Indiana Jones

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  • Malak Darkhunter
    Knight
    • May 2007
    • 730

    #31
    Great Job! i hope ol' Morgy has a sore whipped behind!

    Comment

    • Magnate
      Angband Devteam member
      • May 2007
      • 5110

      #32
      Originally posted by UglySquirrell
      Thank you, yeah I managed to get it up to (+10,+11) with ×Enchant Weapon× scrolls. Most of my damage came from other gear though. Only my boots, armor, and cloak didn't have + hit and damage on them.
      Interestingly, out of all that off-weapon damage, only Cambeleg and Haradrim are unchanged in 3.3. It would be interesting to repeat the experiment and see how much difference that made.
      "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

      Comment

      • Malak Darkhunter
        Knight
        • May 2007
        • 730

        #33
        I'm Thinking a dwarven rogue with a mattock or pick could be fun

        Comment

        • HallucinationMushroom
          Knight
          • Apr 2007
          • 785

          #34
          Nice job! That was amazingly fast. I'd still be in town haggling over flasks of oil prices.
          You are on something strange

          Comment

          • UglySquirrell
            Swordsman
            • Jul 2011
            • 293

            #35
            Originally posted by Malak Darkhunter
            Great Job! i hope ol' Morgy has a sore whipped behind!
            Thanks, im sure hell run next time he sees a guy with a whip

            Comment

            • UglySquirrell
              Swordsman
              • Jul 2011
              • 293

              #36
              Originally posted by HallucinationMushroom
              Nice job! That was amazingly fast. I'd still be in town haggling over flasks of oil prices.
              Have some time off this summer, had way too many consumables by the end. I find that some of the late game uniques are scarier than Morgoth actually. Huan, Vecna, Sauron, the Skeleton lord, and i really hate the angels. How did you manage to kill Q anyways? This guy drove me nuts. After i killed him i went down the stairs and took a pretty cool Screenshot of level

              Indy 101

              Comment

              • bulian
                Adept
                • Sep 2010
                • 163

                #37
                Congrats!

                HTML Code:
                Well, finally found Colluin and with it killed all the remaining uniques but the big Q.
                Why were you so set on Colluin? It seems there are better cloaks considering you ended up with immunities. Collanon (+3 speed, activation for teleport) or Tuor (Im Acid) in particular seem better for your final kit.

                Interestingly, out of all that off-weapon damage, only Cambeleg and Haradrim are unchanged in 3.3. It would be interesting to repeat the experiment and see how much difference that made.
                Haradrim lost its +1 attack and aggravate in 3.3.
                Hammerhand (-9), elessar (-7), Vilya (-10+5), Nenya (-8+3) = -(26*6) = -156 dmg/rd
                Dmg per round = (489 - 156)*5/6 = 278 dmg per round

                Significantly harder in 3.3.

                Comment

                • UglySquirrell
                  Swordsman
                  • Jul 2011
                  • 293

                  #38
                  Originally posted by bulian
                  Congrats!

                  HTML Code:
                  Well, finally found Colluin and with it killed all the remaining uniques but the big Q.
                  Why were you so set on Colluin? It seems there are better cloaks considering you ended up with immunities. Collanon (+3 speed, activation for teleport) or Tuor (Im Acid) in particular seem better for your final kit.



                  Haradrim lost its +1 attack and aggravate in 3.3.
                  Hammerhand (-9), elessar (-7), Vilya (-10+5), Nenya (-8+3) = -(26*6) = -156 dmg/rd
                  Dmg per round = (489 - 156)*5/6 = 278 dmg per round

                  Significantly harder in 3.3.
                  Colluin was one of the items I decided I wanted in my final kit when I started, didn't really think I'd find a suit of pdsm let alone Vilya, and Soulkeeper. I've never played a game to level 99 and not found it so it became an obsessive goal of mine.

                  Comment

                  • UglySquirrell
                    Swordsman
                    • Jul 2011
                    • 293

                    #39
                    Yeah looks like it would be wite a bit harder in 3.3 still doable though I think. Found about 6 rings of damage +14 so using those you could be doing 378 per round. Do the rings potentially get up to 20?

                    Comment

                    • Timo Pietilä
                      Prophet
                      • Apr 2007
                      • 4096

                      #40
                      Originally posted by UglySquirrell
                      I was wondering if anyone knows how much damage punching does?
                      Seems to do as much damage as you have melee-bonus times blows you have without weapons. I once started a Half-Troll warrior and forgot to buy weapon, but it really didn't matter with that STR that gave me damage bonus and several blows with fists alone.

                      Comment

                      • UglySquirrell
                        Swordsman
                        • Jul 2011
                        • 293

                        #41
                        Originally posted by Timo Pietilä
                        Seems to do as much damage as you have melee-bonus times blows you have without weapons. I once started a Half-Troll warrior and forgot to buy weapon, but it really didn't matter with that STR that gave me damage bonus and several blows with fists alone.
                        Thanks, gonna give my female half troll "Fisty" a test run.

                        Comment

                        • Derakon
                          Prophet
                          • Dec 2009
                          • 9022

                          #42
                          Rings of damage max out at 15 in modern Vanilla; it used to be 22 in older versions but I don't know when the switchover occurred.

                          Comment

                          • UglySquirrell
                            Swordsman
                            • Jul 2011
                            • 293

                            #43
                            Originally posted by Derakon
                            Rings of damage max out at 15 in modern Vanilla; it used to be 22 in older versions but I don't know when the switchover occurred.
                            Cool thanks

                            Comment

                            • Timo Pietilä
                              Prophet
                              • Apr 2007
                              • 4096

                              #44
                              Originally posted by Derakon
                              Rings of damage max out at 15 in modern Vanilla; it used to be 22 in older versions but I don't know when the switchover occurred.
                              I have seen RoDam with higher than +22 in old versions and I think current RoDam maxes at +20 or so but getting that high is practically impossible. Has this been changed again pretty recently?

                              Comment

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