Code:
Name Boggins Self RB CB EB Best
Sex Male Age 56 STR: 10 +1 +2 +4 17
Race Dunadan Height 82 INT: 18/57 +2 +1 +0 18/87
Class Rogue Weight 175 WIS: 10 +2 -2 +0 10
Title Filcher Social Liked DEX: 17 +2 +3 +2 18/60
HP 295/295 Maximize Y CON: 18 +3 +1 +0 18/40
SP 73/73 CHR: 18/56 +2 -1 +0 18/66
Level 28 Armor [31,+25] Saving Throw 62%
Cur Exp 74785 Fight (+4,+2) Stealth Excellent
Max Exp 74785 Melee (+11,+18) Fighting Heroic
Adv Exp 102500 Shoot (+10,+4) Shooting Superb
MaxDepth 1750' (L35) Blows 1.6/turn Disarming 99%
Game Turns 750652 Shots 1/turn Magic Device 70
Standard Turns 74333 Infra 0 ft Perception 1 in 1
Resting Turns 29669 Speed -1 Searching 50%
Gold 70505 Burden 126.3 lbs
You are one of several children of a Serf. You are a credit to the
family. You have brown eyes, wavy black hair, and an average
complexion.
rAcid:......+...... Nexus:.............
rElec:......+...... Nethr:.............
rFire:......+...... Chaos:.............
rCold:......+...... Disen:.............
rPois:............. Feath:.............
rLite:............. pFear:.............
rDark:............. pBlnd:.........+...
Sound:............. pConf:.............
Shard:.......+..... pStun:.............
Light:............. Tunn.:.............
Regen:....+........ Speed:.............
ESP:............. Blows:.............
Invis:.........+... Shots:.............
FrAct:...........+. Might:.+...........
HLife:............. S.Dig:.............
Stea.:............. ImpHP:.............
Sear.:.........+... Fear:.............
Infra:............. Aggrv:.............
[Character Equipment]
a) the Great Hammer 'Nurumar' (8d1) (+7,+16)
Dropped by an Erinyes at 1700 feet (level 34).
Slays animals, orcs, giants.
Branded with weak flames.
Cannot be harmed by acid, electricity, fire, cold.
Combat info:
1.6 blows/round.
With +4 STR and +0 DEX you would get 2.0 blows
With +0 STR and +2 DEX you would get 2.0 blows
Average damage/round: 60.2 vs. animals, 60.2 vs. creatures not
resistant to fire, 74.5 vs. orcs, 74.5 vs. giants, and 46.1 vs.
others.
b) a Long Bow of Extra Might (x4) (+6,+4) <+1>
Found lying on the floor at 1550 feet (level 31).
+1 shooting power.
c) a Ring of Strength <+4>
Found lying on the floor at 1600 feet (level 32).
+4 strength.
Sustains strength.
d) a Ring of Dexterity <+2>
Bought from a store.
+2 dexterity.
Sustains dexterity.
e) an Amulet of Regeneration
Found lying on the floor at 1650 feet (level 33).
Speeds regeneration.
f) a Lantern (Everburning)
Dropped by an Apprentice at 600 feet (level 12).
Cannot be harmed by fire.
Radius 2 light. No fuel required.
g) Soft Leather Armour of Resistance [8,+16]
Found lying on the floor at 1350 feet (level 27).
Provides resistance to acid, lightning, fire, cold.
Cannot be harmed by acid, electricity, fire, cold.
h) a Fur Cloak of Protection [3,+8]
Dropped by Gorbag, the Orc Captain at 1600 feet (level 32).
Provides resistance to shards.
Cannot be harmed by acid, electricity, fire, cold.
i) a Large Metal Shield [12,-2]
Dropped by Boldor, King of the Yeeks at 1500 feet (level 30).
j) an Iron Helm of Seeing [7,+0] <+3>
Bought from a store.
+15% to searching.
Provides protection from blindness.
Grants the ability to see invisible things.
k) (nothing)
l) a Pair of Leather Sandals of Free Action [1,+0]
Bought from a store.
Prevents paralysis.
[Character Quiver]
n) 41 Arrows (1d4) (+0,+0)
Bought from a store.
Combat info:
Hits targets up to 140 feet away.
Average damage/round: 26.2.
35% chance of breaking upon contact.
o) 22 Arrows (1d4) {magical}
Found lying on the floor of a cavern at 1700 feet (level 34).
You do not know the full extent of this item's powers.
Combat info:
Hits targets up to 140 feet away.
Average damage/round: 26.2.
35% chance of breaking upon contact.
p) an Arrow (1d4) (+3,+3)
Found lying on the floor at 850 feet (level 17).
Combat info:
Hits targets up to 140 feet away.
Average damage/round: 38.3.
35% chance of breaking upon contact.
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Character Inventory]
a) 4 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) a Book of Magic Spells [Sorcery and Evocations]
Bought from a store.
e) 18 Potions of Cure Critical Wounds
f) 4 Potions of Restore Life Levels
Bought from a store.
g) 2 Scrolls of Teleportation
h) 3 Scrolls of Teleport Level
i) a Rod of Recall
Found lying on the floor at 1750 feet (level 35).
Cannot be harmed by electricity.
j) 2 Wands of Teleport Other (17 charges)
k) 2 Staves of Teleportation (12 charges)
l) a Staff of Identify (12 charges)
Dropped by an Ethereal drake at 1650 feet (level 33).
[Home Inventory]
a) a Book of Magic Spells [Raal's Tome of Destruction]
Found lying on the floor of a cavern at 1700 feet (level 34).
