Amazing character but still YASD due to NAsTY monster

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  • Thraalbee
    Knight
    • Sep 2010
    • 707

    Amazing character but still YASD due to NAsTY monster

    For the first time passing dungeon level 90 I felt confident that I could handle the big M soon. With 4x Immunities, 2x banish/mass banish artifacts, High intrinsic speed, the Palantir and what else you can ask for the rest of the game should have been a walk in the park. I had recently killed off the much feared Tarrasque with minimal effort due to the 4x immunities, and with only Omarax, Maeglin, Carcharoth, Kronos, Ancalagon, Sauron and Morgoth left to kill off I was not far from my first win. But alas, I made a fatal strategic decision.

    More about the cause of death soon, first - What got me this far? Main thing was diving faster than usual so as to *never* get careless. All previous serious attempts had failed due to me not being observant to what was happening and dying stupid deaths like when a grand master mystic gated in loads of dogs and I checked the few closest (was on laptop so no extra windows were up) and saw they were clear. No problemo, no need for teleport! Right, except only a few steps away were a bunch of much nastier hounds. The most painful death was the time I had found the Great Hammer of Aule early and dealt something like up to 6x 150 hp damage per round at character level 35! But then I failed to notice a small "s" among a bunch of low level monsters. Druj's are the NAsTIEsT monsters in the game in my opinion since I tend to underestimate their power or just fail to notice them.

    Anyway, this time I had had problems finding healing potions during the entire game and the few !CCW I bought in town always went quickly. So before taking on the final monsters and Morgoth I decided to start all over from level 1 and go down level by level using the Palantir to map each level, detection rods too in some cases, and only stay enough on each level 1-90 to pick up vital scrolls and potions. Plus raid any vault I would pass. Fast and fun. I thought.
    The problem with this strategy was that it made me fast play again. With such a character the first 40-50 levels made me feel invulnerable. So when I finally pressed the down key bam-bam-bam-bam-bam to reach another !Heal I realized too late there was this little annoying "s" in the corner of the room. Oh no, not again. Death.

    Great game. Exciting but time consuming. Would like to hear your recommendations for collecting !Healing and such before the final fight?

    /Mathias


    --------------------------------------------------------------------------------------------------------


    [Angband 3.1.1 dev Character Dump]

    Name Traalbeast Self RB CB EB Best
    Sex Female Age 28 STR! 18/100 +4 +5 +15 18/***
    Race Half-Troll Height 76 INT! 18/100 -4 -2 +11 18/150
    Class Warrior Weight 185 WIS! 18/100 -2 -2 +8 18/140
    Title Lord Social Respected DEX! 18/100 -4 +2 +13 18/210
    HP -184/1169 Maximize Y CON! 18/100 +3 +2 +11 18/***
    SP 0/0 Chr! 18/100 -6 -1 +13 18/160 18/90

    Level 50 Armor [49,+143] Saving Throw 71%
    Cur Exp 13131873 Fight (+44,+46) Stealth Excellent
    Max Exp 13175170 Melee (+59,+64) Fighting Legendary
    Adv Exp ******** Shoot (+54,+14) Shooting Legendary
    MaxDepth 4650' (L93) Blows 6/turn Disarming 89%
    Turns 4031317 Shots 1/turn Magic Device Superb
    Gold 1966879 Infra 90 ft Perception 1 in 1
    Burden 217.6 lbs Speed 28 Searching 58%

    Your mother was a Stone-Troll Warrior. You have puke-yellow eyes,
    oily dark purple hair, and black ulcerous skin.



    rAcid:......+.*.... rConf:.......+.....
    rElec:..*...+...... Sound:........++...
    rFire:.+.*..+...... Shard:.........+...
    rCold:*.....+..+... Nexus:....+........
    rPois:..+.+........ Nethr:.............
    rFear:+..+....+...+ Chaos:.....+..+....
    rLite:.........+... Disen:......+......
    rDark:..+...+..+... S.Dig:..++.........
    rBlnd:.....+...+... Feath:..+..........

    PLite:.........+... Aggrv:.....+....+..
    Regen:..++........+ Stea.:....+..+.....
    ESP:..++.+....... Sear.:....++...+...
    Invis:+.++.+...+... Infra:....++......+
    FrAct:+.++....++... Tunn.:.............
    HLife:..+.......... Speed:.++++....+.+.
    ImpHP:............. Blows:.............
    ImpSP:............. Shots:.............
    Fear:............. Might:.............
    [Last Messages]

    > The Eye druj casts a nether ball.
    > You keep hold of your life force!
    > The Eye druj casts a nether bolt.
    > You keep hold of your life force!
    > Low hitpoint warning!
    > *** LOW HITPOINT WARNING! ***
    > The Eye druj casts a nether ball.
    > You keep hold of your life force!
    > *** LOW HITPOINT WARNING! ***
    > The Eye druj looks deep into your eyes.
    > Your mind is blasted by psionic energy.
    > *** LOW HITPOINT WARNING! ***
    > You feel yourself moving slower!
    > The Eye druj casts a mana bolt.
    > You die.

    Killed by an Eye druj.

    [Character Equipment]

    a) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2) {iCold,a:massBanish!d!x}
    +2 strength, intelligence, wisdom, dexterity, constitution,
    charisma.
    Slays evil creatures, undead, orcs.
    *Slays* demons.
    Branded with frost.
    Provides immunity to cold.
    Provides resistance to cold, fear.
    Cannot be harmed by acid, electricity, fire, cold.
    Blessed by the gods. Prevents paralysis. Grants the ability to
    see invisible things.

