You still have the issue of entities being equally dangerous when they're clearly mostly dead (at one star of health) as they are when they're at full health. Even if you can't observe the exact HP of the enemy (and hint, you can), you can observe how badly hurt they are. In a realistic world that hurt would have ramifications; it doesn't in Angband.
Bottom line is, we either have an imperfect model or a perfect model of an imperfect world.
Bottom line is, we either have an imperfect model or a perfect model of an imperfect world.
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