I hope I like v 3.4 to, there sounds like a lot of good changes, to be honest I'm a little indesisive on what version I want to play, I like 3.3 screen changes, and the way the game feels, It feels clean and dosen't seem to be buggy at all, very good work there.
Now on the other hand and I acknowledge that I might be in a minority here, I like older version "WoW" moments, where you didn't know everything about the game, I feel there is almost too much information given, blows/round damge/round etc, making it easier in some ways, but also it's nice for new players to have that wonderment feel about that item and not immediately knowing all about it as soon as they pick it up.
I think from 3.0.6 backwards had that wonderment feel about item generation, less in game knowledge.
specificaly I like 2.7.8, after that I stopped liking the changes aside from bug-fixes, which are always nice, this version still had the Moria/original Angband feel, so I guess you could call that nostalgia, and I might be in a minority
here.
As far annoying gameplay, yup 3.0.6 and as far back as 2.7.8 had annoying hounds, I still think they are a problem though, I think they should be nerfed to solitary creatures, and the "Friend" flag removed from the code, you still have packs of wolves, white wolves, spiders to deal with, and more than that I hate hell hound pack generation, again fine as solitary creatures.
Amnesia, was actualy a minor annoyance, usually had a permanent means of Id anyway, I'm a verteran of Sang, where Ameneisa, mind-blast, was common so used to it I guess.
To sum it up change wise, the town is less intersting from 3.0.6 on, don't like that change, I for one liked finding things I needed in town, it was a way to spend my money, and there was still a thrill of excitement when you found soemthing interesting in the stores, and more when you tried to come up with a way to buy it without having the gold.
Stat drain worked better with restore potions, again in 2.7.8/3.0.6 you didn't always find the restore potion you needed so I felt worked just fine.
Love the new randart code, and the old shop ui code going into 3.4, if stat drain was reverted back to the way it was, the shops generating things interesting again, and less player knowledge about item generation, to where you know what it does but blows/round/ damgage calculation was hidden, then I would chalk up 3.4 as probalby my favorite, but for now I'm playing 2.7.8, will try 3.4 when it comes out.
Now on the other hand and I acknowledge that I might be in a minority here, I like older version "WoW" moments, where you didn't know everything about the game, I feel there is almost too much information given, blows/round damge/round etc, making it easier in some ways, but also it's nice for new players to have that wonderment feel about that item and not immediately knowing all about it as soon as they pick it up.
I think from 3.0.6 backwards had that wonderment feel about item generation, less in game knowledge.
specificaly I like 2.7.8, after that I stopped liking the changes aside from bug-fixes, which are always nice, this version still had the Moria/original Angband feel, so I guess you could call that nostalgia, and I might be in a minority
here.
As far annoying gameplay, yup 3.0.6 and as far back as 2.7.8 had annoying hounds, I still think they are a problem though, I think they should be nerfed to solitary creatures, and the "Friend" flag removed from the code, you still have packs of wolves, white wolves, spiders to deal with, and more than that I hate hell hound pack generation, again fine as solitary creatures.
Amnesia, was actualy a minor annoyance, usually had a permanent means of Id anyway, I'm a verteran of Sang, where Ameneisa, mind-blast, was common so used to it I guess.
To sum it up change wise, the town is less intersting from 3.0.6 on, don't like that change, I for one liked finding things I needed in town, it was a way to spend my money, and there was still a thrill of excitement when you found soemthing interesting in the stores, and more when you tried to come up with a way to buy it without having the gold.
Stat drain worked better with restore potions, again in 2.7.8/3.0.6 you didn't always find the restore potion you needed so I felt worked just fine.
Love the new randart code, and the old shop ui code going into 3.4, if stat drain was reverted back to the way it was, the shops generating things interesting again, and less player knowledge about item generation, to where you know what it does but blows/round/ damgage calculation was hidden, then I would chalk up 3.4 as probalby my favorite, but for now I'm playing 2.7.8, will try 3.4 when it comes out.
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