    Combat info:
    6 blows/round.
    Average damage/hit: 96.6 vs. evil creatures, 111.2 vs. undead,
    111.2 vs. orcs, 111.2 vs. creatures not resistant to cold, 140.5
    vs. demons, and 82 vs. others.

    b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {+10spd!d!x}
    +10 speed.
    Branded with flames.
    Provides resistance to fire.
    Cannot be harmed by acid, electricity, fire, cold.

    c) The Ring of Power 'Vilya' (+10,+10) (+3) {iLght,rPoiDrk,A:Heal_1000!d!x}
    +3 strength, intelligence, wisdom, dexterity, constitution,
    charisma, speed.
    Provides immunity to lightning.
    Provides resistance to lightning, poison, dark.
    Cannot be harmed by acid, electricity, fire, cold.
    Sustains intelligence, dexterity, constitution.
    Slows your metabolism. Feather Falling. Speeds regeneration.
    Prevents paralysis. Stops experience drain. Grants telepathy.
    Grants the ability to see invisible things.

    d) The Ring of Power 'Narya' (+6,+6) (+1) {iFire,ESP,a:ProtEvil!d!x}
    +1 strength, intelligence, wisdom, dexterity, constitution,
    charisma, speed.
    Provides immunity to fire.
    Provides resistance to fire, fear.
    Cannot be harmed by acid, electricity, fire, cold.
    Sustains strength, constitution.
    Slows your metabolism. Speeds regeneration. Prevents paralysis.
    Grants telepathy. Grants the ability to see invisible things.

    e) an Amulet of Trickery (+4) {+4Spd,rPoiNxs!d!x}
    +4 dexterity, stealth, infravision, speed.
    +20% to searching.
    Provides resistance to poison, nexus.
    Sustains dexterity.

    f) The Palantir of Westernesse (+2) {rBlndChs,ESP,a:Elight!d!x}
    +2 intelligence, wisdom, infravision.
    +10% to searching.
    Provides resistance to blindness, chaos.
    Cannot be harmed by acid, electricity, fire, cold.
    Grants telepathy. Grants the ability to see invisible things.
    Aggravates creatures nearby. Drains experience.

    Radius 3 light.
    g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (charging) {rDrkDisenchA:
    +4 strength, charisma.
    Provides resistance to acid, lightning, fire, cold, dark,
    disenchantment.
    Cannot be harmed by acid, electricity, fire, cold.

    h) an Elven Cloak of Aman [6,+32] (+3 stealth) {rConf!d!x}
    +3 stealth.
    Provides resistance to confusion.
    Cannot be harmed by acid, electricity, fire, cold.

    i) The Small Metal Shield of Thorin [4,+25] (+4) {rSndChsParal,iAcid!d!x}
    +4 strength, constitution.
    Provides immunity to acid.
    Provides resistance to fear, sound, chaos.
    Cannot be harmed by acid, electricity, fire, cold.
    Prevents paralysis.

    j) The Jewel Encrusted Crown of Numenor [0,+18] (+3) {+3spd,rShrdBlndLghtDrk!d!x}
    +3 intelligence, dexterity, charisma, speed.
    +15% to searching.
    Provides resistance to cold, light, dark, blindness, sound, shards.
    Cannot be harmed by acid, electricity, fire, cold.
    Prevents paralysis. Grants the ability to see invisible things.

    Radius 1 light.
    k) a Set of Caestus of Combat (+1,+10) [2,+11] (+1)
    +1 strength, constitution.
    Aggravates creatures nearby.

    l) a Pair of Leather Boots of Speed [2,+9] (+9) {!d!x}
    +9 speed.



    [Character Inventory]

    a) 6 Potions of Cure Critical Wounds

    When drunk, it heals you a large amount (1/4 of your wounds, minim
    um 30HP), heals cut damage, and cures stunning, poisoning, blindne
    ss, and confusion.

    b) 7 Potions of Healing {!*}

    When drunk, it heals you a really large amount (35% of max HP, min
    imum 300HP), heals cut damage, and cures stunning, poisoning, blin
    dness, and confusion.

    c) 2 Potions of *Healing* {!*}
    When drunk, it restores 1200 hit points, heals cut damage, and cur
    es stunning, poisoning, blindness, and confusion.

    It can be thrown at creatures with damaging effect.

    d) 8 Potions of Speed {!*}
    When drunk, it hastens you for 2d10+20 turns.

    e) 6 Potions of Resist Poison {!*}
    When drunk, it grants temporary resistance to poison for 1d10+10 t
    urns.

    f) 2 Scrolls of Teleportation {!*}
    When read, it teleports you randomly up to 100 squares away.

    g) 21 Scrolls of Teleport Level {!*}
    When read, it teleports you one level up or down.

    h) a Scroll of Acquirement {!* README SOON!}
    When read, it creates a good object nearby.

    i) 29 Scrolls of Satisfy Hunger
    When read, it magically renders you well-fed, curing any gastroint
    estinal problems.

    j) a Scroll of Holy Prayer {+ac +tohit good duration !*}
    When read, it increases your AC and to-hit bonus for 1d48+24 turns.

    k) 3 Scrolls of Rune of Protection {!*}
    When read, it inscribes a glyph of warding beneath you, which mons
    ters cannot move onto.

    l) 12 Scrolls of *Destruction* {!*}
    When read, it destroys an area around you in the shape of a circle
    radius 15, and blinds you for 1d10+10 turns.

    m) 3 Rods of Detection (2 charging)
    Cannot be harmed by electricity.

