Blinded to death

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  • Derakon
    Prophet
    • Dec 2009
    • 9022

    #16
    Originally posted by Tiburon Silverflame
    How much of the problem under discussion here, is at heart a hounds problem? It's the fact that you have a dozen of the *#(@**@ pests, ALL of which can invoke a negative status condition, that really creates the problem.
    Even then, when's the last time you died to a light or dark hound? Blindness isn't usually a fatal status ailment. Hell, if there'd been a corridor near where I landed I would've survived just fine.

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    • fizzix
      Prophet
      • Aug 2009
      • 3025

      #17
      Originally posted by PowerDiver
      I just changed my object.txt to have A:10:1 to 100 for all mushrooms. It seems possible someone screwed up and changed some to A:1:10 to 100 which looks like a typo. I just played clearing DLs 1 to 7 and I picked up 6 different types of mushrooms, 15 in total, which seems like enough to me.
      I'm still a proponent of adding a DROP_MUSH flag and letting some members of ijm, get the flag.

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      • Pete Mack
        Prophet
        • Apr 2007
        • 6883

        #18
        Originally posted by fizzix
        I'm still a proponent of adding a DROP_MUSH flag and letting some members of ijm, get the flag.
        If you must abbreviate, please do it right. That's DROP_SHROOM, please.

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        • ewert
          Knight
          • Jul 2009
          • 702

          #19
          About temporary conf/blind resistances, they are very powerful things. Mushrooms of clear mind are great against confusion hitters etc. They are obsoleted by rConf quite early though. Also second sight gives "partial" rblind effect due to esp.

          The two last mushrooms were "intentionally" left/put at 1:10-100 though. No reason really except I didn't know what they did, had not taken up on reading the source code yet and their pre-edit rarities were very low. =P

          I agree that we could make shrooms more plentiful at start, and have them be bit more regular consumables in early game. Second sight is useful, fast recovery is an ideal place to put a temporary heal cuts/stun/poison/regen/maybe even gravity recovery effect, vigor is kick ass as is, clear mind is IMHO useful for casters, emergency / terror work as advertised, stoneskin has too big a downside, sprinting is okay to make as common as others, debility is a bit twosided in having too big a downside in early game and too much effect at late game (dunno about the downside but change mana restore part to a static amount?), purging ... still don't know what it does, lol.

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          • ewert
            Knight
            • Jul 2009
            • 702

            #20
            Oh oh, and +free action temporary also to fast recovery? =)

            Anyways ... Congrats on the YASD.

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            • Timo Pietilä
              Prophet
              • Apr 2007
              • 4096

              #21
              Originally posted by ewert
              purging ... still don't know what it does, lol.
              Restores CON and STR, but makes you fainting from hunger.

              Noticed that in latest nightlies there are mushroom of turbulence which does nothing but gives you error message "bad effect passed to do_effect(). Please report this bug".

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              • buzzkill
                Prophet
                • May 2008
                • 2939

                #22
                Originally posted by ewert
                ... stoneskin has too big a downside...
                I used to think so too, but I now find these useful after you bring your base speed up a little bit.
                www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                My banding life on Buzzkill's ladder.

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                • ewert
                  Knight
                  • Jul 2009
                  • 702

                  #23
                  Originally posted by Timo Pietilä
                  Restores CON and STR, but makes you fainting from hunger.

                  Noticed that in latest nightlies there are mushroom of turbulence which does nothing but gives you error message "bad effect passed to do_effect(). Please report this bug".
                  Someone must have removed the # from the line of their rarity, they should be currently disabled AFAIK, as the effect is not finished or something.

                  So purging is weaker vigor with salt water thrown in. Weaksauce! Delete. :P (Okay I guess it is versus debility effect? Still, weaksauce.)

                  About stoneskin: guess could be useful, will have to re-evaluate against low level melee monsters, I know atleast in NPP the druid barkskin spell was awesome since you could tank low level monsters with it quite easy.

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