Cannot be harmed by acid, electricity, fire, cold.
b) a Mushroom of Vigor
Found lying on the floor of a cavern at 1150 feet (level 23).
c) 10 Potions of Cure Critical Wounds
d) 7 Potions of Intellect
e) 5 Potions of Nimbleness
f) 2 Potions of Toughness
g) a Scroll of *Remove Curse*
Dropped by a Young gold dragon at 1650 feet (level 33).
h) a Wand of Annihilation (2 charges)
Found lying on the floor at 1500 feet (level 30).
Cannot be harmed by acid, electricity, fire, cold.
i) a Ring of Intelligence <+2>
Found lying on the floor at 1550 feet (level 31).
+2 intelligence.
Sustains intelligence.
j) a Ring of Constitution <+3>
Bought from a store.
+3 constitution.
Sustains constitution.
k) a Ring of Free Action
Bought from a store.
Prevents paralysis.
l) the Robe of Saradolir [2,+17] <+4>
Dropped by Mîm, Betrayer of Turin at 1600 feet (level 32).
+4 dexterity, constitution, charisma.
Provides protection from fear.
Cannot be harmed by acid, electricity, fire, cold.
Sustains your life force.
When activated, it restores your intelligence.
Takes 58 to 64 turns to recharge at your current speed.
Your chance of success is 90.9%
============================================================
CHAR.
| TURN | DEPTH |LEVEL| EVENT
============================================================
1 0' 1 Began the quest to destroy Morgoth.
4047 100' 2 Reached level 2
9888 150' 3 Reached level 3
12199 150' 3 Killed Fang, Farmer Maggot's dog
12199 150' 4 Reached level 4
18479 150' 5 Reached level 5
24636 150' 6 Reached level 6
32391 300' 7 Reached level 7
40685 300' 8 Reached level 8
50624 300' 8 Killed Bullroarer the Hobbit
55840 300' 9 Reached level 9
76834 0' 9 Killed Farmer Maggot
85609 450' 10 Reached level 10
94977 450' 11 Reached level 11
115203 550' 12 Reached level 12
130230 600' 13 Reached level 13
147976 600' 14 Reached level 14
233662 650' 14 Killed Wormtongue, Agent of Saruman
234575 650' 14 Killed Mughash the Kobold Lord
236738 650' 15 Reached level 15
266143 750' 15 Killed Grip, Farmer Maggot's dog
270722 800' 16 Reached level 16
279445 900' 17 Reached level 17
296136 950' 18 Reached level 18
300768 950' 18 Killed Smeagol
308159 1000' 19 Reached level 19
317372 1050' 20 Reached level 20
321224 1000' 20 Killed Nar, the Dwarf
340384 1050' 21 Reached level 21
361064 1200' 22 Reached level 22
361433 1200' 22 Killed Sangahyando of Umbar
364419 1250' 22 Killed Angamaite of Umbar
399543 1250' 23 Reached level 23
408457 1300' 23 Killed Grishnakh, the Hill Orc
409753 1300' 23 Reached level 23
464288 1400' 24 Reached level 24
480577 1400' 24 Reached level 24
486774 1400' 24 Killed Orfax, Son of Boldor
488730 1400' 25 Reached level 25
520369 1500' 25 Killed Boldor, King of the Yeeks
524962 1550' 25 Killed Lagduf, the Snaga
535738 1600' 26 Reached level 26
540268 1600' 26 Killed Gorbag, the Orc Captain
542140 1600' 26 Found the Hard Leather Cap of Queng (LOST)
560928 1550' 26 Killed Khim, Son of Mim
582480 1550' 26 Killed Ibun, Son of Mim
604445 1600' 27 Reached level 27
616554 1600' 27 Killed Uldor the Accursed
644678 1600' 27 Killed Mim, Betrayer of Turin
644947 1600' 27 Found the Robe of Saradolir
645686 1600' 27 Killed Brodda, the Easterling
666482 1700' 27 Found the Great Hammer 'Nurumar'
717321 1700' 28 Reached level 28
[Options]
Maximise effect of race/class bonuses : yes (birth_maximize)
Randomise the artifacts (except a very few) : yes (birth_randarts)
Restrict the use of stairs/recall : no (birth_ironman)
Restrict the use of stores/home : no (birth_no_stores)
Restrict creation of artifacts : no (birth_no_artifacts)
Don't stack objects on the floor : no (birth_no_stacking)
Lose artifacts when leaving level : no (birth_no_preserve)
Don't generate connected stairs : no (birth_no_stairs)
Don't show level feelings : no (birth_no_feelings)
Items always sell for 0 gold : no (birth_no_selling)
Use previous set of randarts : yes (birth_keep_randarts)
Monsters chase recent locations : yes (birth_ai_smell)
Monsters act smarter in groups : yes (birth_ai_packs)
Monsters learn from their mistakes : no (birth_ai_learn)
Monsters exploit player's weaknesses : no (birth_ai_cheat)
Monsters behave more intelligently (broken) : no (birth_ai_smart)
Feeling less melodramatic about it this morning
, boggins will battle on even though he's been slightly handicapped. Hey, he's not as strong but he's much better looking now. Are all those singing happy drunks men, or are there some ladies in the village too?
e: I'll probably dive down to a non-safe level and detect object !Strength scum. Of course it's only a matter of time before Boggins gets distracted by an unIDed ring, or amulet, or to be honest a whip.
What's the best !strength depth ~2000ft ish?
Sorry again, and thanks for the correction.
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