    When activated, it detects treasure, traps, doors, stairs, and all
    creatures nearby.
    Takes 280 turns to recharge at your current speed.

    n) 3 Rods of Recall {!*}
    Cannot be harmed by electricity.

    When activated, it returns you from the dungeon or takes you to th
    e dungeon after a short delay.
    Takes 168 turns to recharge at your current speed.

    o) 4 Rods of Identify {@0!d!x}
    Cannot be harmed by electricity.

    When activated, it reveals to you the extent of an item's magical
    powers.
    Takes 28 turns to recharge at your current speed.

    p) The Trident of Ulmo (4d8) (+15,+19) (+4) {@w1rNthr,iAcid,A:telepMon!d!x}
    +4 dexterity.
    Slays animals, dragons.
    Provides immunity to acid.
    Provides resistance to acid, nether.
    Cannot be harmed by acid, electricity, fire, cold.
    Blessed by the gods. Slows your metabolism. Speeds regeneration.
    Prevents paralysis. Stops experience drain. Grants the ability
    to see invisible things.

    Combat info:
    6 blows/round.
    Average damage/hit: 106.7 vs. animals, 126.5 vs. dragons, and 86.9
    vs. others.

    q) a Heavy Crossbow of Power (x4) (+12,+27) {@5!d!x}
    r) 28 Bolts of Lightning (1d5) (+11,+15)
    Branded with lightning.
    Cannot be harmed by electricity.

    Combat info:
    Hits targets up to 120 feet away.
    Average damage/hit: 305.3 vs. creatures not resistant to
    electricity, 305.3 vs. creatures not resistant to fire, and 101.7
    vs. others.
    25% chance of breaking upon contact.

    s) 24 Bolts of Venom (1d5) (+15,+13) {180/542}
    Branded with venom.

    Combat info:
    Hits targets up to 120 feet away.
    Average damage/hit: 286.2 vs. creatures not resistant to fire,
    286.2 vs. creatures not resistant to poison, and 95.4 vs. others.
    25% chance of breaking upon contact.

    t) 16 Bolts of Frost (1d5) (+10,+11) {172/517}
    Branded with frost.
    Cannot be harmed by cold.

    Combat info:
    Hits targets up to 120 feet away.
    Average damage/hit: 267.1 vs. creatures not resistant to fire,
    267.1 vs. creatures not resistant to cold, and 89 vs. others.
    25% chance of breaking upon contact.

    u) 13 Seeker Bolts of Flame (4d5) (+9,+13) {218/655}
    Branded with flames.
    Cannot be harmed by fire.

    Combat info:
    Hits targets up to 120 feet away.
    Average damage/hit: 372 vs. creatures not resistant to fire, and
    124 vs. others.
    25% chance of breaking upon contact.

    v) 13 Seeker Bolts of Slay Undead (4d5) (+11,+11) {210/630}
    Slays undead.

    Combat info:
    Hits targets up to 120 feet away.
    Average damage/hit: 353 vs. undead, 353 vs. creatures not
    resistant to fire, and 117.6 vs. others.
    25% chance of breaking upon contact.

    w) 23 Mithril Bolts of Acid (3d5) (+13,+12) {203/610}
    Branded with acid.
    Cannot be harmed by acid, fire.

    Combat info:
    Hits targets up to 120 feet away.
    Average damage/hit: 333.9 vs. creatures not resistant to acid,
    333.9 vs. creatures not resistant to fire, and 111.3 vs. others.
    25% chance of breaking upon contact.



    [Home Inventory]

    a) 2 Scrolls of *Remove Curse*
    When read, it removes all curses from all equipped items.

    b) a Ring of Damage (+0,+15)
    c) a Ring of Slaying (+9,+5)
    d) an Amulet of Weaponmastery (+4,+4) (+3) {+3Str,rDisench!d!x}
    +3 strength.
    Provides resistance to fear, disenchantment.
    Sustains strength, constitution.
    Prevents paralysis.

    e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
    +2 strength, wisdom, charisma, speed.
    Provides resistance to fire, poison, fear.
    Cannot be harmed by acid, electricity, fire, cold.

    f) The Full Plate Armour of Isildur [26,+25] (+1) {rElemCnfSnd!d!x}
    +1 constitution.
    Provides resistance to acid, lightning, fire, cold, confusion,
    sound, nexus.
    Cannot be harmed by acid, electricity, fire, cold.

    g) The Cloak 'Colannon' [1,+15] (+3) {rNxs+3Spd A:tele !d!x}
    +3 stealth, speed.
    Provides resistance to nexus.
    Cannot be harmed by acid, electricity, fire, cold.

    h) an Ethereal Cloak of Aman [0,+45] (+3 stealth) {rBlnd!d!x}
    +3 stealth.
    Provides resistance to blindness.
    Cannot be harmed by acid, electricity, fire, cold.

    i) an Iron Crown of Serenity [0,+12] {rSndCnf!d!x}
    Provides resistance to fear, confusion, sound.

    j) a Golden Crown of Might [0,+9] (+3) {+3SrtDxCn+Sust.FrAct}
    +3 strength, dexterity, constitution.
    Cannot be harmed by acid, electricity, fire, cold.
    Sustains strength, dexterity, constitution.
    Prevents paralysis.

    k) The Metal Cap of Celebrimbor [3,+18] (+3 searching) {rShrdsDisench!d!x}
    +3 intelligence, dexterity, charisma.
    +15% to searching.
    Provides resistance to acid, fire, shards, disenchantment.
    Cannot be harmed by acid, electricity, fire, cold.

    l) The Main Gauche of Azaghal (2d5) (+12,+14) {@1,iFire!d!x}
    *Slays* dragons.
    Provides immunity to fire.
    Provides resistance to acid, fear.
    Cannot be harmed by acid, electricity, fire, cold.

