turn 1,000,000,001. So if you are morally ok with "skimming" or "Farming" it is possible to get better items depending on the time you are willing to give. Yes a scroll of *acquirement* has better items and drops 3 items instead of one.Comment
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Ah, that's very interesting info about item drop formula. It seems like a mechanic that's prone to being gamed: to get good items you're best off killing the weakest stuff you can find, excepting the loot pinata monsters like ancient dragons. On the other hand, it means fighting is more rewarding relative to scampering around grabbing stuff off the floor. I'm going to have to pay more attention to drops to figure out if I like this or not.
I do like the game mechanic of having scrolls of *acquirement* instead of just directly giving a good object. It's more reward for trying to clear a vault out without damaging its contents, as opposed to blasting it with Destruction and Earthquakes from safety then collecting all the artifacts.Comment
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