Great Job! i hope ol' Morgy has a sore whipped behind!
Indiana Jones
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Interestingly, out of all that off-weapon damage, only Cambeleg and Haradrim are unchanged in 3.3. It would be interesting to repeat the experiment and see how much difference that made."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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Nice job! That was amazingly fast. I'd still be in town haggling over flasks of oil prices.You are on something strangeComment
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Have some time off this summer, had way too many consumables by the end. I find that some of the late game uniques are scarier than Morgoth actually. Huan, Vecna, Sauron, the Skeleton lord, and i really hate the angels. How did you manage to kill Q anyways? This guy drove me nuts. After i killed him i went down the stairs and took a pretty cool Screenshot of level
Indy 101Comment
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Congrats!
Why were you so set on Colluin? It seems there are better cloaks considering you ended up with immunities. Collanon (+3 speed, activation for teleport) or Tuor (Im Acid) in particular seem better for your final kit.HTML Code:Well, finally found Colluin and with it killed all the remaining uniques but the big Q.
Haradrim lost its +1 attack and aggravate in 3.3.Interestingly, out of all that off-weapon damage, only Cambeleg and Haradrim are unchanged in 3.3. It would be interesting to repeat the experiment and see how much difference that made.
Hammerhand (-9), elessar (-7), Vilya (-10+5), Nenya (-8+3) = -(26*6) = -156 dmg/rd
Dmg per round = (489 - 156)*5/6 = 278 dmg per round
Significantly harder in 3.3.Comment
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Colluin was one of the items I decided I wanted in my final kit when I started, didn't really think I'd find a suit of pdsm let alone Vilya, and Soulkeeper. I've never played a game to level 99 and not found it so it became an obsessive goal of mine.Congrats!
Why were you so set on Colluin? It seems there are better cloaks considering you ended up with immunities. Collanon (+3 speed, activation for teleport) or Tuor (Im Acid) in particular seem better for your final kit.HTML Code:Well, finally found Colluin and with it killed all the remaining uniques but the big Q.
Haradrim lost its +1 attack and aggravate in 3.3.
Hammerhand (-9), elessar (-7), Vilya (-10+5), Nenya (-8+3) = -(26*6) = -156 dmg/rd
Dmg per round = (489 - 156)*5/6 = 278 dmg per round
Significantly harder in 3.3.Comment
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Yeah looks like it would be wite a bit harder in 3.3 still doable though I think. Found about 6 rings of damage +14 so using those you could be doing 378 per round. Do the rings potentially get up to 20?Comment
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Seems to do as much damage as you have melee-bonus times blows you have without weapons. I once started a Half-Troll warrior and forgot to buy weapon, but it really didn't matter with that STR that gave me damage bonus and several blows with fists alone.Comment
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Thanks, gonna give my female half troll "Fisty" a test run.Comment
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I have seen RoDam with higher than +22 in old versions and I think current RoDam maxes at +20 or so but getting that high is practically impossible. Has this been changed again pretty recently?Comment
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