    Combat info:
    6 blows/round.
    Average damage/hit: 94.1 vs. dragons, and 67.9 vs. others.

    m) The Bastard Sword of Eowyn (4d4) (+12,+16) (+4 stealth) {rDrkNthr,+4spd!d!x}
    +4 strength, charisma, stealth, speed.
    Slays animals, evil creatures, giants.
    *Slays* undead.
    Provides resistance to cold, fear, dark, nether.
    Cannot be harmed by acid, electricity, fire, cold.

    Combat info:
    6 blows/round.
    Average damage/hit: 86.5 vs. animals, 86.5 vs. evil creatures,
    97.7 vs. giants, 120.1 vs. undead, and 75.3 vs. others.

    n) The Bastard Sword 'Calris' (5d4) (+9,+20) (+5) {@w9_MAIN-frAct!d!x}
    +5 constitution.
    Slays evil creatures, demons, trolls.
    *Slays* dragons.
    Provides resistance to disenchantment.
    Cannot be harmed by acid, electricity, fire, cold.
    Aggravates creatures nearby.

    Combat info:
    6 blows/round.
    Average damage/hit: 96.6 vs. evil creatures, 110.6 vs. demons,
    110.6 vs. trolls, 138.6 vs. dragons, and 82.6 vs. others.

    o) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) {rLghtDrkConfChaos!d!x}
    +3 strength, constitution, tunneling.
    Slays demons, orcs, trolls.
    *Slays* dragons.
    Branded with acid, flames.
    Provides resistance to acid, fire, fear, light, dark, confusion,
    chaos.
    Cannot be harmed by acid, electricity, fire, cold.
    Prevents paralysis.

    Combat info:
    6 blows/round.
    Average damage/hit: 104.3 vs. demons, 104.3 vs. orcs, 104.3 vs.
    trolls, 104.3 vs. creatures not resistant to acid, 104.3 vs.
    creatures not resistant to fire, 127.5 vs. dragons, and 81.1 vs.
    others.

    p) 19 Bolts of Flame (1d5) (+9,+14) {185/555}
    Branded with flames.
    Cannot be harmed by fire.

    Combat info:
    Hits targets up to 120 feet away.
    Average damage/hit: 295.7 vs. creatures not resistant to fire, and
    98.6 vs. others.
    25% chance of breaking upon contact.

    q) 16 Bolts of Slay Undead (1d5) (+10,+12) {524vs undead, 175 vs other}
    Slays undead.

    Combat info:
    Hits targets up to 120 feet away.
    Average damage/hit: 276.6 vs. undead, 276.6 vs. creatures not
    resistant to fire, and 92.2 vs. others.
    25% chance of breaking upon contact.

    r) 22 Seeker Bolts of Flame (4d5) (+13,+9)
    Branded with flames.
    Cannot be harmed by fire.

    Combat info:
    Hits targets up to 120 feet away.
    Average damage/hit: 333.9 vs. creatures not resistant to fire, and
    111.3 vs. others.
    25% chance of breaking upon contact.

    s) 30 Mithril Bolts of Flame (3d5) (+10,+13)
    Branded with flames.
    Cannot be harmed by acid, fire.

    Combat info:
    Hits targets up to 120 feet away.
    Average damage/hit: 343.4 vs. creatures not resistant to fire, and
    114.5 vs. others.
    25% chance of breaking upon contact.

    t) 14 Arrows of Flame (1d4) (+10,+10) {98/293}
    Branded with flames.
    Cannot be harmed by fire.

    u) 20 Arrows of Slay Demon (1d4) (+9,+9)
    Slays demons.

    v) 20 Seeker Arrows of Acid (4d4) (+10,+13)
    Branded with acid.
    Cannot be harmed by acid.



    ================================================== ==========
    CHAR.
    | TURN | DEPTH |LEVEL| EVENT
    ================================================== ==========
    1 0' 1 Began the quest to destroy Morgoth.
    2521 100' 2 Reached level 2
    3642 100' 3 Reached level 3
    9295 100' 4 Reached level 4
    9505 100' 4 Killed Fang, Farmer Maggot's dog
    11336 100' 5 Reached level 5
    16223 200' 6 Reached level 6
    24628 200' 6 Killed Grip, Farmer Maggot's dog
    25128 200' 7 Reached level 7
    36421 250' 8 Reached level 8
    46562 300' 9 Reached level 9
    53201 300' 10 Reached level 10
    70942 300' 11 Reached level 11
    82353 350' 12 Reached level 12
    89875 450' 13 Reached level 13
    101309 450' 14 Reached level 14
    115490 500' 14 Killed Brodda, the Easterling
    121676 500' 15 Reached level 15
    136092 500' 16 Reached level 16
    179717 600' 17 Reached level 17
    194298 600' 17 Killed Mughash the Kobold Lord
    216463 600' 18 Reached level 18
    222094 650' 18 Killed Golfimbul, the Hill Orc Chief
    238861 650' 19 Reached level 19
    256834 700' 19 Killed Smeagol
    281246 700' 20 Reached level 20
    290695 750' 20 Killed Orfax, Son of Boldor
    320084 700' 21 Reached level 21
    360609 700' 22 Reached level 22
    369989 0' 22 Killed Farmer Maggot
    385690 800' 22 Killed Ufthak of Cirith Ungol
    391195 850' 23 Reached level 23
    415382 800' 24 Reached level 24
    426328 850' 25 Reached level 25
    435821 850' 25 Killed Nar, the Dwarf
    439495 850' 25 Killed Wormtongue, Agent of Saruman
    493237 1050' 25 Killed Gorbag, the Orc Captain
    495021 1050' 25 Found The Hard Leather Cap of Thranduil (LOST)
    497794 1050' 26 Reached level 26
    516741 1100' 26 Killed Lagduf, the Snaga
    525227 1100' 26 Found The Set of Gauntlets 'Paurhach' (LOST)
    531105 1150' 26 Killed Sangahyando of Umbar
    549204 1250' 26 Killed Ibun, Son of Mim
    558994 1250' 27 Reached level 27
    584497 1300' 27 Killed Shagrat, the Orc Captain
    594170 1350' 27 Killed Azog, King of the Uruk-Hai
    621892 1350' 28 Reached level 28
    658085 1450' 29 Reached level 29
    681750 1500' 29 Killed Angamaite of Umbar
    693667 1500' 29 Found The Set of Leather Gloves 'Cammithrim' (LOST)
    751529 1500' 29 Found The Dagger 'Dethanc' (LOST)
    775776 1500' 30 Reached level 30
    777186 1500' 30 Killed Khim, Son of Mim
    784147 1500' 30 Found The Set of Gauntlets 'Pauraegen' (LOST)
    816262 1500' 30 Killed Boldor, King of the Yeeks
    880437 1500' 31 Reached level 31
    884791 1500' 31 Killed Mim, Betrayer of Turin
    884996 1500' 31 Found The Bastard Sword 'Calris'
    885069 1500' 31 Found The Cloak 'Colannon'
    957874 1500' 31 Killed Lugdush, the Uruk
    987520 1500' 31 Killed Uldor the Accursed
    1000138 1500' 31 Found The Leather Shield of Celegorm (LOST)
    1023619 1500' 31 Killed Draebor, the Imp
    1023969 1500' 31 Found The Phial of Galadriel (LOST)
    1096971 1550' 31 Killed Ulwarth, Son of Ulfang
    1132833 1550' 31 Found The Set of Gauntlets 'Paurnen' (LOST)
    1147591 1600' 32 Reached level 32
    1155830 1600' 32 Killed Beorn, the Shape-Changer
    1232061 1650' 32 Killed Bullroarer the Hobbit
    1276546 1700' 33 Reached level 33
    1305813 1650' 33 Found The Pair of Leather Boots of Wormtongue (LOST)
    1372900 1700' 33 Killed Ulfast, Son of Ulfang
    1379279 1700' 33 Found The Cloak of Thorongil (LOST)
    1384606 1700' 33 Found The Battle Axe 'Lotharang' (LOST)
    1415356 1700' 33 Killed Grishnakh, the Hill Orc
    1416287 1700' 33 Found The Quarterstaff 'Nar-i-vagil' (LOST)
    1435809 1750' 33 Killed Lokkak, the Ogre Chieftain
    1438404 1750' 33 Found The Chain Mail of Arvedui (LOST)
    1440702 1750' 33 Found The Metal Cap of Thengel (LOST)
    1515335 1850' 33 Killed Ugluk, the Uruk
    1515397 1850' 34 Reached level 34
    1520067 1850' 34 Found The Rapier 'Careth Asdriag' (LOST)
    1587636 1750' 34 Killed Bert the Stone Troll
    1611184 1900' 35 Reached level 35
    1612700 1900' 33 Found The Flail 'Totila' (LOST)
    1655729 1900' 35 Killed The Queen Ant
    1667875 1950' 35 Killed Bill the Stone Troll
    1668722 1950' 35 Found The Soft Leather Armour 'Hithlomir' (LOST)
    1675983 1950' 35 Killed Ulfang the Black
    1708908 2000' 35 Killed Uvatha the Horseman
    1715830 2000' 35 Killed Kavlax the Many-Headed
    1715845 2000' 35 Found The Scimitar 'Haradekket' (LOST)
    1744977 2000' 36 Reached level 36
    1803377 2050' 36 Found The Set of Gauntlets 'Paurnimmen' (LOST)
    1822839 2050' 36 Found The Metal Brigandine Armour of the Rohirrim (LOST)
    1835609 2050' 36 Killed Eol, the Dark Elf
    1835793 2050' 37 Reached level 37
    1836458 2050' 37 Found The Mithril Chain Mail 'Belegennon' (LOST)
    1870020 2050' 37 Killed Bolg, Son of Azog
    1874003 2050' 37 Killed Lorgan, Chief of the Easterlings
    1933704 2050' 37 Found The Leather Scale Mail 'Thalkettoth' (LOST)
    1963314 2050' 37 Found The Dagger 'Nimthanc' (LOST)
    1980041 2100' 38 Reached level 38
    1994526 2150' 38 Killed Vargo, Tyrant of Fire
    2007177 2150' 38 Found The Broad Axe 'Barukkheled' (LOST)
    2013174 2100' 38 Killed Castamir the Usurper
    2040666 2350' 38 Killed Medusa, the Gorgon
    2045019 2350' 39 Killed Itangast the Fire Drake
    2058983 2350' 38 Killed Adunaphel the Quiet
    2081654 2350' 39 Killed Scatha the Worm
    2104587 2400' 39 Killed Smaug the Golden
    2132869 2500' 40 Reached level 40
    2136972 2500' 40 Found The Jewel 'Evenstar' (LOST)
    2147215 2500' 40 Found The Beaked Axe of Hurin (LOST)
    2150144 2500' 40 Killed Gorlim, Betrayer of Barahir
    2166808 2500' 40 Found The Halberd 'Osondir' (LOST)
    2179785 2500' 41 Reached level 41
    2186737 2550' 41 Killed Waldern, King of Water
    2190623 2550' 41 Killed The Balrog of Moria
    2190856 2550' 41 Found The Ring of Barahir (LOST)
    2194104 2550' 42 Reached level 42
    2197412 2550' 42 Found The Mithril Plate Mail of Celeborn
    2231650 2550' 42 Found The Iron Crown of Beruthiel (LOST)
    2243293 2500' 42 Killed Akhorahil the Blind
    2249656 2500' 42 Found The Dagger 'Belangil' (LOST)
    2259285 2500' 42 Killed Rogrog the Black Troll
    2281886 2600' 42 Killed The Lernaean Hydra
    2281886 2600' 43 Reached level 43
    2303360 2600' 43 Found The Short Bow of Amrod (LOST)
    2317331 2600' 43 Killed Ren the Unclean
    2317641 2600' 43 Found The Beaked Axe of Theoden (LOST)
    2318999 2600' 43 Found The Lochaber Axe 'Mundwine' (LOST)
    2325058 2650' 44 Reached level 44
    2339067 2700' 44 Found The Executioner's Sword 'Crisdurian' (LOST)
    2345573 2700' 44 Found The Dagger 'Narthanc' (LOST)
    2353352 2650' 44 Found The Star of Elendil (LOST)
    2354053 2650' 44 Found The Amulet of Carlammas (LOST)
    2359372 2650' 44 Killed Harowen the Black Hand
    2371271 2650' 45 Reached level 45
    2381393 2700' 44 Killed Ariel, Queen of Air
    2385118 2750' 44 Killed Quaker, Master of Earth
    2396457 2800' 44 Killed Shelob, Spider of Darkness
    2407090 2850' 45 Killed Ar-Pharazon the Golden
    2414499 2900' 45 Killed Ji Indur Dawndeath
    2414538 2900' 45 Found The Iron Helm 'Holhenneth' (LOST)
    2414585 2900' 45 Found The Large Metal Shield of Anarion (LOST)
    2415923 2900' 45 Found The Katana 'Aglarang'
    2428304 2900' 45 Found The Full Plate Armour of Isildur
    2438157 2900' 45 Found The Iron Helm of Gorlim (LOST)
    2441899 2900' 46 Reached level 46
    2446316 2900' 46 Killed Uriel, Angel of Fire
    2465404 2950' 46 Found The Main Gauche of Azaghal
    2474487 3000' 46 Killed Dwar, Dog Lord of Waw
    2477903 3000' 46 Found The Zweihander 'Gurthang' (LOST)
    2479612 3000' 46 Killed Baphomet the Minotaur Lord
    2479612 3000' 47 Reached level 47
    2519806 3000' 47 Killed Gabriel, the Messenger
    2521891 3000' 47 Found The Arkenstone of Thrain (LOST)
    2557981 3050' 47 Found The Small Metal Shield of Thorin
    2568619 3100' 48 Reached level 48
    2693055 3250' 48 Found The Zweihander 'Mormegil' (LOST)
    2698427 3250' 48 Killed Thuringwethil, the Vampire Messenger
    2878114 3250' 48 Killed The Phoenix
    2932128 3250' 48 Found The Pick of Erebor (LOST)
    2934519 3250' 48 Killed The Mouth of Sauron
    2934557 3250' 48 Found The Amulet of Ingwe (LOST)
    2947032 3250' 48 Found The Leather Shield of the Haradrim (LOST)
    2952357 3250' 49 Reached level 49
    2978243 3250' 49 Killed Saruman of Many Colours
    2984236 3250' 49 Found The Morning Star 'Firestar' (LOST)
    3023182 3350' 50 Reached level 50
    3072499 3400' 50 Killed Tom the Stone Troll
    3086693 3450' 50 Killed The Cat Lord
    3086889 3450' 50 Found The Two-Handed Great Flail 'Thunderfist' (LOST)
    3093058 3450' 50 Killed Polyphemus, the Blind Cyclops
    3141481 3450' 50 Found The Lucerne Hammer 'Turmil' (LOST)
    3167327 3500' 50 Found The Light Crossbow 'Cubragol'
    3170955 3500' 50 Found The Ring of Power 'Narya'
    3174662 3500' 50 Found The Battle Axe of Balli Stonehand (LOST)
    3207538 3550' 50 Killed Fundin Bluecloak
    3219675 3500' 50 Killed Tselakus, the Dreadlord
    3220072 3500' 50 Killed Hoarmurath of Dir
    3221329 3500' 50 Killed Khamul, the Black Easterling
    3226500 3500' 50 Found The Trident of Ulmo
    3278079 3650' 50 Found The Short Sword 'Dagmor' (LOST)
    3278460 3650' 50 Found The Long Sword 'Elvagil' (LOST)
    3280746 3650' 50 Killed Glaurung, Father of the Dragons
    3288209 3650' 50 Killed Atlas, the Titan
    3311076 3750' 50 Killed Ungoliant, the Unlight
    3330739 3900' 50 Found The Great Axe of Durin
    3412078 3950' 50 Found The Palantir of Westernesse
    3429039 4000' 50 Found The Great Axe of Eonwe
    3436476 4050' 50 Killed Feagwath, the Undead Sorcerer
    3436485 4050' 50 Found The Bastard Sword of Eowyn
    3437177 4050' 50 Found The Short Bow of Amras (LOST)
    3460025 4050' 50 Killed Pazuzu, Lord of Air
    3480722 4200' 50 Killed The Witch-King of Angmar
    3480741 4200' 50 Killed Qlzqqlzuup, the Emperor Quylthulg
    3634908 4300' 50 Found The Pair of Steel Shod Boots of Thror (LOST)
    3636025 4300' 50 Found The Short Sword 'Sting' (LOST)
    3639014 4300' 50 Found The Metal Cap of Celebrimbor
    3643973 4300' 50 Killed The Tarrasque
    3650950 4300' 50 Killed Cantoras, the Skeletal Lord
    3719372 4350' 50 Killed Huan, Wolfhound of the Valar
    3808752 4400' 50 Killed Draugluin, Sire of All Werewolves
    3812834 4400' 50 Killed Gothmog, the High Captain of Balrogs
    3812849 4400' 50 Found The Elfstone 'Elessar'
    3813883 4400' 50 Found The Morning Star 'Bloodspike' (LOST)
    3875469 4400' 50 Found The Jewel Encrusted Crown of Numenor
    3882362 4500' 50 Found The Long Sword 'Anduril' (LOST)
    3882889 4500' 50 Found The Cloak 'Holcolleth' (LOST)
    3883282 4500' 50 Killed Lungorthin, the Balrog of White Fire
    3958327 4650' 50 Found The Ring of Power 'Vilya'
    3959638 4650' 50 Killed Vecna, the Emperor Lich
    -> started anew from level 1 here
    3988871 2250' 50 Found The Set of Gauntlets 'Camlost' (LOST)
    4006463 2900' 50 Found The Spear of Orome (LOST)
    4019776 3100' 50 Killed Azriel, Angel of Death
    4019846 3100' 50 Found The Long Bow 'Belthronding'
    4019872 3100' 50 Found The Broad Sword 'Arunruth' (LOST)
    4022527 3150' 50 Found The Steel Helm of Hammerhand


    [Options]

    Maximize effect of race/class bonuses : yes (adult_maximize)
    Randomize some of the artifacts (beta) : no (adult_randarts)
    Restrict the use of stairs/recall : no (adult_ironman)
    Restrict the use of stores/home : no (adult_no_stores)
    Restrict creation of artifacts : no (adult_no_artifacts)
    Don't stack objects on the floor : no (adult_no_stacking)
    Lose artifacts when leaving level : no (adult_no_preserve)
    Don't generate connected stairs : no (adult_no_stairs)
    Adult: Monsters chase current location : yes (adult_ai_sound)
    Adult: Monsters chase recent locations : yes (adult_ai_smell)
    Adult: Monsters act smarter in groups : yes (adult_ai_packs)
    Adult: Monsters learn from their mistakes : no (adult_ai_learn)
    Adult: Monsters exploit players weaknesses : no (adult_ai_cheat)
    Adult: Monsters behave more intelligently (broken): no (adult_ai_smart)
    Score: Peek into object creation : no (score_peek)
    Score: Peek into monster creation : no (score_hear)
    Score: Peek into dungeon creation : no (score_room)
    Score: Peek into something else : no (score_xtra)
    Score: Know complete monster info : no (score_know)
    Score: Allow player to avoid death : no (score_live)


    --------------------------------------------------------------------------------------------------------
  • nullfame
    Adept
    • Dec 2007
    • 167

    #2
    Originally posted by Thraalbeast
    What got me this far? Main thing was diving faster than usual so as to *never* get careless.
    Yes.

    Originally posted by Thraalbeast
    I decided to start all over from level 1 and go down level by level
    Strategic error.

    Originally posted by Thraalbeast
    Would like to hear your recommendations for collecting !Healing and such before the final fight?
    Play the most recent nightly and you will drown in them :P

    Seriously though, horde them to the extent possible the entire game. Did you use any along the way? If you *must* use one to survive you probably shouldn't have been in that situation but I would consider teleport level and *destruction* first.

    Starting at dl1 is a mistake. You will not find high-end potions there. Scum dl98 if you must. You probably had enough to take on Sauron. I would kill him as soon as you think it is possible, then you know you are only collecting for one final fight, not guessing how much you'll need for two.

    Comment

    • Tiburon Silverflame
      Swordsman
      • Feb 2010
      • 405

      #3
      Overlooking drujes...oh yes. More times than I care to remember. Maybe we get a bit too conditioned for too long...and don't register the color of that nastly little s quite quick enough.

      From an equipment perspective, at that depth, I might keep Ulmo as my primary, with Eonwe as backup. Yeah, the fact that you died to a nether attack might be coloring things here...but nether attacks are, I think, getting common enough to be more of an issue, and I think I'm more likely to notice a big cold attacker (sounds like the only ones left would be the D's) than perhaps a nether attacker.

      Comment

      • Thraalbee
        Knight
        • Sep 2010
        • 707

        #4
        Thanks for your feedback!

        That makes it two strategic errors then. I thought it made sense to use them during the game but if I had used teleport a bit more and definitely *Destruction* more I would had had no need to start looking for !Healing when I did.

        /M

        Comment

        • Derakon
          Prophet
          • Dec 2009
          • 9022

          #5
          Angband is definitely a game of hoarding -- Healing, *Healing*, Life, Restore Mana, and scrolls of Destruction, Banishment, Mass Banishment, and Rune of Protection all tend to be worth hoarding for the last fight (well, Destruction is sufficiently common that you can use it during normal play too). The trick is that any fight except for the last fight, you can always run away from. But you need to kill Morgoth to win! So the items that help you stick your fights need to be saved for the one fight you need to stick. Otherwise it's better to make your enemy go away, or to run away yourself, rather than burn hard-to-find resources.

          The problem with nether resistance, by the way, is that it's unreliable. Nether has a damage cap of 550, but nether resistance might only reduce that to 470 -- or it might reduce it by significantly more (anywhere from 1/7th reduction to 6/7th reduction, IIRC). You can't count on it though, which is what makes having nether resistance not generally a huge priority. It's certainly a common attack later on, mind, and it's handy to have so your hitpoints on average don't get reduced as quickly. But it won't let you stick around when your hitpoints get low.

          Comment

          • Thraalbee
            Knight
            • Sep 2010
            • 707

            #6
            Oh, I though previous post was right. Better to have nether resist that frost immunity.
            I guess you dont agree to that?

            Comment

            • PowerDiver
              Prophet
              • Mar 2008
              • 2820

              #7
              It is also slightly possible that you died from the Palantir. I don't think drujs start awake, and it aggravates. You might be better off using it like a rod. Put it on, enlight the level, take it off and don't put it back on until you are sure you are safe. Perhaps wait until you are ready to take the stairs to the next level, and rewield and rest for recharge then.

              Comment

              • PowerDiver
                Prophet
                • Mar 2008
                • 2820

                #8
                Originally posted by Thraalbeast
                Oh, I though previous post was right. Better to have nether resist that frost immunity.
                I guess you dont agree to that?
                IMO that's terrible advice. The first post asked how to collect vital potions. Cold immunity is how you protect them!

                Nether is a lesser resistance. Cold immunity is at least two qualitative steps better IMO.

                Comment

                • Derakon
                  Prophet
                  • Dec 2009
                  • 9022

                  #9
                  Agreed with Eddie (PowerDiver) -- far better to completely negate a fairly common attack whose side-effect destroys vital equipment, than to slightly reduce an uncommon attack whose side-effect drains experience. Who cares about drained experience? Also the damage cap on cold damage is 533 single-resisted, which is barely lower than the damage cap on nether. You can double-resist cold (with a permanent and temporary source -- not with two permanent sources) to drop that to 177, mind, but for the side-effects alone I'd consider cold immunity to be more valuable than nether resistance.

                  Comment

                  • myshkin
                    Angband Devteam member
                    • Apr 2007
                    • 334

                    #10
                    Originally posted by PowerDiver
                    It is also slightly possible that you died from the Palantir. I don't think drujs start awake, and it aggravates. You might be better off using it like a rod. Put it on, enlight the level, take it off and don't put it back on until you are sure you are safe. Perhaps wait until you are ready to take the stairs to the next level, and rewield and rest for recharge then.
                    He also had aggravating caesti. Fine for the final fight, but I'd avoid them before that.

                    Comment

                    • Timo Pietilä
                      Prophet
                      • Apr 2007
                      • 4096

                      #11
                      Originally posted by Derakon

                      The problem with nether resistance, by the way, is that it's unreliable. Nether has a damage cap of 550, but nether resistance might only reduce that to 470 -- or it might reduce it by significantly more (anywhere from 1/7th reduction to 6/7th reduction, IIRC).
                      Damage you can get is 6/1d6+6 IE 6/7 to 6/12 = 1/2. Anything between 471 to 275.

                      Nether is not bad. It has no serious side-effects, it only damages you and drains your XP which rarely means anything. I think all other forms of breath-attacks have nastier side-effects.

                      Comment

                      • Timo Pietilä
                        Prophet
                        • Apr 2007
                        • 4096

                        #12
                        Originally posted by Derakon
                        Agreed with Eddie (PowerDiver) -- far better to completely negate a fairly common attack whose side-effect destroys vital equipment, than to slightly reduce an uncommon attack whose side-effect drains experience. Who cares about drained experience? Also the damage cap on cold damage is 533 single-resisted, which is barely lower than the damage cap on nether. You can double-resist cold (with a permanent and temporary source -- not with two permanent sources) to drop that to 177, mind, but for the side-effects alone I'd consider cold immunity to be more valuable than nether resistance.
                        Important thing in cold immunity is that it protects potions also against shards and ice. Same thing with fire immunity, it protects things against plasma fire damage. Acid and electricity immunities do similar things. It's not only damage immunity, it is also gear and inventory protection.

                        Comment

                        • Thraalbee
                          Knight
                          • Sep 2010
                          • 707

                          #13
                          Thanks all for good feedback! Have learned several important things.
                          Now, next time I will win. Maybe :-)
                          /M

                          Comment

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